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| Timestamp | Since previous | Game | ResonantCraft's comment |
|---|---|---|---|
| Aug 27 07:52:00 | Time To Say Goodby | Yeah, as others said before, it isn't very easy to grasp what to do at first, and a bit frustrating to face the intro again at each trial. <br/>Keep it up anyway ;) ! | |
| Aug 27 07:56:00 | 4m 00s | The Duellists | Nice work here, I think it only lacks a little bit of snap during the aiming phase (see Call of Juarez 2 for reference), but it's quite interesting overall, suits the dare well. |
| Aug 27 07:59:00 | 3m 00s | Every Ten Seconds A Kitten Drowns | Nice sense of humor ;) |
| Aug 27 08:04:00 | 5m 00s | GLITCH | The concept is nice, however the controls aren't very responsive : the camera moves too fast while the character has much inertia and is very slow. I think you have something that visually works, one effect aside (the first one hurts the eyes a bit, at least for me) though, there's a nice ambience. |
| Aug 27 09:44:00 | 1h 40m | Lamesoak | The game lacks a challenge/reward paradigm at the time, making it hard to enjoy playing it. It would help too if the controls had more snap to them (if the character moved faster). |
| Aug 27 09:48:00 | 4m 00s | A Game of Thrones | Yeah, you got to some nice game there. I'm not a big fan of the humor chosen there, which lacks a bit subtlety, but the gameplay works well :) |
| Aug 27 10:27:00 | 39m 00s | Mishlike | The fact that you have to uncover the dungeon step by step instead of uncovering space based on a cone/circle of vision makes it a bit tedious to play. I also think that the theme doesn't really work as is, considering that rogue likes are exploration games. However, you did some nice work there, there is quite a bit of content to play through. |
| Aug 27 12:06:00 | 1h 39m | 10 Seconds to Loot ALL the Things | A clean game overall, only the use of the arrow feels tricky to me. You could have pushed the loot thing further two, making tons of money pop, to really emphasize on your game's main mechanic. <br/> <br/>Cheers ! <br/>Nathan |
| Aug 27 13:13:00 | 1h 07m | 10 Seconds to escape | As far as the controls are concerned, I think it would've been nice to have continous movement. Otherwise it's a pretty classic game. It's clean anyway, so good job on that. |
| Aug 27 13:21:00 | 8m 00s | Proletarian Ninja X | Very polished, as all your games are. |
| Aug 27 13:23:00 | 2m 00s | 10 seconds to escape from Hell | It feels a bit blocky to me : although the controls are responsive, the jump is so small that I don't feel really free as a player. <br/> <br/>Keep it up anyway ! <br/>Nathan |
| Aug 27 14:04:00 | 41m 00s | SoulReaver | First of all, it's quite fun to play because the controls are responsive. Nice work on that. <br/>However, the way you designed your "time bar", it really doesn't look time-related, thus your game feels like it missed the theme : why do white balls would give you time back again ? <br/>Using an hourglass and sand, using a setting closer to the prince of persia series would have made it clear. <br/>Apart from that, the audio is pretty repetitive. <br/> <br/>Anyway, I think you got part of the deal nailed there, but not everything yet. Keep it up, next time you'll certainly get there. <br/> <br/>Cheers, <br/>Nathan |
| Aug 27 21:37:00 | 7h 33m | 10 Seconds Quest | This game is smart overall, I think that the concept is quite ingenious, even though it's quite simple. Good job ! |
| Aug 27 21:45:00 | 8m 00s | 10 Seconds Before Flush | Not bad there. The visual and the game feel polished overall, even though it's still blocky around the edges : the butterfly and flower placement are quite punitive considering that the bear jumps and falls quite fast and that they are quite small. |
| Aug 28 11:18:00 | 13h 33m | RUNTRIS | The controls are slick and responsive, the game is challenging but not too hard, and the concept feels fresh. Good job ! |
| Aug 28 11:20:00 | 2m 00s | Penpals | The collisions, and mainly the platform's edge pushing the character back breaks the fun a little bit. Apart from that, it's visually appealing and feels pretty polished. Good job ! |
| Aug 28 11:25:00 | 5m 00s | Must Hold IIITTT | Too bad the controls and collisions make it hard to get a good grasp of the gameplay. It also lacks a bit of snap (dynamism) as far as the movement speed is concerned. Anyway nice work, it's pretty tough to go 3d. |
| Aug 28 13:32:00 | 2h 07m | Mr Moore's Last Seconds | The audio is really clean and the visuals are good overall. However, the game doesn't feel related to the theme and there isn't much gameplay to enjoy there. I think it's a nice try, but you could have had a gameplay centered around changing the character's fate or wife's fate at his own expense in 10 seconds (even with time stretching in his last moments), with different endings for example. The game design just needs a clearer relationship with the "10 seconds" thing. |
| Aug 30 10:26:00 | 44h 54m | Save The Children | The use of the theme is very smart here, despite the limited realization. <br/>I find strange the gameplay choice of having a very weak child die when he's being fed (and dies too if you don't feed him) though (and it is also possible to feed a dead child...). |
| Aug 30 20:04:00 | 9h 38m | Legend of Troll | The visuals are neat. There is a bug that makes you win the game whatever the troll layout is if you morph the lads at the right of the screen. This confused me at first about what the gameplay was. It would have been nice to have less cuteness or polish on the graphics and a bit more content/gameplay. Good job anyway. <br/> <br/>Kind regards, <br/>nathan |
| Sep 2 07:14:00 | 59h 10m | 10" to rise | Pretty nice, and mostly the game feels original in its structure, at least as far as the ludum dare is concerned. It feels like it lacks some sense of challenge at the moment though. |
| Sep 2 07:24:00 | 10m 00s | Terminal 10 | It's a clever little compo overall, and it feels quite fresh. |