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Feedback comments for LD27
supermaximo93's games and stats for all events →
| Timestamp | Since previous | Game | supermaximo93's comment |
|---|---|---|---|
| Aug 31 13:48:00 | Trigger Man | Good job! Got to mission 8. There aren't many games that require me to mentally make notes before I start each mission. So glad the PDA was there from time to time ;) Would have helped if the person didn't rotate while in the PDA though - sometimes I had three seconds left and I got the back of the person in the PDA, which was annoying. | |
| Aug 31 13:59:00 | 11m 00s | Last words | Really interesting concept. I liked the art style - I think it really helped with the overall mood. I would have really liked to see how my sentences compared with what was actually said, although that would probably take away from the (for lack of a better word) authenticity of the game |
| Aug 31 14:06:00 | 7m 00s | 10 Seconds to Loot ALL the Things | Nice work! Really good for your first LD entry. I liked how the danger ramped up after 10 seconds instead of dying instantly, found myself getting greedy with the coins and taking risks, for better or worse ;) |
| Aug 31 14:13:00 | 7m 00s | Viral | Interesting idea. I liked how the turn structure was "do as much as you can in 10 seconds". Although the attacking felt inconsistent, and when I died I wasn't quite sure why or how it happened. |
| Aug 31 14:22:00 | 9m 00s | Inversion | Great concept! I really liked how with the red block you couldn't just quickly run to the goal - you had to strategically move to give the blue block some help. I often found that the world would flip on 6 seconds on the red block's timer, which was quite annoying and I couldn't get very far because of it |
| Aug 31 14:31:00 | 9m 00s | Tiny Arena | Nice work! Fun although I felt the movement was a bit slow. The animation and music were good. I also liked how you could pick up your arrows and shurikens, it was a lifesaver sometimes! |
| Aug 31 14:40:00 | 9m 00s | Intensive Care | Good game! I like the strategy involved in deciding which people should have treatment and which ones should wait. I don't like how you lose a room after each death though as it chain reacts and you lose soon after the first death. |
| Aug 31 14:57:00 | 17m 00s | ARGENTUM FORM | Great mood, art style and sound! I didn't find it fun (although I don't think that was really the point) but the presentation and polish was excellent. |
| Aug 31 15:07:00 | 10m 00s | Red alert | Cool idea with the moving walls. I thought the zombies didn't feel like a threat. I think it would be really fun to take this idea and make it into a multiplayer game, replacing the zombies with people. |
| Aug 31 15:14:00 | 7m 00s | A DEUS | Brilliant graphics, but the camera swap is quite disorientating and makes it difficult to play. |
| Aug 31 15:19:00 | 5m 00s | Robby | Pretty funny point and click game! Nice use of the theme |
| Aug 31 15:27:00 | 8m 00s | Spark | Good job! I really liked the feel of the movement, slightly slidey but not too much. I would have liked to seen a proper ending though |
| Aug 31 15:34:00 | 7m 00s | 10 second maze | Good job for your first LD. I liked the difficulty and how the green blocks gave you extra time. |
| Aug 31 15:45:00 | 11m 00s | Parachute Rush | Interesting take on the 'avoid things coming towards you' idea. |
| Aug 31 15:49:00 | 4m 00s | Five Seconds | Nice game. I thought the movement was a bit too fast and hard to control though. |