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Feedback comments for LD28
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| Timestamp | Since previous | Game | tklovert's comment |
|---|---|---|---|
| Dec 16 03:10:00 | 1 Day, 1K | Not bad, my mouse was a bit wonky with the game sometimes though... Not sure if that is on my end. | |
| Dec 16 03:13:00 | 3m 00s | 0RBITALIS | Beautiful game. |
| Dec 16 03:19:00 | 6m 00s | Loose Cannon | Started off looking really off-theme, but once the theme finally showed it's face I was very pleasantly surprised. <br/> <br/>I told myself I wouldn't give more than 1 star in innovation to anyone who did a one-weapon/one-life/one-bullet game, but this was a VERY creative and well executed take on one-weapon IMO. |
| Dec 16 04:04:00 | 45m 00s | Conformance | Looks great and looks like it could have been fleshed out into something super cool if there was a little more going on gameplay-wise. |
| Dec 16 04:14:00 | 10m 00s | COR | Absolutely gorgeous game, although a bit lacking on the gameplay side and the theme. I love the jump and the ideas behind the movement, and would really like to see some puzzles incorporated in with the same style of game. <br/> <br/>Well done. |
| Dec 16 04:20:00 | 6m 00s | Do not miss! | Could've used a bit more instruction. I was pretty confused at the beginning. Also putting the weapon behind a randomly moving enemy on the very first level is a bit unfair, no? lol <br/> <br/>Otherwise I had some fun with it. |
| Dec 16 04:30:00 | 10m 00s | Binary War | It was super hard to see and yet somehow I actually had a lot of fun. I was really hoping to not see a lot of the far too obvious "1 life" take on the theme, but I like that you incorporated it into the plot. |
| Dec 16 04:35:00 | 5m 00s | Dodge'n'Run | I braved this extremely long download time to get the game lol. <br/> <br/>I really wish you hadn't made the sword so long. If the sword was a bit shorter and you added a few features (menu, restart, scores, etc.), this could be something pretty fun. |
| Dec 16 04:43:00 | 8m 00s | My First Day at the Snowman Kit Factory! | I really like the idea. You actually did something other than "you only get one life". Would have probably been better if it was an "approve" button instead, as the player is left not interacting at all for long periods of time as is. Also, there could be some sort of upgrades to spend the money on. <br/> <br/>Either way, good job. |
| Dec 16 05:01:00 | 18m 00s | Choose Wisely | I actually really liked this. It would have been cool to incorporate even more "you only get one"s but even the jump itself was a cool idea. <br/> <br/>On a side note: you asked if I could port my game for Mac, but I don't think it's very simple to do in GameMaker without actually owning a Mac. Sorry! I think there is some software to let you run .exe's on a Mac, but it may not be worth it haha. |
| Dec 16 05:07:00 | 6m 00s | soulmate | I was not expecting the candy corn to hurt me :(. Also I don't like sliding in platformers. <br/> <br/>However, as others have said, you did a lot of different aspects with this game and it came out a lot better as a result. |
| Dec 16 05:16:00 | 9m 00s | H P Y | That was pretty fucked up lol. <br/> <br/>Mission accomplished on getting your message across and it was done pretty artistically. Well done. |
| Dec 16 05:21:00 | 5m 00s | The Lone Tower | We both did the same idea! Yeah lol! <br/> <br/>Yours is done VERY well though. I like your take on it much more. |
| Dec 16 05:30:00 | 9m 00s | The One Ring | Apart from the iffy font readability I thought it was pretty fun. Hard, but fun. |
| Dec 16 05:36:00 | 6m 00s | Unibrow | Very cool main mechanic. Would've been nice to see something more theme-oriented, but I had fun with the game regardless. |
| Dec 16 05:40:00 | 4m 00s | Shadow Night | Pretty cool conceptually. <br/> <br/>Next time try to follow the theme though. |
| Dec 16 05:48:00 | 8m 00s | UniSwarm | Not really sure why, but I just lose every time :(. <br/> <br/>Good concept though. |
| Dec 16 05:53:00 | 5m 00s | Startrader | This game is very unforgiving lol. <br/> <br/>I had fun either way, but I don't really see how this fits the theme. |
| Dec 16 05:58:00 | 5m 00s | YOGOB | Don't take this the wrong way, but with some better art and some animations this could have been a really great game. I though it was just going to be fighting, but the timed purchases and inn visits worked pretty well. |
| Dec 16 06:03:00 | 5m 00s | Super Rashomon RPG | Pretty good game. <br/> <br/>Has nothing to do with the theme though, so it's pretty hard to believe you just did this in 48 hours. If you did then take this as a compliment I guess. If not then you're kind of undermining the whole point of Ludum Dare. |
