Foon → Ludum Dare Explorer → LD28 → Feedback comment stats → ReactorScram
Feedback comments for LD28
ReactorScram's games and stats for all events →
| Timestamp | Since previous | Game | ReactorScram's comment |
|---|---|---|---|
| Dec 15 19:49:00 | The Lone Tower | Got to 15,560. Really fun but I would suggest that the tower moves as close to the cursor as possible. Right now when the cursor is over a road, the tower completely stops moving, so it feels like it's lagging. | |
| Dec 19 00:49:00 | 77h 00m | Light of Happiness | At first I was very confused, I thought I was supposed to click on the tiles that flashed. Then I reread the rules. I don't see any tiles marked by colons, but they are marked with commas. By the end, it was pretty easy because I would just make a square that took a long time to degrade. The cellular automaton was fun to play with, but the text was a little hard to understand. |
| Dec 19 00:59:00 | 10m 00s | Incomplete | I like the concept but despite trying every possible combination of objects, I couldn't pass the second screen. Even the first was very difficult, I've never seen someone fell a tree with a hammer so I wasn't expecting that. The shoe was a red herring? |
| Dec 19 01:01:00 | 2m 00s | Vita | Hey I appreciate people making games for GNU / Linux, I will try to get this running when I'm back in Xubuntu. |
| Dec 19 01:06:00 | 5m 00s | YOGO Letter! | Was not able to run it. "Not a valid Win32 application". I guess it needs the C# runtime? |
| Dec 19 01:07:00 | 1m 00s | The Replicorp Heist | Could not get it working as it requires Unity Web Player. |
| Dec 19 01:22:00 | 15m 00s | Jim's Night At Work | It sounds like there could be some cool plot going on in the background. The 3D modelling work leaves something to be desired, but I like what you did with the bathroom. <br/> <br/>I'm having the same problem as the other guy, where the notes don't clear from the screen. |
| Dec 19 01:34:00 | 12m 00s | Our Man, Dragon | I couldn't protect the village. It seemed like I only had a little time to burn the first orc camp before the next few spawned, and if I tried to burn the orcs, I would set the village on fire. Then the villagers died, the orcs stopped attacking, but the game didn't tell me I lost. <br/> <br/>This could be really fun if it felt more finished. I think if the dragon was faster, the orcs were further away, and there was a way to attack without causing friendly fire, it could be a great game. |
| Dec 19 01:38:00 | 4m 00s | A shark ate your other oar: A game made in one hour. | Kinda fun, really short. It was easier once I found out you could paddle forwards. I don't think it's a good idea to let the shark kill you as soon as the game runs. There should be a small safe zone to let the player figure out the controls. |
| Dec 19 01:41:00 | 3m 00s | One Life For Dead | For some reason, the links are not working for me. Couldn't play it, couldn't rate it. |
| Dec 19 01:48:00 | 7m 00s | Stretch Bouquet Point | I was really looking forward to this, but the Windows / OS X / GNU / Linux download is just a download of the HTML page and it still requires Unity Web Player. |