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tomc

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TimestampSince previousGametomc's comment
Dec 16 01:47:00 Only 1 Banana! I lasted 13 days :)
Dec 16 12:21:00 10h 34m JumpMan It was hard, but as I started to get the hang of it, it became quite a fun puzzle.
Dec 16 14:15:00 1h 54m Long Live the Queen Surprisingly polished for a 48 hour game!
Dec 16 15:41:00 1h 26m BONK Score: 65700 <br/> <br/>Damn chavs overwhelmed me. That was quite fun, well done!
Dec 16 15:49:00 8m 00s The Only Journey I don't get it. There was nothing in this game except horizontal movement.
Dec 16 16:23:00 34m 00s Time Detective Interesting, a kind of acting game? You're told how to react to certain kinds of events and are then tested on your ability to remember those rules.
Dec 19 18:36:00 74h 13m Vita &gt; Hey I get this in terminal: ./Vita: error while loading shared libraries: libsfml-audio.so.2: cannot open shared object file: No such file or directory <br/> <br/>I got this problem initially as well. After prefixing the command with LD_LIBRARY_PATH=. I got this: <br/> <br/>[tomc@hal Vita - LINUX]$ LD_LIBRARY_PATH=. ./Vita <br/>./Vita: error while loading shared libraries: libGLEW.so.1.8: cannot open shared object file: No such file or directory
Dec 19 18:48:00 12m 00s Dinosaur Ranger Interview: Burrito Challenge SUPREME Funny, but the way the text typed itself out was very annoying - not so much because of the speed or the sound, but because it kept changing the position and size of everything I've just read! I have to keep re-reading it to make sense of it.
Dec 19 18:57:00 9m 00s Better Half Not bad! Good use of the theme. It was a little easy though -- I was usually able to get all the coins and pandas with a minute to spare.
Dec 19 19:05:00 8m 00s Oneitis "We'll never be together" <br/> <br/>"Please stop doing this. You're creeping me out." <br/> <br/>I feel bad about enjoying this game xD
Dec 20 00:11:00 5h 06m 0RBITALIS Wow this was really fun!
Dec 28 19:28:00 211h 17m Space Scrap Armageddon 2000 I have no idea how Sandra Bullock managed to do this. That was hard!
Dec 28 19:36:00 8m 00s One Turn It would be good to rename the links. It's pretty confusing to anyone not on Windows to click the "Web" link, and download an HTML page that does nothing.
Dec 28 19:42:00 6m 00s Jim's Night At Work Not bad for a first 3d attempt during a jam!
Dec 28 20:03:00 21m 00s Monochromatic The jumping physics are bad - things don't travel vertically at a constant speed because gravity is always applying an acceleration. This is what human brains are trained to expect, and if your game doesn't do it, players will get frustrated. <br/> <br/>There was a crash that kept happening when jumping while touching a wall, and every time I pressed N to go to the next level. Hope this backtrace helps: <br/> <br/>Exception in thread "LWJGL Application" java.lang.NullPointerException <br/> at com.badlogic.gdx.math.Rectangle.setPosition(Rectangle.java:137) <br/> at com.treehouseelite.ld28.thespians.Thespian.updateRectangle(Thespian.java:84) <br/> at com.treehouseelite.ld28.thespians.Player.checkContainment(Player.java:342) <br/> at com.treehouseelite.ld28.thespians.Player.update(Player.java:93) <br/> at com.treehouseelite.ld28.screens.GameLevel.render(GameLevel.java:104) <br/> at com.badlogic.gdx.Game.render(Game.java:46) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:207) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
Dec 28 20:16:00 13m 00s UniFlagellete Doesn't run on Ubuntu 13.04: <br/> <br/>[tomc@obakeyashiki uniflagellete]$ java -version <br/>java version "1.7.0_45" <br/>Java(TM) SE Runtime Environment (build 1.7.0_45-b18) <br/>Java HotSpot(TM) 64-Bit Server VM (build 24.45-b08, mixed mode) <br/> <br/>[tomc@obakeyashiki uniflagellete]$ java -jar RUN.jar <br/>Failure in MainMenu
Dec 30 11:27:00 39h 11m Reactor Tank Defense Having the arrow keys control the direction of the turret, but the mouse control where the shots went was confusing. <br/> <br/>Kudos for including non-BFXR sound effects.
Dec 30 11:34:00 7m 00s ArenaFighterz Game Backgrounds were nice, music was nice (where's that from?). <br/> <br/>But sometimes when I hit the up key she didn't jump. Are you perhaps polling the up key instead of detecting it as an event? <br/> <br/>Also, those one-block-wide platforms I'm supposed to jump on are impossible, or the girl's hitbox is too narrow.
Dec 30 11:46:00 12m 00s List of Regrets Nice idea. <br/> <br/>It was hard to tell who was talking at times though.
Dec 30 11:56:00 10m 00s Immortality An interesting take on roguelikes. Although I never liked traps as a mechanic in RLs - it seems too much like a cheaty way to add difficulty. <br/> <br/>Still, I really liked the way this game treats immortality. It reminds me of Torchwood! :)