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Feedback comments for LD28
Lipedal's games and stats for all events →
| Timestamp | Since previous | Game | Lipedal's comment |
|---|---|---|---|
| Dec 17 20:12:00 | ONE JUMP | Cool concept! Shooting feels very, very good, and this jump-jump-dash-jump-shoot-jump-dash-shoot chain idea is sure to make for some great moments. Found it very hard though, there's a section right on the second level that I don't really know how to get through. But difficulty is a beast, you can never be sure if what you're making will be too easy or too hard for the players. Great job, guys! Will try to beat it :D | |
| Dec 17 20:31:00 | 19m 00s | Underbyte | Hahahah, great concept! The Underbyte, glitchburbia, where the fallen souls wander and try to keep the fun flowing. Weapon, deaths and explosions all provide great feedback. I had some trouble with the explosion cubes, sometimes they fall from a great height and won't explode what they were supposed to, sometimes it was hard to get them in the right place to shoot a way out. Apart from that, loved the quintuple jump and the upgraded gun :D Great job! |
| Dec 18 00:46:00 | 4h 15m | YOGO RocketFist | Great game! i loved everything about this game, even though I had problems with the WASD getting stuck, and having to reload the page once in a while.(maybe it was only my computer) |
| Dec 18 00:50:00 | 4m 00s | Akh | beautiful game! and the sound was amazing too! <br/>I just found quite annoying that much text when the level starts. And also, it was kinda less responsive than i would like a game like this to be. <br/>But hey! for 72 hours! Good job! |
| Dec 18 01:03:00 | 13m 00s | Ballkeeper | Easy to learn, easy to play, easy to like. <br/>Awesome job! Really fluid game. |
| Dec 18 01:28:00 | 25m 00s | One Torch | Nice concept and mechanics, interesting puzzles, but a little slow. |
| Dec 18 19:02:00 | 17h 34m | TITAN SOULS | That game is as beautiful and engaging as tough! <br/>Congratulations! |
| Dec 18 19:11:00 | 9m 00s | DISTANT WORLD FOR THE BOTH OF US | I WON! i think.. and.. pretty laggy <br/>Anyway, nice art style. |
| Dec 18 19:17:00 | 6m 00s | One Coin | Cool, kinda remembers me of Candy Box! |
| Dec 18 19:23:00 | 6m 00s | Fountain | Ggreat exploration of the theme, and nice touch with the fountain gimmick. |
| Dec 18 19:24:00 | 1m 00s | One Man Fire Brigade | Cool concept! I really liked the water spraying mechanic and the way the fire spreads. It's VERY hard though! Couldn't get past the first level :O I think there must be a simple way to beat it but I didn't get it. Maybe one or two "intro" levels could ease your way into the mechanics and tricks of the game, with less humans to be saved and less fire spots. Just a suggestion :) Great job, man! Very innovative game you got there :D |
| Dec 18 19:42:00 | 18m 00s | 0RBITALIS | Really entertaining. I played it a lot, even being kinda laggy in my computer. |
| Dec 18 19:48:00 | 6m 00s | Darwinism | Cool game! Very interesting what you did with two types of fish (evo / time) and enemies (-evo / -time). Kinda remembers arcade race games like Cruis'n World, running against the clock and fighting for each second earned! |
| Dec 18 20:10:00 | 22m 00s | There Is Only One Traitor | That's a promising idea, and a very innovative one! I loved the sub-mechanics like teams, sweating, panic bar and all the mexican standoff vibe. But I too think a post-LD version could have chain dialogues, and information you need to cross-check until you have a traitor. Or even the pieces of information leave you with 2 possible traitors, but there's a small detail which helps you find the right one. <br/> <br/>Another thing: the panic bar fills up very quick, but once you lose, you just restart the level and you didn't lose anything. All information is fixed, so if you lost but now you already know who's the traitor, you just begin again and shoot him. That takes some of the tension away, it's like there's no actual lose condition. I think some randomness could add to it. Things like random pieces of info that could or could not appear in a level (some crucial, some just flavor), characters that change their place and face between restarts, or more than one piece of info per suspect. Like a procedural find-the-traitor standoff :D <br/> <br/>Anyway, just ideas. Great concept you have there! One of the most innovative games I've seen in this LD ^^ |
| Dec 18 20:20:00 | 10m 00s | FASTBACK | Wow, amazing game! Very good presentation too. This is one of those concepts where being hard is a crucial part of the experience, along with short levels and a fast restart ;) Remembers me of SuperHot from the 7 Day FPS jam, but the other way around. Love the simple graphics too, they leave space to the imagination. Would love to see a post-jam version with more levels :D Grats, guys! |
| Dec 18 22:10:00 | 1h 50m | Monocraft | Fantastic! I wish more games like this came out :D I'm the first pink kitten in the third tower ^^ |
