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Gareth Jenkins

Feedback comments for LD26

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TimestampSince previousGameGareth Jenkins's comment
Apr 29 16:45:00 Justice I really like the idea and feel of this -- but the pacing was slow to the point of frustrating.
Apr 29 16:54:00 9m 00s Zrist I was a little dubious at first (given that it's so like The Impossible Game), but got into the idea when I realised it was in some way procedural. Only problem with that is it's really hard to get good at it because you don't get to repeat levels etc.
Apr 29 20:56:00 4h 02m Run for your life! Great stuff ;)
Apr 29 20:59:00 3m 00s 28 Pixels Great stuff ;)
Apr 29 21:12:00 13m 00s Shape Attack Love the directional shift stuff. Didn't like that you could end up in a position of being vulnerable without an exit (and no ability to predict vulnerability).
May 2 16:27:00 67h 15m Expander Great -- would like more ramping in difficulty or just quick/faster in general.
May 3 11:41:00 19h 14m Jetpack Jester Scared.
May 3 11:45:00 4m 00s Ragdoll Fly I'm generally not keen on ragdoll games. There's something horribly compulsive about this one though.
May 3 15:03:00 3h 18m MagnoMonster Awesome idea.
May 3 15:05:00 2m 00s BlockBall Really nice -- would work well on touch.
May 5 08:29:00 41h 24m Space First 5-star innovation for me... awesome ;)
May 5 08:37:00 8m 00s Path Great -- perception of cylinders was a problem at first, but I suspect with more levels that could be taken advantage of. Super fun though.
May 6 12:05:00 27h 28m Lines Great stuff -- really like what the procedural/adapting lines adds to this game type.
May 6 12:09:00 4m 00s nadir Most text of an LD I've read ever. Great stuff.
May 14 12:19:00 192h 10m Spellflinger Really like the combination of abilities and controls were fluid -- not particularly minimal, but great fun & lots done :)