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Feedback comments for LD27
Schwiggy's games and stats for all events →
| Timestamp | Since previous | Game | Schwiggy's comment |
|---|---|---|---|
| Aug 26 15:02:00 | Seamless | I got away! And I only lost 7 of me. The sheer amount of inertia made it feel like everything was ice but that added to the challenge and made it more fun for me. The animations were pretty funny too. | |
| Aug 26 15:11:00 | 9m 00s | Survival Madness | I made my senior project in highschool with an earlier version of GameMaker and Mcafee removed it right before the presentation (the next update fixed it though). That was tough to explain. <br/>I personally find the game too difficult simply from being hurt by the explosions from the first weapon. But other than that it's a fun little survival shooter - round 3 was the farthest I made it. And the graphics are well done :) |
| Aug 26 15:19:00 | 8m 00s | Mercurial | If it was in an arcade, this would be the game that I'd put my quarters into :) |
| Aug 26 17:06:00 | 1h 47m | Every Ten Seconds A Kitten Drowns | This is by far the best cat-based boating simulator I've played. Also it looks like the highscores on Kong are capped at 50, is there a way to get more than 50%? |
| Aug 26 17:16:00 | 10m 00s | Don't sink | This is pretty complex for such a short development time, it's fun to try to keep track of everything on the island with the time quickly running out. I think my problem was that I built villages too close to the forests but I made it to day 18 and had 1458 points. |
| Aug 26 17:23:00 | 7m 00s | 10 Second Indie Game Pitch | This seems less like indie game pitching and more like publisher game pitching :P |
| Aug 26 21:43:00 | 4h 20m | The First Odyssey | The Web (Mac Only) build seems to work fine on Windows. Also it was brave of you to make and animate a human protagonist for something as short as ludum dare. <br/>I made it to the button that you have to hit with an arrow in the top of the castle but after hitting it I couldn't figure out what opened. It could be improved with more indication of what's happening with the buttons (even a short camera pan over to the opened door) and faster or more powerful arrow charging. Right now optimal combat strategy is just to click rapidly to shoot underpowered arrows. |
| Aug 26 21:50:00 | 7m 00s | Richard Was Afraid Of The Dark | The normal mapping was a smart use of Unity on the graphics side. When I got to the room that says it's the last one I fell and everything went dark, is that supposed to happen? |
| Aug 27 16:13:00 | 18h 23m | TimeStep | It was pretty fun to freeze time, shoot 3 enemies, run past them and grab the key card, then watch them all fall to the ground. With enemy pathfinding it could even be balanced into a bigger game (so it would be harder to hide while your time recharges). Great work for the compo though! |
| Aug 27 18:15:00 | 2h 02m | Adventure Company | Wow. This is so cohesive as a whole and just altogether a good game. I did run into the pathfinding glitch in the second level that led to my demise. As you said, it is a bit similar to my game but dang man yours blows my entry out of the water. It's also interesting how you went more the console route while I went with a mobile control scheme. |
| Aug 28 17:45:00 | 23h 30m | Destroy the Rebel Scum. | This was harder than I expected but the strategy of hitting random buttons while controlling the head and firing missiles seems to work decently. I showed it to a friend and within a minute he was walking (relying mostly on the upper-leg controls). But yeah, Destroy the Rebel Scum is awesome. |
| Aug 28 18:07:00 | 22m 00s | Gauntlet: A Series of Ten Second Strategies | First of all, the concept is great, highly innovative. In my experience it seemed that at first the sniper was way too good. But then I sneaked around the middle building in a circle, hoping to find an entrance, then, finding none, I realized that the sniper and I could live in harmony. He stood on the right-most part of the roof shooting into the floor that he stood on and I stood at the base of the building, on the left (it's still running, I just reached 20 points). I had the same experience as OldPeculier as well, when I loaded the game in a new tab and then switched over after the first turn had ended (with my death). There should be a button to restart, so you don't have to refresh the browser every time. Refreshing brings up another issue, which is that you have to click to focus the browser on the game. In effect, you can't use Q & E until you've set a waypoint in the browser version. So your only choices in your waning ten seconds are out-of-doors - though the wall of a lower level seems to work well. I realize though that you've already fixed this somewhat in the post-compo version by starting with the focus on the ground. Keep up the good work! |