| Dec 16 06:07:00 | 4m 00s | Nent | Looks very nice and plays smoothly. <br/> <br/>I don't really see how it ties in to the theme though. |
| Dec 16 06:12:00 | 5m 00s | One Life | Not a bad choose your own adventure. Could've used a few bigger decisions though. <br/> <br/>I liked the story. |
| Dec 16 06:16:00 | 4m 00s | Only One Treat? | Fun little runner game. I like the dog animations and how you got the theme through in the plot. <br/> <br/>It plays very fluidly. |
| Dec 16 06:22:00 | 6m 00s | Objectless | I really like the graphics style. <br/> <br/>You should expand on this with the same black and white cel-shading. |
| Dec 16 06:24:00 | 2m 00s | Just. One. Second. | missing a dll error :( |
| Dec 16 06:30:00 | 6m 00s | You only get Juan | I thought it was fun. <br/> <br/>You should try to get the mouse locked on to the screen though, I kept misclicking on my desktop lol. |
| Dec 16 06:36:00 | 6m 00s | No double jump :( | I reeeaally like this game, but there is a bug on one level that kind of blows. There is a part where if you don't jump all the way up to the continue block, you are stuck without a way to kill yourself for a restart. <br/> <br/>Otherwise this game really shows a simple mechanic executed very well. |
| Dec 16 06:42:00 | 6m 00s | Square Warfare: You Only Get One | This was pretty damn fun. <br/> <br/>I need to learn to read things better, the first time through I just spun around shooting. Then once I read that you could move the game made a lot more sense :P. |
| Dec 16 07:12:00 | 30m 00s | Leap of Faith | Good take on YOGO. The theme didn't give a lot of liberty this year, and it's cool to see people who did something other than one (minute/bullet/character/weapon/life). |
| Dec 16 15:32:00 | 8h 20m | In a maze with one | Some of the pixel art was quite nice, and the game was a good idea. The impossible levels ultimately killed it for me, as well as no instructions in the actual game. <br/> <br/>Still, not a bad idea and relatively well executed. |
| Dec 16 15:47:00 | 15m 00s | Hammer - Smash'em | One of the most fun games I've played so far. I was a little pissed when the theme came out because I knew it'd be a whole lot of YOGO weapon, but this game can get away with it because it IS really fun. <br/> <br/>The graphics were great, and it was pretty funny as well. The sound was relatively nice and fit the overall theme of your game. <br/> <br/>I REALLY liked the hammer effect. The whole screen shake and the way the character moved was very nice. It felt like it was taking control away from me for a tiny bit too long, but that's my only real complain on the mechanics side. <br/> <br/>Nice job. |
| Dec 17 13:02:00 | 21h 15m | Press X to Win | This was pretty funny although lacking in gameplay, especially for the Jam. <br/> <br/>I liked the visuals quite a bit. <br/> <br/>Also was an interesting take on the theme, although, again, you could have made it a bit more of a game while still retaining the idea you were going for (hit x at the right time, mash x a number of times in a limit, hit x to a rhythm, etc...). <br/> <br/>The music was fitting and sometimes funny, but that midi guitar at the beginning was so freakin bad lol. <br/> <br/>All in all, it wasn't a cookie cutter "you only get one weapon" so I liked it. |
| Jan 2 01:50:00 | 372h 48m | 60 Seconds | I keep telling myself I'll give the games that used YOGO minute (or gun/life/other obvious choice) a bad grade, but this was actually really fun. <br/> <br/>However, I will say that it was a bit TOO frustrating, and once u use the same trick again with the spring up to the spike I kinda rage-quit. |
| Jan 2 01:57:00 | 7m 00s | lights out | Good work using multiple of the obvious YOGO's. I get sick of YOGO life/bullet by themselves, but they work together well. <br/> <br/>The look of the game was really amazing. <br/> <br/>The only problem I had was in conveyance. I couldn't tell anything at all about the game without reading the instructions. I know that sounds stupid, but some things could have been a bit more apparent via coloring schemes and maybe a few in game instructions. <br/> <br/>Either way, this is a strong entry. |
| Jan 2 02:07:00 | 10m 00s | Lumen | Wow. Yeah I went with 5's across the board except for humor (N/A). <br/> <br/>This is a unique take on theme, looked beautiful, sound was great, and was actually really fun. I liked how it turned into a memory game when you had to go chase down the light. <br/> <br/>Would love to see a fleshed out version with upgrades and other cool features. |
| Jan 2 07:19:00 | 5h 12m | Seven Soaring Super Sonic Space Shooter Sessions | Got some ppl to try it with me... I liked it. <br/> <br/>I wish it was more theme oriented though. |