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porglezomp

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TimestampSince previousGameporglezomp's comment
Dec 16 03:50:00 Teleport Hopper It's great to watch you improve! A jumping game like this definitely needs better gravity and jumping, but you did quite well with what you could manage. <br/> <br/>Also, I had a bit of fun porting it. Hope you like it.
Dec 16 03:58:00 8m 00s Earth Love the game! Took me a bit (second playthrough) to realize that you used the mouse to shoot. The effects were very juicy (CAMERASHAKE), especially the end. A very good entry overall.
Dec 19 00:24:00 68h 26m Charon Pretty interesting, I really like the graphics, but it took me a while to figure out how it worked. I suppose it fits the mood of the river styx, but I felt like I was fumbling about randomly for most of it.
Dec 19 00:49:00 25m 00s Arrow It looks very nice and seems interesting, but I can't get the hang of killing them. I managed to run past the whole mob. I'd suggest focusing on making fighting individuals more interesting, rather than throwing groups at the player. <br/>Pretty good.
Dec 19 00:55:00 6m 00s Nero Is Falling Seems really fun! I was just talking with one of my friends about the Knights and Knaves puzzles a few days ago, so I think I'm going to come back to this one with some paper and try to win.
Dec 19 01:01:00 6m 00s Single Load Pretty fun; nice and juicy interactions. The constant tumbling was quite frustrating at times though, when I would find the right one and then it would get carried offscreen.
Dec 19 01:10:00 9m 00s Spectral Sword That was very fun! I haven't really played the classic dungeon crawlers, but it reminds me of Legend of Grimrock, so you're doing it right. <br/>That said, it is quite frustrating to get your attack all lined up right a long way into the dungeon and then attack when the enemy is one tile too far away and lose all your progress. I think it'd be a more fair punishment for _missing_ to just lose all your charge and have to run away to recharge again.
Dec 19 01:14:00 4m 00s One Hot Potato Launches to a black screen and then quits with no error messages here on OS X Lion.
Dec 19 01:34:00 20m 00s YOGO Cubes I liked it quite a lot! The graphics are nice, the music is soothing, and at first glance the AI is pretty good. After a bit of examination it becomes pretty obvious that the AI is bad at focusing on multiple fronts at once, but I still had some interesting battles.
Dec 19 01:38:00 4m 00s Cowboy Conundrum If you used Unity, why not publish it for platforms besides Windows? I'd love to play it if you put it on mac or web.
Dec 19 01:49:00 11m 00s One way out There's a typo in your controls, it says that q is jump but w actually jumps. <br/>Quite a nice artstyle, it's a shame that I don't get to beat it.
Dec 19 02:17:00 28m 00s Captain Sarah Really great game! I loved having control of the captain as well as the ship. <br/>It'd be nice to have space stations for resupply rather than just a dialogue that appears out of nowhere though.
Dec 19 02:22:00 5m 00s The Social Avarice of an Adult Mayfly Quit interesting, I liked planning for all of the different people, but I didn't really feel any payoff to it. Probably because I didn't understand how to play during the party.
Dec 19 02:29:00 7m 00s The Lonely Girl Quite a nice story! It's a shame you didn't manage to add graphics to it.
Dec 21 23:28:00 68h 59m You only get 1111 I get a segfault when I try to play it here on OS X Lion.
Dec 21 23:54:00 26m 00s Monocraft Really nice idea! It's too bad that there's not enough input for people to coordinate on much more than the simplest structures, but it's an interesting concept.
Dec 22 00:16:00 22m 00s One Arrow Great game, I played it for quite a long time. I was a bit confused about what were platforms though, and I didn't realize until about wave 5 that you could jump up on the branches on the right.
Dec 22 00:28:00 12m 00s Bounty hunting Great game! Jim was a boss worthy of mario (and quite reminded me of some of the Bowser fights in Super Mario Galaxy) <br/>10/5 for humor. (Although I didn't see the "...nvm" the first time through, and it was a bit weird)
Dec 22 00:42:00 14m 00s TITAN SOULS Amazing and beautiful, I loved the music and the art and animation and everything. But having to walk back to the bosses every single time I died was nothing except HORRIBLY FRUSTRATING. Having to walk through a maze 15 times to fight a boss who is insanely difficult simply makes it less fun, but I really don't know how you could have handled it without making death meaningless. <br/> <br/>Frustrating, but one of the best so far.
Dec 22 00:51:00 9m 00s Fountain It feels so sad. <br/>And was it just me, or did the fountain get weaker and weaker every time I used it?
Dec 22 00:59:00 8m 00s N . D Looks really nice! I like the story and you art especially. Sometime though, the rope didn't behave like I wanted it to. (Maybe it doesn't work in midair or something, in any case... ) the rope felt inconsistent at times.
Dec 22 01:06:00 7m 00s Boomerang Battle I played about 4 floors, but I lost a boomerang across a pit and had no way to get it back. It was pretty fun up until then though!
Dec 22 02:29:00 1h 23m CUOP DO SACI I got to 2m! Great fun, far harder than QWOP itself.
Dec 22 02:36:00 7m 00s UNDERDEEP Pretty nice, but it felt like it'd be a rogue-like and then it let me down. I wanted to manage my inventory!
Dec 22 02:49:00 13m 00s One Sky It was hard to tell how what I was doing was having any effect. Often settlements would just pop up in the middle of forests? I don't quite get it. <br/>Interesting though, and the art wasn't too bad, don't worry.