Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → Rave Radbury
Feedback comments for LD27
Rave Radbury's games and stats for all events →
| Timestamp | Since previous | Game | Rave Radbury's comment |
|---|---|---|---|
| Aug 26 08:40:00 | The Hero's Journey (or get the treasure and run) | I'm always a fan of games that teach in small ways through theme and design. Good job! The biggest weakness for me was the lack of sound effects; I expected to hear them at certain points (jumping, monster spawn, death, treasure opening) and was shook out of the experience a bit when they didn't happen. | |
| Aug 26 08:50:00 | 10m 00s | Tick Tick Mother F***er | If you're going to have clock faces as enemies, why have a countdown timer over them? You could have had their clock faces countdown, and had them become redder to indicate urgency. <br/> <br/>The hectic nature of the later levels was appreciated, but the audio became so busy that I had to mute it. Then again, it's not really my kind of humor. |
| Aug 26 09:00:00 | 10m 00s | Space TimeX10 | Fun game, iteration upgrade systems are always a blast. It could have been padded out a bit more. <br/> <br/>The music was a bit harsh at first, but I got used to it. <br/> <br/>I found myself accidentally skipping through the message the first few times I played, but I enjoyed the active reversal of time (and being able to skip it if I so chose.) <br/> <br/>11 iterations |
| Aug 26 09:12:00 | 12m 00s | Crazy Genetist | Great take on pipedream-like puzzle games. I felt that the pool for drawing new pieces from was a bit too small for the amount of time available to think and plan. |
| Aug 26 09:32:00 | 20m 00s | Thade | Excellent graphics, and very good use of the DB16 palette. <br/> <br/>For some reason I had difficulty completing the pipe puzzles at the beginning and found myself having to sit through the intro over and over again. That was a bit aggravating. <br/> <br/>Good use of classic puzzles for different tasks. <br/> <br/>Would love to see it fully completed! |
| Aug 26 09:44:00 | 12m 00s | Viral | The game seems a bit rough and unpolished, some aspects of the HUD were confusing and the gameplay felt choppy. However, I really enjoyed the mechanics and setting (evolving biology is always cool). |
| Aug 26 09:49:00 | 5m 00s | Tourmaline | Simple yet elegant. I really liked the dynamic soundtrack. The dash mechanic took a few tries to get used to, but was very satisfying. Great game! |
| Aug 26 10:01:00 | 12m 00s | 10 Seconds to Die | I really enjoyed the body physics, maybe a bit too much.Good game. <br/> <br/>There was meter that said 8/8 at the bottom of the screen, it never changed, I don't know what it was supposed to do. I managed to get through the second level without killing anyone, and even if I waited around, the death timer didn't activate. |
| Aug 26 10:05:00 | 4m 00s | BeQuick | What's the point of the red arrow? Is it simply there to indicate the player character? |
| Aug 26 10:40:00 | 35m 00s | Midlands Noire | Fantastic atmosphere! I especially enjoyed the commentary on the storefronts. Congrats on your first polygonal game. |
| Aug 26 10:44:00 | 4m 00s | Rules X | It's kind of like a demake of Towerfall. Pretty cool. Procedurally generating levels doesn't seem to have much balance to it, which can be a problem. |
| Aug 26 10:48:00 | 4m 00s | Basketeerz | Great take on skeeball and other skill shot games. The physics were satisfying, but I felt that sometimes I didn't have enough space to launch the ball properly. |
| Aug 26 10:51:00 | 3m 00s | GO AWAY I'M EXPLODING | The controls aren't working, Chrome acts as if I'm not interacting with the game (space makes the page scroll down) |
| Aug 26 11:16:00 | 25m 00s | Amazing Abs in just 10 seconds | Fantastic title card! <br/> <br/>The gameplay seemed a bit jumpy as the game switched between tasks, and the effect being applied to the HUD was kind of eye-burning. <br/> <br/>Would have appreciated some sort of feedback on just how buffed and successful my mad abs had become due to this one simple workout. |
| Aug 26 11:21:00 | 5m 00s | Juu Byo | Good game. Would have appreciated more levels, in order to experience more Morgan Freeman. |
| Aug 26 11:26:00 | 5m 00s | AntiVirus | Clean graphics, well made puzzles. Great job! Could have used some background music. |
| Aug 26 11:31:00 | 5m 00s | Murder On The Dancefloor | Wow! I really liked the blackouts as a way to introduce new waves. The gibbing was satisfying, and the blocky rectangle character shapes were charming. The music was fantastic. Awesome game. |
| Aug 26 11:44:00 | 13m 00s | Defusing Emily | Good game, but the lack of any background really killed it for me. Anything would have been better than plain white. <br/> <br/>Great plot development and quirky writing. |
| Aug 26 11:56:00 | 12m 00s | I only need ten more seconds | Nice take on a strategy game. Very intense, everything felt down to the wire. A lot of clicking though, I would have preferred being able to use the keyboard for grade improvement. |
| Aug 26 12:01:00 | 5m 00s | Hail Of Bombs | That was a lot of clicking. Could have used some variety. |
| Aug 26 12:09:00 | 8m 00s | Stay Alive 10 Seconds | Amazing overkill ending! |
| Aug 26 12:21:00 | 12m 00s | Hair Cop | 80's Hair Cop + NES Graphics. What an excellent throwback! Could've used a soundtrack. |
| Aug 26 12:35:00 | 14m 00s | Up-Run | Interesting concept. I'm not quite sure how the scoring works, but what's to stop me from waiting up at the top for someone to pass me and take 1st? Also, the races seemed to take a while to complete, with some sections of relative inactivity that were maybe a bit too long. <br/> <br/>I'd like to see more expansion on the concepts in this game. |
| Aug 26 12:47:00 | 12m 00s | Go For Gold | Best application of the theme that I have encountered. |
| Aug 26 12:57:00 | 10m 00s | Omnidirectional Chaos | It's like the first half of Quickman's stage and Kaizo Mario World had a child and failed to raise it properly so it became vicious and cruel (even by their standards.) Great job! |
| Aug 26 13:04:00 | 7m 00s | The Barrier | 9.8" 10.2" Just not close enough. It reminds me of QWOP re: absurd athleticism. Good job! |
| Aug 27 07:12:00 | 18h 08m | Second's Showdown | Great game! A lower health bar or a larger item pool might make draws less frequent. The strategy aspect leads to a sort of stalemate, so more luck may be needed to break that up. |
| Aug 27 07:13:00 | 1m 00s | Temple | Reminds me a lot of ALttP. Great introduction of the 10 second time limit after basic mechanics have been properly established. Hope you guys can add sound in later. |
| Aug 27 07:37:00 | 24m 00s | Cast Out | Great art! It really captured the classic Pokemon encounter feel. |
| Aug 27 07:38:00 | 1m 00s | MumiaSnowdenManning | The graphics were clean and satisfying. I think one of your math questions might have been a bit off. Aside from the whole maths, I enjoyed the satirical nature of the questions. Edgy and well done for 72 hours. Great job! |
| Aug 29 15:50:00 | 56h 12m | Monster every 10 seconds | Flying is the bessssssssssssssssssssssst! |
| Aug 31 07:10:00 | 39h 20m | You have 10 seconds | Very raw and visceral. A very powerful piece, that is well worth playing. It reminds me of Brenda Braithwaite's talk about her game "Train" and why games don't have to be "fun" to have value and importance. |