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Feedback comments for LD26
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| Timestamp | Since previous | Game | GreaseMonkey's comment |
|---|---|---|---|
| Apr 29 03:21:00 | 1BtnBounce | This is actually pretty cool. Remind me to come back to this so I can vote on it. | |
| Apr 29 03:25:00 | 4m 00s | Nesting | Works fine. Hoping to vote on this soon. |
| Apr 29 03:44:00 | 19m 00s | Sail Away | Alright, voting. <br/> <br/>I got bored during this. But I pushed on and... well, it has a nice story. It DEFINITELY has a story, a nice, simple story. You just need to give it a bit more... drive, I guess. <br/> <br/>5 stars for theme... because you went with an obvious lock-and-key puzzle, so this also takes a bit off your innovation score. <br/> <br/>The graphics are quite nice, and it DOES look pretty good considering the "minimalism" you've decided on (coloured polys are superiour to black and white boxes). <br/> <br/>There's no audio. Perhaps you could add some nice sounding sounds? You don't even need to do music if you're not good at that, just do ambient sounds. The plus side of that is it'd make the game feel a little less empty. <br/> <br/>The plus side of NOT doing that is you're not likely to make the mistake of having a 20MB wav in a 200KB game. To avoid this schoolboy error, either use vorbis-tools and apply oggenc to everything, or use VLC, open the .wav, right click and then click "Stream" (then stream to a file with the Audio / Ogg Vorbis profile). <br/> <br/>Overall, a somewhat boring but nicely polished art game. |
| Apr 29 03:55:00 | 11m 00s | Exploding Cubes of Cleanliness | Now this is cool. Bookmarking this to remind me to vote. |
| Apr 29 04:02:00 | 7m 00s | Cyborg Computing Jet Fighting | The Linux build might take a bit of punching in the face on this comp to get working (I have Lua 5.1 and GLEW 1.6... at least I have Qt 4.8, otherwise I'd be pissed), so I'll wait until later to try that. <br/> <br/>The Windows build works fine in Wine. |
| Apr 29 05:08:00 | 1h 06m | Free* | Tested with wine 1.5.18-git, appears to run fine. <br/> <br/>Anyhow, for starters this isn't a game, it's a story with a "hold to advance" key. <br/> <br/>There was quite a bit of effort on the graphics and it all LOOKS nice (considering the black-and-white-ness), but it could definitely do with some more animation in places AND THE PLAYER DOESN'T GO UP STEPS WHAT THE HELL <br/> <br/>Didn't hear any audio, so N/A for that. <br/> <br/>First entry I've managed to give a score for humour for. It's got a fairly nice and mildly amusing tone to it. <br/> <br/>Moodwise... it tends to lose momentum at the end. So much more could be done here. <br/> <br/>Overall... 2 stars. Make a game next time. |
| Apr 29 08:15:00 | 3h 07m | Skware | Best time: 36.1. YES \o/ <br/> <br/>This is my favourite entry so far. <br/> <br/>It's a simple mechanic and yet it takes a while to nail how to actually fill that box. (I was gutted when I overflowed it the first time.) <br/> <br/>I actually enjoyed playing this game for the 5 or so minutes I spent on it, and it's reasonably challenging. I guess it's like Snake in that sense (although it's definitely not the same game!). <br/> <br/>I might as well just jump into the critiques. <br/> <br/>Graphically, it's a bit of a mess. Making the squares easier to distinguish, plus choosing your colours more wisely, and MAYBE a bit of animation would help. <br/> <br/>Soundwise, fairly solid, could do with some "yay you win" and "onoze ;_;" sounds when you win and lose respectively. <br/> <br/>A critique that I haven't incorporated into your score: Having a "Press Space to start" message might help, I was a bit confused at first. <br/> <br/>Overall, a solid game that I might remember to play in my spare time :) |
| Apr 29 09:36:00 | 1h 21m | Quick Copy | I'll let you know once I've ported this to Java 6. |
| Apr 29 23:41:00 | 14h 05m | Life & Minimalism | I dig this. I really do. <br/> <br/>It's not exactly the most replayable game, but boy did I enjoy every minute of it. It's such a simple concept. Tnstead of falling into the art not-game category, it manages to also be a puzzle. <br/> <br/>The music works so well here. <br/> <br/>The only real critique here is that the graphics feel a bit amateurish. But that's OK, because they work well. <br/> <br/>EVERYONE PLAY THIS, PLEASE it's quite touching really |
| Apr 30 08:32:00 | 8h 51m | Neo-Minimalism | I wonder if coLinux would work? Anyway, grabbing it from git. |
| May 6 23:04:00 | 158h 32m | WhiteSpace | This is a compo entry. WHERE'S THE SOURCE CODE. <br/> <br/>Thanks. |
| May 13 22:41:00 | 167h 37m | I want to save the guy | This should give more insight... <br/> <br/>[ben@sas zsebastian]$ file LD26.exe <br/>LD26.exe: PE32 executable (console) Intel 80386, for MS Windows <br/>[ben@sas zsebastian]$ wine LD26.exe <br/>fixme:service:scmdatabase_autostart_services Auto-start service L"UMWdf" failed to start: 2 <br/>wine: Call from 0x7bc4cd90 to unimplemented function KERNEL32.dll.InitOnceExecuteOnce, aborting <br/>wine: Unimplemented function KERNEL32.dll.InitOnceExecuteOnce called at address 0x7bc4cd90 (thread 0009), starting debugger... <br/> <br/>http://msdn.microsoft.com/en-us/library/windows/desktop/ms683493%28v=vs.85%29.aspx states that this is supported on Vista and up. <br/> <br/>I *might* see if I can patch it somehow, but it really depends on whether or not I can be bothered. <br/> <br/>Seriously guys, don't use stuff rated above "Windows XP" level, especially when it's something hypothetically trivial like this function. |