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Arkazon

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TimestampSince previousGameArkazon's comment
Dec 16 17:29:00 Bazooka guy A game based on rocket jumping, awesome! <br/> <br/>Nice concept, the single ammo aspect fits the theme but did mean that there weren't any real puzzles - you always know exactly where you need to go. <br/> <br/>SPOILER ALERT <br/>zonnelly13 - you need to press jump and fire at the same time, makes you go a lot further. <br/>END OF SPOILER
Dec 16 17:40:00 11m 00s Alert in Blockland Interesting idea but it's really let down by the speed of combat - turns (especially attacking) taking over a second each hurts the game - I think speeding everything up would make it a lot better.
Dec 16 17:48:00 8m 00s One Blue Marble Nice idea and I like the descriptions. <br/> <br/>I won first time having invented everything so I didn't really see the effects until reading the rest of the comments here though! Could certainly use a little work to make what's going on a little more readable.
Dec 16 17:55:00 7m 00s Neonian - You are the 1 (Ludum Dare 28 : You Only Get One) Nice game, abilities were varied enough to be interesting and the coin improved version was cool. <br/> <br/>I felt a little restricted by the controls - only being able to aim in the direction I'm moving in because both are controlled by the mouse, I also had no idea when my coin-based super shooting was going to run out! <br/> <br/>No sound on the windows version?
Dec 16 18:51:00 56m 00s The last Stand Quite a nice idea, I got 69305 points using a gamepad. Thought I hit an odd visual bug a few times until I realised you can go off the top and bottom to reappear on the other side. Could maybe use some enemies that follow different flight patterns like a sign wave or similar?
Dec 16 18:54:00 3m 00s UniFlagellete Looks nice but I had no idea what was going on!
Dec 16 19:09:00 15m 00s Data Stains Atmosphere is really good but I've absolutely no idea what's going on!
Dec 16 19:14:00 5m 00s yolo one click A 5 second countdown for a game that's over in half a second? Seems a little excessive!
Dec 16 19:22:00 8m 00s You only got one... HUNDRED lives! Graphics are nice. <br/> <br/>I like the concept of killing the player off in order to make longer jumps, shame you didn't get that far (or I didn't that bit if you did). <br/> <br/>Jumping gets stuck on the blocks sometimes which is quite annoying since the only thing you can do is drop down and try again.
Dec 16 22:26:00 3h 04m YOLO Simulator 2014 I died of natural causes at 95, not a bad innings! <br/> <br/>Interesting concept, not quite sure where the theme comes into it.
Dec 16 22:34:00 8m 00s Static Room Nice idea - makes for a fun little game. My only gripe is with the enemies - a few times I entered a room only to die pretty much straight away. Not quite sure how the placement works on them, sometimes they seemed to stay where they were in the previous room, sometimes they didn't and sometimes new ones appeared as well.
Dec 18 21:41:00 47h 07m Servassacre Really nice idea but as everyone else has said it's very, very difficult - it's hard enough getting minions through tight passages, that the things have suicidal tendencies is a bit too much! Music gets annoying quickly too since it repeats too quickly. <br/> <br/>I would also suggest not placing walls so close to the edge of the window - makes it impossible to move minions away from them in a controlled fashion. <br/> <br/>Having said all that though, I do really like the idea - probably just needs a more gradual difficulty curve!
Dec 18 21:45:00 4m 00s Mr.Rect I like the overall concept of choosing a single skill to take into a level. As others have said, this has more innovative features than a lot of the games on here even if it is a bit rough around the edges!
Dec 18 21:55:00 10m 00s Battle of the Orange Love the ship movement, as others have said - shame you didn't manage to finish it.
Dec 18 22:06:00 11m 00s Lost Gems Agree with earlier comments - gem box should be in the first room. It took me a few attempts to find a gem and I never managed to find both a gem and the gem box! Maybe put a delay on enemy movement when you first enter a room - just a quarter of a second or so to give the player a chance to react before they die.