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siat

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TimestampSince previousGamesiat's comment
Aug 26 02:41:00 CLIMB UP!! This was so fun! Nice level design, controls were a little... twitchy.
Aug 26 02:58:00 17m 00s Food Court Hell Fun to play. Could use some backgrounds.
Aug 26 03:05:00 7m 00s Glitch Interesting mechanic. Jumping controls a bit finicky.
Aug 26 03:14:00 9m 00s DEZ I really enjoyed playing this, I want more levels! I never saw the level in the screenshot, it seemed to loop back to an early level and keep replaying that one.
Aug 27 02:50:00 23h 36m Clocked In Addictive gameplay and I liked the music. I would like more types of dots, power ups, etc. But excellent job!
Aug 27 03:47:00 57m 00s Granny Death - The 10 second buff game Gets a little ridiculous, but couldn't stop playing (until my machine got overloaded and crashed).
Aug 28 02:25:00 22h 38m Deadly Sunrise Fun game, but the controls were difficult. I kept jumping right into silver spikes :(
Aug 28 02:36:00 11m 00s Ambition Very zen, I wish there had been more strategy.
Aug 28 02:44:00 8m 00s Tiny Arena I liked it, particularly the Legend of Zelda references. It could use more consistent enemy spawning behavior, though, especially in the early game.
Aug 28 02:50:00 6m 00s DogRocket I like that you specified that the dog is not hurt, and in fact likes it.
Aug 28 02:58:00 8m 00s Defuse the Bomb in 10 Seconds! Nice puzzle game. I think there are a couple of bugs in the (what I assume is) automatic level generation, but I admire the attempt.
Aug 28 03:02:00 4m 00s Kill ALL Saucers +1 to ramping up the difficulty more gradually (or having a "weanie mode" option).
Aug 28 03:14:00 12m 00s On the Dot Nice game, I liked the level ideas (the fast patches reminded me of Portal 2). Doing something to prevent camping near the target would be neat. Needs better controls for going between levels, I kept accidentally skipping levels by pressing enter and then I couldn't get back.
Aug 28 03:23:00 9m 00s Save Them That was really fun. I never realized how frustrating random walk is. Thicker walls would be clearer visually, I think.
Aug 29 01:05:00 21h 42m 10 10 Second Game Design Lessons That was really funny, thank you!
Aug 29 01:27:00 22m 00s TenSeconds I couldn't get past the first section :(
Aug 29 01:33:00 6m 00s Warped That was really cute. Nice music, too.
Aug 31 00:47:00 47h 14m multiplayer mini games Fun game! It would be nice to have a chance to recover from falls, a lot of the platforms were too high to get back up on.
Aug 31 01:07:00 20m 00s MegaPunch Amazing job. Nice controls.
Aug 31 01:09:00 2m 00s Royal Defenestrator This was really funny. Nice job!
Aug 31 01:22:00 13m 00s Bob Won't Be Late The game could use more in-game guidance about what you're supposed to do. 10 seconds is a very brief time to teach a lesson, but I feel like this doesn't go far enough towards that :)
Aug 31 01:28:00 6m 00s hurry! I didn't understand how my performance interacted with time interacted with my size -- more explicit in-game feedback would be great. This was a lot of fun!
Aug 31 01:33:00 5m 00s Deep This game is gorgeous and such an interesting take on the 10 seconds theme. The controls were a bit tough to use, though.
Aug 31 01:43:00 10m 00s Rewind Very creative (and fun) puzzle. It would be nice to have a visual indication of which circles were fast vs. slow.
Sep 1 03:08:00 25h 25m The Thief Very addictive. It's hard to tell where the guards are looking and how far they can see, though.
Sep 1 03:21:00 13m 00s Day of the Vampire I am in awe that you managed to do this in 48 hours. Such a nice game! Fun mechanic, interesting theme.
Sep 1 03:29:00 8m 00s Antarctic-Toc So cute. It would be nice to have multiple levels and some ways of getting health back. But it was very enjoyable!
Sep 7 04:02:00 144h 33m TenTen Rush I liked the little flipping ninja. The music was a bit annoying, though.