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Feedback comments for LD28
tomc's games and stats for all events →
| Timestamp | Since previous | Game | tomc's comment |
|---|---|---|---|
| Dec 16 01:47:00 | Only 1 Banana! | I lasted 13 days :) | |
| Dec 16 12:21:00 | 10h 34m | JumpMan | It was hard, but as I started to get the hang of it, it became quite a fun puzzle. |
| Dec 16 14:15:00 | 1h 54m | Long Live the Queen | Surprisingly polished for a 48 hour game! |
| Dec 16 15:41:00 | 1h 26m | BONK | Score: 65700 <br/> <br/>Damn chavs overwhelmed me. That was quite fun, well done! |
| Dec 16 15:49:00 | 8m 00s | The Only Journey | I don't get it. There was nothing in this game except horizontal movement. |
| Dec 16 16:23:00 | 34m 00s | Time Detective | Interesting, a kind of acting game? You're told how to react to certain kinds of events and are then tested on your ability to remember those rules. |
| Dec 19 18:36:00 | 74h 13m | Vita | > Hey I get this in terminal: ./Vita: error while loading shared libraries: libsfml-audio.so.2: cannot open shared object file: No such file or directory <br/> <br/>I got this problem initially as well. After prefixing the command with LD_LIBRARY_PATH=. I got this: <br/> <br/>[tomc@hal Vita - LINUX]$ LD_LIBRARY_PATH=. ./Vita <br/>./Vita: error while loading shared libraries: libGLEW.so.1.8: cannot open shared object file: No such file or directory |
| Dec 19 18:48:00 | 12m 00s | Dinosaur Ranger Interview: Burrito Challenge SUPREME | Funny, but the way the text typed itself out was very annoying - not so much because of the speed or the sound, but because it kept changing the position and size of everything I've just read! I have to keep re-reading it to make sense of it. |
| Dec 19 18:57:00 | 9m 00s | Better Half | Not bad! Good use of the theme. It was a little easy though -- I was usually able to get all the coins and pandas with a minute to spare. |
| Dec 19 19:05:00 | 8m 00s | Oneitis | "We'll never be together" <br/> <br/>"Please stop doing this. You're creeping me out." <br/> <br/>I feel bad about enjoying this game xD |
| Dec 20 00:11:00 | 5h 06m | 0RBITALIS | Wow this was really fun! |
| Dec 28 19:28:00 | 211h 17m | Space Scrap Armageddon 2000 | I have no idea how Sandra Bullock managed to do this. That was hard! |
| Dec 28 19:36:00 | 8m 00s | One Turn | It would be good to rename the links. It's pretty confusing to anyone not on Windows to click the "Web" link, and download an HTML page that does nothing. |
| Dec 28 19:42:00 | 6m 00s | Jim's Night At Work | Not bad for a first 3d attempt during a jam! |
| Dec 28 20:03:00 | 21m 00s | Monochromatic | The jumping physics are bad - things don't travel vertically at a constant speed because gravity is always applying an acceleration. This is what human brains are trained to expect, and if your game doesn't do it, players will get frustrated. <br/> <br/>There was a crash that kept happening when jumping while touching a wall, and every time I pressed N to go to the next level. Hope this backtrace helps: <br/> <br/>Exception in thread "LWJGL Application" java.lang.NullPointerException <br/> at com.badlogic.gdx.math.Rectangle.setPosition(Rectangle.java:137) <br/> at com.treehouseelite.ld28.thespians.Thespian.updateRectangle(Thespian.java:84) <br/> at com.treehouseelite.ld28.thespians.Player.checkContainment(Player.java:342) <br/> at com.treehouseelite.ld28.thespians.Player.update(Player.java:93) <br/> at com.treehouseelite.ld28.screens.GameLevel.render(GameLevel.java:104) <br/> at com.badlogic.gdx.Game.render(Game.java:46) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:207) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114) |
| Dec 28 20:16:00 | 13m 00s | UniFlagellete | Doesn't run on Ubuntu 13.04: <br/> <br/>[tomc@obakeyashiki uniflagellete]$ java -version <br/>java version "1.7.0_45" <br/>Java(TM) SE Runtime Environment (build 1.7.0_45-b18) <br/>Java HotSpot(TM) 64-Bit Server VM (build 24.45-b08, mixed mode) <br/> <br/>[tomc@obakeyashiki uniflagellete]$ java -jar RUN.jar <br/>Failure in MainMenu |
| Dec 30 11:27:00 | 39h 11m | Reactor Tank Defense | Having the arrow keys control the direction of the turret, but the mouse control where the shots went was confusing. <br/> <br/>Kudos for including non-BFXR sound effects. |
| Dec 30 11:34:00 | 7m 00s | ArenaFighterz Game | Backgrounds were nice, music was nice (where's that from?). <br/> <br/>But sometimes when I hit the up key she didn't jump. Are you perhaps polling the up key instead of detecting it as an event? <br/> <br/>Also, those one-block-wide platforms I'm supposed to jump on are impossible, or the girl's hitbox is too narrow. |
| Dec 30 11:46:00 | 12m 00s | List of Regrets | Nice idea. <br/> <br/>It was hard to tell who was talking at times though. |
| Dec 30 11:56:00 | 10m 00s | Immortality | An interesting take on roguelikes. Although I never liked traps as a mechanic in RLs - it seems too much like a cheaty way to add difficulty. <br/> <br/>Still, I really liked the way this game treats immortality. It reminds me of Torchwood! :) |