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Feedback comments for LD26
Gareth Jenkins's games and stats for all events →
| Timestamp | Since previous | Game | Gareth Jenkins's comment |
|---|---|---|---|
| Apr 29 16:45:00 | Justice | I really like the idea and feel of this -- but the pacing was slow to the point of frustrating. | |
| Apr 29 16:54:00 | 9m 00s | Zrist | I was a little dubious at first (given that it's so like The Impossible Game), but got into the idea when I realised it was in some way procedural. Only problem with that is it's really hard to get good at it because you don't get to repeat levels etc. |
| Apr 29 20:56:00 | 4h 02m | Run for your life! | Great stuff ;) |
| Apr 29 20:59:00 | 3m 00s | 28 Pixels | Great stuff ;) |
| Apr 29 21:12:00 | 13m 00s | Shape Attack | Love the directional shift stuff. Didn't like that you could end up in a position of being vulnerable without an exit (and no ability to predict vulnerability). |
| May 2 16:27:00 | 67h 15m | Expander | Great -- would like more ramping in difficulty or just quick/faster in general. |
| May 3 11:41:00 | 19h 14m | Jetpack Jester | Scared. |
| May 3 11:45:00 | 4m 00s | Ragdoll Fly | I'm generally not keen on ragdoll games. There's something horribly compulsive about this one though. |
| May 3 15:03:00 | 3h 18m | MagnoMonster | Awesome idea. |
| May 3 15:05:00 | 2m 00s | BlockBall | Really nice -- would work well on touch. |
| May 5 08:29:00 | 41h 24m | Space | First 5-star innovation for me... awesome ;) |
| May 5 08:37:00 | 8m 00s | Path | Great -- perception of cylinders was a problem at first, but I suspect with more levels that could be taken advantage of. Super fun though. |
| May 6 12:05:00 | 27h 28m | Lines | Great stuff -- really like what the procedural/adapting lines adds to this game type. |
| May 6 12:09:00 | 4m 00s | nadir | Most text of an LD I've read ever. Great stuff. |
| May 14 12:19:00 | 192h 10m | Spellflinger | Really like the combination of abilities and controls were fluid -- not particularly minimal, but great fun & lots done :) |