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mklee

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TimestampSince previousGamemklee's comment
Aug 26 05:09:00 Ahh! It's Chasing Me! Appropriately spooky atmosphere for a game where you are being hunted. Unfortunately the game runs only for 2 playthroughs before you start clipping through the floor. <br/> <br/>Graphics are functional, would have liked to have seen more varies terrain than trees and the ghost itself is only seen if you're about to die. Interpreting the theme as a "10 second headstart" is clever though. <br/> <br/>I wish overall there was a better sense of being "hunted" in this game. Right now it still very much feels like you're just walking around a sparse forest and even when the chase is on there's no real sense of urgency. It would be nice when a ghost gets closer to you to both warn the player and give them a chance to escape! Having a dash mechanic could add a lot of tension and action to the game. <br/> <br/>Still congrats on finishing Ludum Dare! Good luck on getting started in game development and hopefully you'll be working on many future Ludum Dares to come!
Aug 29 06:29:00 73h 20m Meltdown Unfortunately it looks like you didn't get to finish your game. I will say going forward you need to have a way to play your game without registering for a service. Most people will be unwilling to sign up for something just to try a single game out. PlayCanvas must have some sort of publishing option at least, if not I'd recommend using a different engine/tool building your games in the future.
Aug 29 06:40:00 11m 00s Ephemeral Good game! The graphics and audio are simple, but effective for the type of game this is. Thanks for including some debug controls like level skip, that was really useful for a few levels where the Tiler built a tile in the wrong area. <br/> <br/>The only thing I would add is a death button so it would make things go a little faster plus allow you to be more precise with some characters. Overall good job!
Aug 29 06:49:00 9m 00s Lion Racing Really interesting idea, people don't typically try simulations for LD! Like the idea of lions racing a lot, the graphics are simple but cute. Wish the sounds were a little quieter though and some of the sound effects for succeeding and failing got grating after a while. Wish jumping would have been implemented too.
Aug 29 06:53:00 4m 00s FoxBox Really nice idea! Even though everything are just boxes you really get the sense of the "hunt" in the game. Great job with the controls, it feels rather nice running around and jumping to avoid the dogs and hunters.
Aug 29 06:55:00 2m 00s Restless Good graphics, there's a nice mood to the game with the slowly darkening screen. Wish there was a little more to do within each level, the enemies don't seem to do very much. Still good effort!
Aug 29 07:00:00 5m 00s Picto-Tel Wow, this is pretty impressive technically to complete for Ludum Dare! It's a little confusing to join games though and I accidentally created a few empty pictures myself due to the GUI.
Aug 29 07:10:00 10m 00s Big City Goat Adventure I really enjoyed this game! It's a little strange initially and the Qbert/isometric setup makes it a little hard to navigate, but once you get into it the puzzles are actually quite interesting! I really would love to see this developed further.
Aug 29 07:23:00 13m 00s Time Surge Wow! This is definitely one of the most impressive games I've seen from this LD. I really like the way the rooms build on top of each other and there's some super clever moments. Great job with the puzzle design, I can't imagine doing all of this in 72 hours!
Aug 29 07:27:00 4m 00s t.i.m.e I don't know if it's intentional or not, but the way the ticking sounds build on top of each other after every restart really makes the game for me. Each death feels like it adds that much more tension with just sound. Really excellent choice of sound effects for the game!
Aug 29 07:31:00 4m 00s Five By Five As other people have said, the walls are very difficult to make out against the floors in the maze. I thought the presentation is really interesting, but only being able to see 2 squares max might be a tad too limiting. I have to say there are some really interesting design decisions here and with a little more polish this could be really cool.
Aug 29 07:36:00 5m 00s Endless Run Spritework is really nice, although the sword should reach out a little farther to give better feedback on the hitbox. Wish the game was a little "faster" overall in the sense that the game could feel speedier. All the hitboxes seem a little too big, it makes judging whether some items need a single jump or a double jump a little hard. Like the idea of an endless runner with a little more skill. Good job!
Aug 29 07:41:00 5m 00s Cube fighter Good job with completing your first LD game! The first one is always the toughest.
Aug 29 07:46:00 5m 00s Sequor Really cool concept, it's definitely a stretch of a theme but that's okay when it's something as original as this. Wish there was a little more control over your followers, sometimes I feel bad because they just run straight to their deaths!
Aug 29 07:49:00 3m 00s PILLOWMAN Defeats the Robots I have to say using actual physics for bullets is really interesting. I'd almost be interested in an entire game where you have to work with bouncing bullets. :)
Aug 29 07:54:00 5m 00s Time Perception This is such a strange game, but I really loved it. Also the Director's Cut is pretty awesome (you sneaky bastards). :P
Aug 29 07:58:00 4m 00s Chrono Blood Ninja Flows so smoothly, great job on making it nice and snappy. Immensely satisfying just cutting through swaths of enemies.
Aug 29 08:17:00 19m 00s Bomb defuse - 10 seconds Really interesting setup, if the upgrades could stack on top of each other I feel like you could really start creating some interesting level designs. Really liked the map preview too, gave you a chance to plan your route. Great job!
Aug 29 08:23:00 6m 00s Jim the Alien Parasite Good stuff! The mechanics are very simple, but effective. The forced timer for body transitioning really does force you to plan your moves. The only thing I would improve is making the AI a little more forgiving. Otherwise great job!
