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Feedback comments for LD28
Gareth Jenkins's games and stats for all events →
| Timestamp | Since previous | Game | Gareth Jenkins's comment |
|---|---|---|---|
| Dec 17 12:07:00 | Straight Ahead | Great stuff -- some pretty smart level design in here as well. I think it'd help if there was slightly less inertia (or more surface friction) on landing, as it's easy to slide slightly past as jump up when landing relatively straight. | |
| Dec 17 12:52:00 | 45m 00s | Ballkeeper | Fantastic stuff -- great work. <br/> <br/>First mouse-controlled game that works better with a touchpad IMO. |
| Dec 18 15:41:00 | 26h 49m | Lost Robots | You had me at drifting ;) |
| Dec 19 19:12:00 | 27h 31m | The Battle of Infinite Birds | Great stuff -- did something similar w/ only one bit of ammo & having to recollect. It's great to see it working somewhere else as well :) |
| Dec 21 23:58:00 | 52h 46m | One Arrow | Awesome work -- we did a very similar (almost identical save perspective) mechanic, but yours is so purty ;) |
| Jan 6 11:23:00 | 371h 25m | Burning Fridges | I like the idea of the AI thing appearing to play against you -- works well with the relatively standard block shifting thing. |
| Jan 6 11:27:00 | 4m 00s | VELOCITRON | Great feel to this -- would be nice to have the camera drag behind the ship a little more though (i.e. to get a better perspective on the angle and relative position of the oncoming beams). |
| Jan 6 11:40:00 | 13m 00s | Power Core Defense | Great idea for the tower building thing |
| Jan 6 11:43:00 | 3m 00s | You only get... | A bit slow to ramp up -- and then when it got good it crashed |
| Jan 6 23:58:00 | 12h 15m | Speck | Great stuff -- great mood, controls. |