| Dec 18 22:24:00 | 14m 00s | Two Options... | Awesome entry!! You got a very solid game there! Loved the art, the levels, and the difficulty ramp was very fleshed out for a 72 hour game. Wait, you did it in 48? Holy shit! |
| Dec 18 22:36:00 | 12m 00s | YOGO Mom! | Loved YOGO Mom! It's very addictive, and once I understood the items and what I shouldn't clean up, I couldn't stop laughing! Mom's feet and the sound she makes when she's walking are lovely. Plus, it's great that you get one extra second after you're finished. Don't know if that's on purpose or not, but it's very rewarding to get an extra coffee after your score is already on the screen, and you get more time to keep playing. More games should do that :D |
| Dec 18 22:44:00 | 8m 00s | A Precious Arrow | Haaaaaard! Wow, I think I need more arrows to do that. Awesome graphics, awesome sound and great mood. Has kind of a NES feel to it :D |
| Dec 18 23:31:00 | 47m 00s | The Initiate's Spell | Awesome game! Really shows what you can do with PuzzleScript in the matter of little adventures. Incredible that you did this puzzle-world design in so little time, having to take care of at least 3 possible solutions for each of the 7 artifacts :o Plus, love the music! I stopped playing to have dinner and caught myself whistling the tune every once in a while. The music and the puzzle design build a really solid exploration mood, like you see in the first Zelda games. Grats! |
| Dec 19 00:16:00 | 45m 00s | ONE SHOT | Hahahah, love the way they dance! I had some problems to play, though. Unity web player didn't let me play in full screen, so my mouse kept going all over the screen and I ended up clicking lots of things outside the game... Whenever I clicked again in the web player, I lost because I just used my only shot. Plus, I found my target on two plays and kinda "missed" them, even though I had them in front of me and clicked. Maybe an aim/reticle could help kill this ambiguity on where you're supposed to hit :) Apart from that, excelent mood, music and ambience! Left me wanting to have full screen just to take a walk through the club :D |
| Dec 19 00:31:00 | 15m 00s | Mime Time | Great game! Loved the cow disguise, a mime sure wouldn't have problems pretending to be a cow xD Really nice graphics, fun animations and cute music! I wish I could walk diagonally, but I guess this is part of what makes the gameplay work. If I had to change one thing, I'd make the "caught" animation shorter, so you could start again in no time ;) Nice job, guys!! |
| Dec 19 01:06:00 | 35m 00s | Agent One | This game is beautiful! Great low-poly characters, and great visual overall. I liked the story too, haha. Movement is a bit slippery, that's my only complain. Very good for a 72h game though, grats guys! |
| Dec 19 01:38:00 | 32m 00s | Choose One | I tried and I tried and I tried but I couldn't get past the money bags :( Thanks for recording a playthrough, Dan! |
| Dec 19 01:55:00 | 17m 00s | One Shoot | Cool game! Found it hard at first but soon I couldn't stop playing. Until I found a very hard level (maybe 7 or 8) and quit :P Great concept, grats! |
| Dec 19 02:07:00 | 12m 00s | CUOP DO SACI | Hahahahahah, I couldn't beat 1m in this thing but god how I laughed xD Very cool how you subverted QWOP by making leg and arms be your tools. I can't stop laughing at the arm thing. Wish I could do better than 1m. Great job, guys! |
| Dec 19 02:14:00 | 7m 00s | Dr. Jekyll 2 | Ooh I get the meta-game here! I almost turned into a monster trying to get over that first ledge xD |
| Dec 19 02:34:00 | 20m 00s | Last Squadron | That looks promising, man. Would love to see a fleshed-out version with sound and improved gameplay :) |
| Dec 19 04:11:00 | 1h 37m | Blue Harpoon | Excellent use of the theme! It's gratifying to use the spear, kinda deadly to retrieve it. Awesome graphics, too! Congratulations :D |
| Dec 19 04:24:00 | 13m 00s | Babelita | Wow, this game is BEAUTIFUL! You guys did an impressive work, Babelita is incredibly polished for a 72-hour game. The controls are responsive, the level design is excellent, everything is beautiful and well-thought. It is very, VERY hard, and a few checkpoints would be nice. But I guess it is part of its arcadey-mega-maney feel. Didn't manage to beat it yet, but I'll sure try again after a good night of sleep xD Oh yeah, the tune is VERY catchy and cute. Congratulations, Kuupu! |
| Dec 19 04:38:00 | 14m 00s | Crew: A Futuristic Detective Game | Great game, five stars! Love the art style, and the sound design ^^ Flesh out the information system and you have an excellent product in hands :D |
| Dec 22 05:28:00 | 72h 50m | Projectile 1 | Hahaha man, this is awesome! Wish I had this idea ;) It's such a simple concept, yet very innovative and well executed. Very good to play too. You managed to provide great feedback for everything, with sound effects and screen shake. It's probably the best "you only got one shot" game I've played, congratulations! :D |
| Dec 23 17:04:00 | 35h 36m | Princess Kingdom | Fantastic entry! I'm addicted to it, having only one of each item is simply genius. Grats! |