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Gareth Jenkins

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TimestampSince previousGameGareth Jenkins's comment
Dec 17 12:07:00 Straight Ahead Great stuff -- some pretty smart level design in here as well. I think it'd help if there was slightly less inertia (or more surface friction) on landing, as it's easy to slide slightly past as jump up when landing relatively straight.
Dec 17 12:52:00 45m 00s Ballkeeper Fantastic stuff -- great work. <br/> <br/>First mouse-controlled game that works better with a touchpad IMO.
Dec 18 15:41:00 26h 49m Lost Robots You had me at drifting ;)
Dec 19 19:12:00 27h 31m The Battle of Infinite Birds Great stuff -- did something similar w/ only one bit of ammo &amp; having to recollect. It's great to see it working somewhere else as well :)
Dec 21 23:58:00 52h 46m One Arrow Awesome work -- we did a very similar (almost identical save perspective) mechanic, but yours is so purty ;)
Jan 6 11:23:00 371h 25m Burning Fridges I like the idea of the AI thing appearing to play against you -- works well with the relatively standard block shifting thing.
Jan 6 11:27:00 4m 00s VELOCITRON Great feel to this -- would be nice to have the camera drag behind the ship a little more though (i.e. to get a better perspective on the angle and relative position of the oncoming beams).
Jan 6 11:40:00 13m 00s Power Core Defense Great idea for the tower building thing
Jan 6 11:43:00 3m 00s You only get... A bit slow to ramp up -- and then when it got good it crashed
Jan 6 23:58:00 12h 15m Speck Great stuff -- great mood, controls.