Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → Chinchilla
Feedback comments for LD27
Chinchilla's games and stats for all events →
| Timestamp | Since previous | Game | Chinchilla's comment |
|---|---|---|---|
| Aug 27 12:29:00 | sine | very nicely executed! | |
| Aug 27 12:36:00 | 7m 00s | Harvest in 10 Seconds | I really like the art style and music, but I wasn't really able to discover any recipes apart from the basic harvesting actions. Some instructions would be really helpful for working out things like how many ingredients are needed in a recipe, maybe with one or two examples. Couldn't work out what the building ingredient represented, and how it needed to be used. <br/> <br/>Just needs some instructions and it could be fun! :) |
| Aug 28 17:26:00 | 28h 50m | Subject 18120 | Lots of fun, love some of the death animations! |
| Aug 28 17:31:00 | 5m 00s | The King's spin | Welp, there certainly was some nice lightmapping :) |
| Aug 28 17:41:00 | 10m 00s | Time to Die | Bah, wish I had someone here to play this with... liked the music and the amusing characters. <br/> <br/>Technically I think this kinda stuff needs to go in a post-compo version though: <br/>* Changed background music. <br/>* Added sound effects to title screen. <br/>* Removed placeholder platform sprites. |
| Aug 28 17:45:00 | 4m 00s | Cutting Challenge | Nice... its a shame the theme of this contest gets in the way of actually enjoying the game! <br/> <br/>The controls probably need to be a bit more forgiving for mouse input than they would be for touchscreen. Could be a lot of fun with a longer play time, more objects to cut, combo multipliers etc. <br/> <br/>Nicely done |
| Aug 28 17:51:00 | 6m 00s | Gauntlet: A Series of Ten Second Strategies | Very impressive, the visual style and building models are really nice, and the concept is great. I was also really impressed with the pathfinding, the character seems to have no problems navigating those winding staircases. <br/> <br/>The player needs to get a good idea where their character is before the timer starts I think, but overall a great job. |
| Aug 29 17:33:00 | 23h 42m | Count2Ten | Nice presentation, and a surprisingly fun idea! |
| Aug 29 17:52:00 | 19m 00s | Run with the Revolution | Pretty good fun! I thought the platforming might be easier with a narrower FOV, its currently quite hard to work out your exact position. You could even give some lee-way by allowing jumps for a short period after the player has technically moved off of a platform. It sounds like cheating, but will feel fairer. <br/> <br/>From a level design perspective it would be really cool to allow high-risk shortcut dives between the different levels. And having hard-to-reach powerups is more fun when they don't interrupt the flow of each level - (so less backtracking to get them and more tricky platforming). <br/> <br/>Great work! |
| Sep 3 07:52:00 | 110h 00m | Barricade | Pew Pew Pew!! Die you froggy robot things! Good fun, though I do have RSI now. Would be great to have some area of effect weapons now and again, and to be able to hold down to shoot. |
| Sep 3 07:58:00 | 6m 00s | The Dollhouse Curse | Nice clean art style, and I thought the match-two gameplay was pretty innovative. I lost a couple of times because I couldn't see which doll I was walking towards until it was too late, and I had an incorrect match. The fog of war and lighting effects are nice and add a lot. Good job! |
| Sep 3 08:09:00 | 11m 00s | Space Rift | Nice little shmup! Nice work getting some varied boss patterns in there and the new ship added some replay value (Although I wasn't sure exactly what the difference was, faster bullets?) |
| Sep 3 12:23:00 | 4h 14m | QuickHunt | Awesome visual style, sound effects maybe need a bit more punch. |