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Feedback comments for LD28
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| Timestamp | Since previous | Game | GreaseMonkey's comment |
|---|---|---|---|
| Dec 18 06:47:00 | Imposter | Hey, sorry about the lack of Linux testing, I volunteered myself for making music, did two WIPs, then got a migraine and couldn't continue. <br/> <br/>The button text doesn't seem to be showing up. I could possibly help you get a bugfix working somehow. | |
| Dec 22 21:32:00 | 110h 45m | Only One Robot... or may be Boss? | Runs fine on FreeBSD :) I should remind myself to give this a bit more of a thorough playthrough before I start voting. |
| Dec 24 03:05:00 | 29h 33m | YOGO - The Detective Story | Can you please get rid of the adfly links and just give us direct downloads? It's not in the spirit of Ludum Dare. |
| Dec 24 03:41:00 | 36m 00s | Mr.Rect | Very nice work for a first game, even though it's really short. <br/> <br/>The music is quite "meh" but it wasn't particularly grating either. Perhaps I should write an autotracker for that kind of music. <br/> <br/>Also, using 64-bit FreeBSD here, and the Windows version runs without issues. With a little bit of tinkering, I managed to get this to build natively and run without issues. <br/> <br/>Three things you need to note in future (no, you won't be "marked down" for these, it just makes your game easier to port): <br/>1. Please, if you use SDL 2.0, say SDL2. "SDL" on its own refers to SDL 1.2 in most peoples' minds, which then makes people like me <br/>2. If you need to #include something in a subdirectory, use e.g. "SDL/SDL_image.h", NOT "SDL\SDL_image.h" - the latter ONLY works on Windows, while the former works absolutely everywhere and is the ONLY standard path separator. <br/>3. As far as I'm concerned, this isn't valid C++: <br/> SDL_RenderFillRect(ren,&rm.getRect()); <br/>Use this instead: <br/> SDL_Rect r = rm.getRect(); <br/> SDL_RenderFillRect(ren,&r); |
| Dec 24 03:43:00 | 2m 00s | Only One Gift | Could you please produce a Windows binary? Unity Web player is almost definitely NOT going to work on this computer - I'm using an OS you probably haven't even heard of. |
| Dec 24 03:52:00 | 9m 00s | Sixteen in One | I enjoyed the shit out of this game. <br/> <br/>Didn't notice any audio so N/A for that, but that might be because I built a version of Firefox which needs PulseAudio, and PulseAudio isn't properly set up, so it didn't come through. Oh well. Was there any sound? If so, prod me on the #ludumdare IRC and I'll see what I can do to get it working. |
| Dec 24 03:56:00 | 4m 00s | Digital Toilet World | fixme:advapi:DecryptFileA ("C:\\users\\ben\\Temp\\IXP000.TMP\\", 00000000): stub <br/> <br/>I get the feeling that this just simply isn't going to work. |
| Dec 24 04:06:00 | 10m 00s | Teleport Hopper | ...I should probably give you a tutorial on how to do physics properly, because these are really clunky. <br/> <br/>But on second thoughts, maybe I shouldn't. It might inhibit your creativity. <br/> <br/>Audio worked fine. Graphics were pretty meh but didn't make me want to tear my eyes out so I'll give you that - plus they were fairly clear. It wasn't amazingly fun but it wasn't tedious either. <br/> <br/>The theme didn't come through particularly heavily (perhaps you could have added, say, conveyor belts?), but it was a nice idea - just needed some expansion. And yeah, it was a bit of a push-over. <br/> <br/>Overall, nothing spectacular, but nice work - and congratulations on making a game that doesn't crash. |
| Dec 24 04:16:00 | 10m 00s | Low On Ammo, You only get One Shot ! | "Works only on Windows." <br/> <br/>I would love to prove that wrong, but unfortunately you forgot to include Prefab.h. Mind uploading that somewhere? |
| Dec 24 04:35:00 | 19m 00s | Dungeon Run | Note for Wine users: Run like so: <br/>wineconsole LD28-48hr-DungeonRun.exe <br/> <br/>Remind me to come back to this. |
| Dec 24 04:39:00 | 4m 00s | Scrap Wheel Robot | Yecch, this crashes my browser D: - Mozilla/5.0 (X11; FreeBSD amd64; rv:26.0) Gecko/20100101 Firefox/26.0 |
| Dec 24 05:25:00 | 46m 00s | Lazyman Makes a Sub Sandwich | Not sure what to actually say about this game. <br/> <br/>I've backported it to Love 0.8.0, but the port's a bit dodgy (your mouse doesn't properly match where you want to click), and I only did it out of necessity. However, if you really badly need it I can give you the diffs. |
| Dec 24 05:35:00 | 10m 00s | Handy Capped | If you release the source code, I can at least try to compile this for my platform. <br/> <br/>Wine's msvcp110.dll doesn't work, and Microsoft's msvcp110.dll doesn't work either. |
| Dec 25 22:43:00 | 41h 08m | Rube | Hey, could you please produce a Windows build? I'm pretty sure the Windows version will run notably better on here than the Linux version, and the Web version will not work at all. Thanks. |