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Chinchilla

Feedback comments for LD27

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TimestampSince previousGameChinchilla's comment
Aug 27 12:29:00 sine very nicely executed!
Aug 27 12:36:00 7m 00s Harvest in 10 Seconds I really like the art style and music, but I wasn't really able to discover any recipes apart from the basic harvesting actions. Some instructions would be really helpful for working out things like how many ingredients are needed in a recipe, maybe with one or two examples. Couldn't work out what the building ingredient represented, and how it needed to be used. <br/> <br/>Just needs some instructions and it could be fun! :)
Aug 28 17:26:00 28h 50m Subject 18120 Lots of fun, love some of the death animations!
Aug 28 17:31:00 5m 00s The King's spin Welp, there certainly was some nice lightmapping :)
Aug 28 17:41:00 10m 00s Time to Die Bah, wish I had someone here to play this with... liked the music and the amusing characters. <br/> <br/>Technically I think this kinda stuff needs to go in a post-compo version though: <br/>* Changed background music. <br/>* Added sound effects to title screen. <br/>* Removed placeholder platform sprites.
Aug 28 17:45:00 4m 00s Cutting Challenge Nice... its a shame the theme of this contest gets in the way of actually enjoying the game! <br/> <br/>The controls probably need to be a bit more forgiving for mouse input than they would be for touchscreen. Could be a lot of fun with a longer play time, more objects to cut, combo multipliers etc. <br/> <br/>Nicely done
Aug 28 17:51:00 6m 00s Gauntlet: A Series of Ten Second Strategies Very impressive, the visual style and building models are really nice, and the concept is great. I was also really impressed with the pathfinding, the character seems to have no problems navigating those winding staircases. <br/> <br/>The player needs to get a good idea where their character is before the timer starts I think, but overall a great job.
Aug 29 17:33:00 23h 42m Count2Ten Nice presentation, and a surprisingly fun idea!
Aug 29 17:52:00 19m 00s Run with the Revolution Pretty good fun! I thought the platforming might be easier with a narrower FOV, its currently quite hard to work out your exact position. You could even give some lee-way by allowing jumps for a short period after the player has technically moved off of a platform. It sounds like cheating, but will feel fairer. <br/> <br/>From a level design perspective it would be really cool to allow high-risk shortcut dives between the different levels. And having hard-to-reach powerups is more fun when they don't interrupt the flow of each level - (so less backtracking to get them and more tricky platforming). <br/> <br/>Great work!
Sep 3 07:52:00 110h 00m Barricade Pew Pew Pew!! Die you froggy robot things! Good fun, though I do have RSI now. Would be great to have some area of effect weapons now and again, and to be able to hold down to shoot.
Sep 3 07:58:00 6m 00s The Dollhouse Curse Nice clean art style, and I thought the match-two gameplay was pretty innovative. I lost a couple of times because I couldn't see which doll I was walking towards until it was too late, and I had an incorrect match. The fog of war and lighting effects are nice and add a lot. Good job!
Sep 3 08:09:00 11m 00s Space Rift Nice little shmup! Nice work getting some varied boss patterns in there and the new ship added some replay value (Although I wasn't sure exactly what the difference was, faster bullets?)
Sep 3 12:23:00 4h 14m QuickHunt Awesome visual style, sound effects maybe need a bit more punch.