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Feedback comments for LD28
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| Timestamp | Since previous | Game | porglezomp's comment |
|---|---|---|---|
| Dec 16 03:50:00 | Teleport Hopper | It's great to watch you improve! A jumping game like this definitely needs better gravity and jumping, but you did quite well with what you could manage. <br/> <br/>Also, I had a bit of fun porting it. Hope you like it. | |
| Dec 16 03:58:00 | 8m 00s | Earth | Love the game! Took me a bit (second playthrough) to realize that you used the mouse to shoot. The effects were very juicy (CAMERASHAKE), especially the end. A very good entry overall. |
| Dec 19 00:24:00 | 68h 26m | Charon | Pretty interesting, I really like the graphics, but it took me a while to figure out how it worked. I suppose it fits the mood of the river styx, but I felt like I was fumbling about randomly for most of it. |
| Dec 19 00:49:00 | 25m 00s | Arrow | It looks very nice and seems interesting, but I can't get the hang of killing them. I managed to run past the whole mob. I'd suggest focusing on making fighting individuals more interesting, rather than throwing groups at the player. <br/>Pretty good. |
| Dec 19 00:55:00 | 6m 00s | Nero Is Falling | Seems really fun! I was just talking with one of my friends about the Knights and Knaves puzzles a few days ago, so I think I'm going to come back to this one with some paper and try to win. |
| Dec 19 01:01:00 | 6m 00s | Single Load | Pretty fun; nice and juicy interactions. The constant tumbling was quite frustrating at times though, when I would find the right one and then it would get carried offscreen. |
| Dec 19 01:10:00 | 9m 00s | Spectral Sword | That was very fun! I haven't really played the classic dungeon crawlers, but it reminds me of Legend of Grimrock, so you're doing it right. <br/>That said, it is quite frustrating to get your attack all lined up right a long way into the dungeon and then attack when the enemy is one tile too far away and lose all your progress. I think it'd be a more fair punishment for _missing_ to just lose all your charge and have to run away to recharge again. |
| Dec 19 01:14:00 | 4m 00s | One Hot Potato | Launches to a black screen and then quits with no error messages here on OS X Lion. |
| Dec 19 01:34:00 | 20m 00s | YOGO Cubes | I liked it quite a lot! The graphics are nice, the music is soothing, and at first glance the AI is pretty good. After a bit of examination it becomes pretty obvious that the AI is bad at focusing on multiple fronts at once, but I still had some interesting battles. |
| Dec 19 01:38:00 | 4m 00s | Cowboy Conundrum | If you used Unity, why not publish it for platforms besides Windows? I'd love to play it if you put it on mac or web. |
| Dec 19 01:49:00 | 11m 00s | One way out | There's a typo in your controls, it says that q is jump but w actually jumps. <br/>Quite a nice artstyle, it's a shame that I don't get to beat it. |
| Dec 19 02:17:00 | 28m 00s | Captain Sarah | Really great game! I loved having control of the captain as well as the ship. <br/>It'd be nice to have space stations for resupply rather than just a dialogue that appears out of nowhere though. |
| Dec 19 02:22:00 | 5m 00s | The Social Avarice of an Adult Mayfly | Quit interesting, I liked planning for all of the different people, but I didn't really feel any payoff to it. Probably because I didn't understand how to play during the party. |
| Dec 19 02:29:00 | 7m 00s | The Lonely Girl | Quite a nice story! It's a shame you didn't manage to add graphics to it. |
| Dec 21 23:28:00 | 68h 59m | You only get 1111 | I get a segfault when I try to play it here on OS X Lion. |
| Dec 21 23:54:00 | 26m 00s | Monocraft | Really nice idea! It's too bad that there's not enough input for people to coordinate on much more than the simplest structures, but it's an interesting concept. |
| Dec 22 00:16:00 | 22m 00s | One Arrow | Great game, I played it for quite a long time. I was a bit confused about what were platforms though, and I didn't realize until about wave 5 that you could jump up on the branches on the right. |
| Dec 22 00:28:00 | 12m 00s | Bounty hunting | Great game! Jim was a boss worthy of mario (and quite reminded me of some of the Bowser fights in Super Mario Galaxy) <br/>10/5 for humor. (Although I didn't see the "...nvm" the first time through, and it was a bit weird) |
| Dec 22 00:42:00 | 14m 00s | TITAN SOULS | Amazing and beautiful, I loved the music and the art and animation and everything. But having to walk back to the bosses every single time I died was nothing except HORRIBLY FRUSTRATING. Having to walk through a maze 15 times to fight a boss who is insanely difficult simply makes it less fun, but I really don't know how you could have handled it without making death meaningless. <br/> <br/>Frustrating, but one of the best so far. |
| Dec 22 00:51:00 | 9m 00s | Fountain | It feels so sad. <br/>And was it just me, or did the fountain get weaker and weaker every time I used it? |
| Dec 22 00:59:00 | 8m 00s | N . D | Looks really nice! I like the story and you art especially. Sometime though, the rope didn't behave like I wanted it to. (Maybe it doesn't work in midair or something, in any case... ) the rope felt inconsistent at times. |
| Dec 22 01:06:00 | 7m 00s | Boomerang Battle | I played about 4 floors, but I lost a boomerang across a pit and had no way to get it back. It was pretty fun up until then though! |
| Dec 22 02:29:00 | 1h 23m | CUOP DO SACI | I got to 2m! Great fun, far harder than QWOP itself. |
| Dec 22 02:36:00 | 7m 00s | UNDERDEEP | Pretty nice, but it felt like it'd be a rogue-like and then it let me down. I wanted to manage my inventory! |
| Dec 22 02:49:00 | 13m 00s | One Sky | It was hard to tell how what I was doing was having any effect. Often settlements would just pop up in the middle of forests? I don't quite get it. <br/>Interesting though, and the art wasn't too bad, don't worry. |