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EatThePath

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TimestampSince previousGameEatThePath's comment
Dec 16 02:54:00 Dungeon Farmer A fairly impressive little progression game, but it gets reasonably monotonous long before level ten. I quit at around level 4. Given how much of the game is waiting, it'd be nice if it didn't pause when it loses focus, and being able to loop-grow things would be nice too. Perhaps the monotony could have been broken up by introducing new mechanics and resources as you progress? I'm also not seeing the theme connection, myself
Dec 16 03:24:00 30m 00s 0RBITALIS Really neat to see this pop up, as it's quite similar to an idea I've been toying with for a non-LD game for quite some time. I recognize some of the star names, but not all, are they all in some way based on real stars? <br/> <br/>It does feel a little like the physics are working in ways that are subtly wrong to me, but that may be me at fault and not the game. Had a lot of fun once I got used to it, and love the sound and visual design.
Dec 16 03:31:00 7m 00s Data Stains I have no idea what I'm doing and frankly trying to figure it out is proving somewhat hard on the eyes.
Dec 16 06:32:00 3h 01m Cat Gentlemans Play: Insult Spinner 10 Cents I love everything about this. Everything.
Dec 16 20:54:00 14h 22m Charitable Donation Not a bad concept, and I rather like the lighting effect as the ball moves around. The rather pure randomness about it takes way from the fun for me though, and the controls could use refinement. Allowing arrow key input, showing current rewards and current ball placement in the field, and making the buttons rectangular rather than clicking on the pixels of text would all be nice.
Dec 16 20:55:00 1m 00s Stranded Currently, jeasonfire.tk can't be found.
Dec 16 21:38:00 43m 00s You Only Get 1 A very neat idea. Almost got stuck on the second level because I didn't notice the instructions were in a scrollbox and the spacebar instruction was below the view window. <br/> <br/>Also, it seems annoyingly possible to get stuck in things while sizing up, and all the levels I played seems to have the same gimmick of multiply by two early on, and then divide by two by the end of the level. More variety in that or variety sooner, would be welcome.
Dec 16 23:25:00 1h 47m Minute Dreams Love the look and sound of the game, but the first big jump I have a ton of trouble getting past. I got past it once with like ten seconds left, and haven't been able to manage it a second time. Is there some trick to it I'm missing? <br/> <br/>Okay actually before posting I went back and tried again and figured out you can wall jump. So that's figured out. Basic platforming well executed. Bravo.
Dec 17 01:42:00 2h 17m One Cigarette Best use of the theme I've run into so far! My only real complaint about the game is that dialogue bubbles can extend off the screen and it feels like I might be missing some things as a result.
Dec 17 18:41:00 16h 59m The Hotdog Parable Played it to completion, pretty fun management game. Some little quibbles: It seems that if you run out of money and hotdogs you lose, even if you've got a hotdog shipment coming. That's a bit irksome. Also, it'd be nice if there were tooltips for what the numbers in the top meant.