Aug 29 08:25:00 2m 00s RUZH Good spritework! Wished there was a 2x option so I could see the bullets and enemies a little more clearly.
Aug 29 08:30:00 5m 00s 10.00s...10.00s...10.00s... The death animation is pretty cool! Wall jumping is a little awkward, but once you get the hang of it you can manage. Really nice atmopshere also, you get a lot of mileage out of the really nice music to give the game this odd sense of dread.
Aug 30 00:43:00 16h 13m 10 Second Sushi Hit detection is a little wonky, but nice simple game. The goal is very clear.
Aug 30 00:52:00 9m 00s Future Sport 3000 Really really interesting game. It's not immediately clear, but once you get the rules it a pretty unique take on sports. The crazy primary colors worked for me since it fits into the madness of the main game, but I can imagine it's pretty polarizing. Good job on sticking with your instincts and making a game unlike anything else in LD!
Aug 30 00:58:00 6m 00s Short Circuit Interesting concept, the stacking powerups lends a little bit of strategy to the proceedings. There's a little too much going on with the bullets unfortunately, it's super easy to die accidentally. Still good job!
Aug 30 01:04:00 6m 00s LD#27 Ghost Protocol Alpha The shaking is a little too intense, might not be suitable for a lot of people to play.
Aug 30 03:50:00 2h 46m Colour Possible issues with running this game on a Windows 7 64-bit computer? At times the blocks disappear and start blinking out when you move... wish I could play!
Aug 30 03:59:00 9m 00s Who cares zombie-swingers from Venus on the Yellow Submarine? Really awesome game idea! It was a little strange and by the end I'm still not entirely sure how exactly everything connects, but I kept on playing. Loved the little joke about the "any" key. Great job!
Aug 30 06:18:00 2h 19m TickTock Wish the level loads didn't take so long especially when retrying levels. The clock graphics were pretty interesting though, would have liked to see a little more variety!
Aug 30 06:25:00 7m 00s How Low Can You Go? Interesting idea to dig down as deep as you can. The connection to the theme is a little weak admittedly and I wished there was a little feedback when you were getting hit, etc. Good job!
Aug 30 06:30:00 5m 00s Escape From Homeshank The art and sound are really cute and enchanting! I wish the controls were a little tighter, it's really easy to accidentally get caught on objects and sometimes I feel like the game doesn't detect when I'm running versus flying properly. Otherwise great job!
Aug 30 06:40:00 10m 00s Duel Really great execution! You really nailed all the small details here. The only thing I wish you would have added was some small "tells" for the AI characters to know what their next move might be.
Aug 30 06:41:00 1m 00s Shoot10 I'm having the same error as ZeppelinCaptain running the game, I've downloaded the zip and everything. Are there additional files I need?
Aug 30 06:51:00 10m 00s Clocked In Really cool stuff! The right amount of challenge and the concept is really creative. The way the ball subtly morphs shape based on your direction of movement is a nice nice touch.
Aug 30 07:21:00 30m 00s MegaPunch This is really super-impressive for the jam! The online isn't perfect by any stretch of the imagination, but the fact that you even have networked play here is sorta amazing. <br/> <br/>The jumping feels a little too fast, wish it was a little floatier like Smash Bros. so you could maneuver platforms a little easier. Finally I hope you keep on working on this as you go forward!
Aug 30 07:29:00 8m 00s Hourglass Excellent excellent stuff. Just about everything here works, the visuals are gorgeous, the audio complements the mood, and the game is on the right side of just hard enough to make it a challenge. The time scaling as you get closer to the goal is really inventive. Awesome job! One of the best things I've seen in LD!
Aug 31 17:35:00 34h 06m 10/10 Very simple! Interesting premise, would definitely like to see you expand on it in the future.
Sep 4 23:13:00 101h 38m Antidote Really terrific job! Satisfying feedback when shooting and moving around and really good job on the audio/visual elements of the game. Picking up gems just sounds good. Great stuff, looking forward to seeing this game fleshed out in the future.
Sep 6 22:21:00 47h 08m Clockwork Cat Really adorable! Really great job mixing up the puzzles and mechanics enough to not get repetitive. Would love to see this mechanic/game fleshed out into a fuller experience.
Sep 8 07:32:00 33h 11m RimorD Exceedingly clever. Everything here is top-notch from the mechanic to the graphics to the writing. The only things I wished is that I could replay the game on a "slower" setting afterwards so I can read all the dialogue without being rushed every 10 seconds.
Sep 8 08:14:00 42m 00s Duke Dashington Really excellent entry, reminded me a bit of the old Wario Land games in an awesome way! The controls are a bit finicky, but with a tiny bit of tweaking I'd love to see this on a phone in the future!
Sep 9 22:00:00 37h 46m The only one Beautiful stuff, just long enough to tell the story you wanted, but not too long to overstay its welcome. A wonderful interpretation of the theme and some amazing execution.
Sep 10 01:34:00 3h 34m Whodunit Really solid idea, just wished it wasn't so finicky to investigate or talk to people, it's a little annoying trying to stand in "just" the right spot. For such a fast-paced game the interruptions when talking/examining break up the flow a bit too much. I just really wished it was a rapid-fire sort of crazy investigation game. Still solid stuff.