Foon → Ludum Dare Explorer → LD28 → Feedback comment stats → Daniel X. Moore
Feedback comments for LD28
Daniel X. Moore's games and stats for all events →
| Timestamp | Since previous | Game | Daniel X. Moore's comment |
|---|---|---|---|
| Dec 16 17:04:00 | BUTTERSLIDE | Pretty fun. I liked the single screen levels better as it was easier to keep them all in my head. | |
| Dec 16 17:12:00 | 8m 00s | clic only | It got tough pretty fast. I think having a few more simpler levels to ease into the mechanic might help. <br/> <br/>The amount of space devoted to the current player and play area also seemed a little small. Seeing the next and previous levels doesn't add much when what I really want is to understand the level I'm on. |
| Dec 16 17:20:00 | 8m 00s | Try to fly | The graphics are nice. I had some trouble learning how the wings worked since I stated off so far off the screen that it was difficult to figure out their effect. <br/> <br/>Timing the bounces was a little tricky and seemed to be more luck than skill, but maybe with more play it would become easier to control. |
| Dec 16 17:35:00 | 15m 00s | Granny Loosetooth and the Toothfairies | At first I had some trouble getting it (I just skipped the instructions because readin's weak), but then it clicked. <br/> <br/>It seemed a little complicated, but ended up being a perfect blend of ridiculousness. The effects of each food was relevant to the gameplay and the levels were pretty good at exploring that. <br/> <br/>Having a way to keep your placed foods so you can incrementally approach the solution would be a good interface improvement. <br/> <br/>Great job on your first finished game! |
| Dec 16 17:36:00 | 1m 00s | One Bullet, One Chance | If this is a Construct 2 game can't you post a Web version? |
| Dec 16 17:37:00 | 1m 00s | YOGOM | Unity web player doesn't have a Linux client, can you post a Linux build? |
| Dec 16 17:42:00 | 5m 00s | defend TEMPL | Controls were broken for me (Dvorak keyboard layout) adding arrow keys as well would fix it. <br/> <br/>Overall seemed pretty fun and cool. The sound and graphics were well done. The strategy seemed like it would be fun if I could control my guy! |
| Dec 16 20:24:00 | 2h 42m | The Lone Tower | Pretty good, though it was a little hard to see everything because it was so small. |
| Dec 16 20:37:00 | 13m 00s | Hauptbaum | Can you publish a Linux version? Unity doesn't have a Linux web client! |
| Dec 16 20:44:00 | 7m 00s | Carnage | The vertical mouse sensitivity was extremely high. I also couldn't tell if my shots were hurting the green guys (enemies?). |
| Dec 16 22:12:00 | 1h 28m | You only get one.....life | Going back to the beginning is a little harsh! |
| Dec 16 22:23:00 | 11m 00s | You Set Us Up The Bomb | The chain reactions were fun, but the random levels hurt it somewhat. It got much easier after the regions were populated an you could drop almost anywhere to blow up lots of stuff. |
| Dec 17 00:50:00 | 2h 27m | GAMEHAX | I accidentally discovered the door power and ran into the corrupted memory world. |
| Dec 17 16:25:00 | 15h 35m | You Only Get One Worker | Pretty fun, played until the end. |
| Dec 17 16:30:00 | 5m 00s | You (Must) Only Get ONE | I like the polish on these minigames. Each one felt well done and complete. |
| Dec 18 18:02:00 | 25h 32m | Dumb Treasures | Congrats on completing a game in such a short time! |
| Dec 18 18:09:00 | 7m 00s | License to One | I'm not sure the 3d perspective added much, it was a little hard to see where things were and what was going on. <br/> <br/>The music is really good, though the sound effects get a little repetitive. <br/> <br/>Overall great job for a solo effort. |
| Dec 18 18:17:00 | 8m 00s | UniSwarm | Seems like a really cool idea, but I had a hard time figuring out what caused my units to win or lose in combats with other swarms. I also had a hard time knowing which planets were better than others and what the number in the gray meant. |
| Dec 18 18:23:00 | 6m 00s | Asshole Ducks | The controls seemed a little hard for me to get <br/> <br/>The music was intense. <br/> <br/>The scoring mechanic was pretty cool. <br/> <br/>Pretty good! |
| Dec 18 18:27:00 | 4m 00s | One Arrow | Pretty fun. Stay in the open space, don't miss! |
| Dec 18 19:17:00 | 50m 00s | Choices | A pretty fun little text exploration game. |
| Dec 18 19:25:00 | 8m 00s | Aegis | It was fun at first, but I got bored at the start of wave 3 after I purchased the first upgrade. |
| Dec 20 04:51:00 | 33h 26m | YOGO PATH | Pretty fun! <br/> <br/>Sometimes it seemed like they duders wouldn't jump if they recently landed which lead it to feeling a little unresponsive. <br/> <br/>The mechanic is very interesting and looks like it could be explored further. Perhaps some pre-made levels to explore specific situations would be interesting. |
| Dec 20 04:55:00 | 4m 00s | YOGO RocketFist | I wasn't able to play because wasd isn't convenient on my keyboard layout. Pleas add arrow keys as well! |
| Dec 29 00:59:00 | 212h 04m | Monad | I can't play on Linux as there's no Unity web player for Linux. Can you put up a Linux build? |