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Feedback comments for LD28
pusheax's games and stats for all events →
| Timestamp | Since previous | Game | pusheax's comment |
|---|---|---|---|
| Dec 16 18:34:00 | Torch Quest | Great graphics. Many things are straightforward and become apparent after a while. I guess roguelike's variation of items/enemies would help in this case. But limited time points to other varations on roguelike theme. | |
| Dec 16 18:44:00 | 10m 00s | ($SRCROOT)\dungeon | Enemies surprised me. They seem to target you. Nice matrix colors. Is theme influenced by 868-HACK? |
| Dec 16 18:53:00 | 9m 00s | Fujo | Onigiri! Nicely detailed sprites. I would like animations to be faster. |
| Dec 16 19:01:00 | 8m 00s | Protogun | Wow! Very nice progretion curve. Theme is also spot on. Music is like digital Meshuggah which is good. Clouds are amazing. |
| Dec 16 19:32:00 | 31m 00s | Time Detective | Sorry to be negative but choices seem very binary. ASP-like dialog systems were created for AAA in order to distill conversations and make them faster. So I was pleasantly surprised to see them in a text game. |
| Dec 16 21:56:00 | 2h 24m | you get only one COOKIE! | It's a gamemaker file(.gmk). Can you make it executable? |
| Dec 16 22:20:00 | 24m 00s | SchrotBeton | I like music. Game, it seems, should be turn based, otherwise it should be hack&slash with specific fighting strategies. |
| Dec 17 12:50:00 | 14h 30m | BOIDCAK | Enjoyed it a lot. |
| Dec 17 12:57:00 | 7m 00s | OnlyGotOneString | Sorry, game download stuck at 18%. |
| Dec 17 13:01:00 | 4m 00s | Mystery Tower | Really like graphics. One item is unnecessarily restrictive though. |
| Dec 17 16:54:00 | 3h 53m | Doubt | Great graphics, audio. <br/>Imho dream logic is not concrete enough to get someting out of it. |
| Dec 17 17:11:00 | 17m 00s | Jump Chip | Good exercise for the brain. The best LD28 puzzle game I played so far. Exceptional graphics. Nice simple tune. |
| Dec 17 17:32:00 | 21m 00s | Fountain | One time I got 2. <br/>Another time I was chilling near the fountain with 1. |
| Dec 17 17:41:00 | 9m 00s | Porcunipine | Exceptional quality. Great fun. Very enjoyable sounds and music. |
| Dec 17 17:48:00 | 7m 00s | Last Minute Christmas Chopping | I made a child sad several times, then looked at screenshot where he was happy. It was enough for me. |
| Dec 17 18:38:00 | 50m 00s | H P Y | Good job. |
| Dec 17 18:56:00 | 18m 00s | Pyramid Quest | Like your hand drawn style, music has this nice egyptian vibe. Criticism: too much space for such puzzles, you could reduce this game into 8x8 grid and set maximum amount of turns to finish. |
| Dec 17 19:15:00 | 19m 00s | Jameson The Pilot | Love sound. Instructions made me realize how complex this is. Amazing how much can be done in 48 hours. |
| Dec 20 20:31:00 | 73h 16m | The Stingy Chef | It was fun:) |
| Dec 20 20:40:00 | 9m 00s | This world is broken | Solid, fun, challenging game. |
| Dec 20 20:52:00 | 12m 00s | OP is OP | Stone arms is OP. Got to the end without much trouble. Liked the idea with tents. |
| Dec 20 21:15:00 | 23m 00s | BoxBorg returns home | Good idea for a game. I think you could use height more and make falling interesting. Teleporters are not that fun, they are just obvious waypoints and sometimes you can't tell their orientation. Also I think that this game is similar to eets. The most interesting stuff could be planned beforehand and then played without user interaction. Similarly you could use 'stand', 'duck', 'jump' states and allow shooting only while standing, for example. Then user would plan moving path taking into account pits, enemies, obstacles. That would not suit the theme but it would be more interesting in my opinion. Other than that good work on graphics, level editor(!). |
| Dec 20 21:34:00 | 19m 00s | YOGO - The Detective Story | Like the game feel. It's good humour: CreateGame Studio, reference to Ludum Dare. Good graphics. |