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Feedback comments for LD28
biscuitdough's games and stats for all events →
| Timestamp | Since previous | Game | biscuitdough's comment |
|---|---|---|---|
| Dec 16 06:16:00 | Pellet Run | Good work, though the audio actually stood out a bit, in a good way. Not sure exactly how it ties in with the theme, but it's a fun little unity game. | |
| Dec 16 07:15:00 | 59m 00s | Real or Fake | It really needs some instructions at the start. |
| Dec 16 07:29:00 | 14m 00s | Don't Deploy Your Chute | fun simple game. Liked the "try to land or gamble for another level" mechanic. Starts off a little too difficult, getting that first landing took 6-7 tries. |
| Dec 16 07:39:00 | 10m 00s | Ghostup | Great graphics and sound, kept me playing as long as I did, found game its self was a little bland, but top notch experience around it. Good job! |
| Dec 16 07:48:00 | 9m 00s | Bursts | Found the teleporting enemies to be a bit frustrating, and wish the mouse cursor was white instead of black, outside of that, incredibly fun, would love to see it expanded. Best game out of the 6-7 ld28 games I've played so far. |
| Dec 16 07:53:00 | 5m 00s | Grid War | It wont run on my machine, think you're missing the C++ redistributable .dll. "MSVCP120.dll is missing from your computer" is the error I get. |
| Dec 16 07:57:00 | 4m 00s | Carnage | There was not a lot of real feedback, for getting hit, for shooting things, when I died I didn't really know why. I could barely tell when I was hitting things. |
| Dec 16 08:03:00 | 6m 00s | VisiOne | Took me a bit to get it, but really innovative idea. Moving from one cell to the next could feel a little buggy, and the platforming was a little too picky. |
| Dec 16 08:09:00 | 6m 00s | One Touch Of Music | I second the request for a mobile version, would be a great for bite sized play sessions |
| Dec 16 08:20:00 | 11m 00s | the Pit | I couldn't get the upgrade screen to open, (the opening screen says it's 'Q'). Some of the levels generated were near broken. still, as is it was an ok game, the graphics stand out. |
| Dec 16 08:31:00 | 11m 00s | One Job One Shot | Fantastic entry, the difficulty spikes pretty fast, but it's fun enough that it doesn't bother too much |
| Dec 16 09:04:00 | 33m 00s | The hunter | Incredibly tense, I've seen a few games try to pull off something like this, with sound/echolocation being the only visual, this is the first one I know of that actually pulls it off, amazing job!. |
| Dec 17 07:31:00 | 22h 27m | Le Artilleur | Loved it, great twist on an extremely simple concept. |
| Dec 17 07:38:00 | 7m 00s | Resistance Runner | Great graphics, but found it very difficult, found it weird how much I slowed down going up slopes |
| Dec 17 07:49:00 | 11m 00s | YOGO YOLO ARENA | Couldn't get it to start :/ just says "get ready" forever |
| Dec 17 07:56:00 | 7m 00s | Ultimate Wish | Great art and solid concept, rare to see both in a compo entry, great job! |
| Dec 18 07:00:00 | 23h 04m | Graham Vs Lord Nebulon | cool, lunar lander -gravity concept. really wish I had some sort of timer, or other auxiliary pressure mechanic (like lunar lander's fuel), but as is it's solid. |
| Dec 18 07:09:00 | 9m 00s | Extreme Curling | Crashes on my htc 1x :( |
| Dec 18 07:14:00 | 5m 00s | You Only Get One Chance | in the letter game, the words get longer, but you never need to look at more than the first two letters, since they're all almost always different. The other modes were just standard math blaster game modes. |
| Dec 18 07:23:00 | 9m 00s | ($SRCROOT)\dungeon | great visual style. felt like once I beat my first enemy, the limited ammo factor didn't really matter, but still fun overal |
| Dec 18 07:34:00 | 11m 00s | Conquest | how did you make that gun feel so damn good so fast! seriously, getting simple things like that to feel right can be the hardest part of all this. overall, fun game, the tunnel level got a little tedious running back and forth to cause another group of bats to spawn, then run away to take them out. |
| Dec 18 07:40:00 | 6m 00s | Lift Up | A complete package jam game, art + simple innovative concept, + an ending that made a grown man saw "dawww" |
| Dec 18 07:45:00 | 5m 00s | YO GORGL: You Only Get One Randomly-Generated Level. | Seizure warning, seriously, not in a good way. |
| Dec 18 08:00:00 | 15m 00s | Party of One | Cant believe I played through till the end. Reminded me of cookie clicker/ candy box. |
| Dec 19 06:41:00 | 22h 41m | Shopping Madness | The audio was a little annoying, and the speed of the enemies make it feel a bit unfair. |
| Dec 19 07:09:00 | 28m 00s | Will You Be The 1. | The ranking/async multiplayer stuff really makes it stand out, great job. |
| Dec 19 07:13:00 | 4m 00s | Drive Coin Crash 3D | The audio kept glitching out for me, definitely needs a bit of work. |
| Dec 19 07:21:00 | 8m 00s | Only One Robot... or may be Boss? | solid entry, graphics were nice, the controls were a bit slippery, but not so much I wasn't able to finish it. |
| Dec 19 08:19:00 | 58m 00s | Go Long!! | wat |
| Dec 26 08:52:00 | 168h 33m | Rick and The Ghost | a lot of cool ideas set up here, like the concept of being some outside force in a point-n-click rather than just an extension of the main character. Needs a bit of work, but a good amount of effort shows in this. |
| Dec 29 01:06:00 | 64h 14m | Yogo Grenade | Just the sheer number of bunnies is the most entertaining thing. Didn't think the grenade added a whole lot to the game, but still had a bit of fun seeing how long I could survive. |