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Just Tom

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TimestampSince previousGameJust Tom's comment
Aug 26 12:20:00 Space Rift I wasn't sure what to put for fun, but while typing this in I realised just wanted to try and beat that boss again. <br/> <br/>A cool SHMUP, bullets could stand out a little more and could use the theme more but the graphics were brilliant and the Music/Effects felt really perfect for it. Most of all, really addictive fun.
Aug 26 12:47:00 27m 00s 7Tulips Brilliant idea, very creative. Just keep building up and up and up, this gives it some pacing issues but even when I was stuck I kept saying "right, just one more cycle" over and over. <br/> <br/>Graphics jump from clean and well fitting to a bit rough and confusing, but sold on sheer innovation and addictiveness.
Aug 26 12:58:00 11m 00s CLIMB UP!! The Theme seems to hold back the game play, the time trial-ing is fun but coupled with that is waiting in a pit for 10 seconds. That being said, it was still easily fun to play until the end, I enjoyed this game. All that's really missing a suicide or next guy button, though I understand that would have diminished the theme. <br/> <br/>And of course, wow, 6502 assembly. Yeah, have some stars. That you built it in assembly is cool, but that it was still genuinely fun, pretty and innovative just makes it brilliant.
Aug 26 13:11:00 13m 00s GunJoust This game man, first I was surprised how pretty it was and then I just kacked myself laughing. I love this game, it is a special moment. The caffeine induced eccentricity shines through beautifully, absolute giggle to play.
Aug 26 13:22:00 11m 00s gl10s It's an interesting idea, strobe lighting could use a warning but other than that the visuals are quite striking. Very relaxing for the most part.
Aug 26 13:33:00 11m 00s Gas and Air! Very pretty and my new favourite take on free runners. Once you learn to plan ahead, take things slow and remain nice and level; this becomes an incredibly relaxing free runner. <br/> <br/>Regardless of the music source, the sound effects were chunky and satisfying, the game has a fairly strict difficulty cliff and, once figured out, doesn't get much harder. Perhaps more variety. <br/> <br/>None the less, beautiful game, very relaxing, if developed further I would love to play this on a phone, I'd buy the finished version of this. It's a great 5 minute time killer.
Aug 26 13:43:00 10m 00s Canvas10 I love the concept, I really do, very innovative. It feels like the tools weren't designed with the theme in mind, they don't work well with 10 seconds. Perhaps different tools should be unlocked on each canvas, but I love when it shows you all 4 images at the end. <br/> <br/>I think there's a lot of things that can be done with this very high concept idea. Wonderful piece of software, would love to see it go places.
Aug 26 13:55:00 12m 00s Time Rolls On NUMBER 14! <br/> <br/>Very funny, very unique idea. Maybe needs a little polish, and check your win screen; I think it's broken but I got the jist of it.
Aug 26 14:05:00 10m 00s You are a killer It's a neat idea, weaselling yourself out of a life or death situation. This needs some work though, the questions are a bit too obvious and clicking as an input method is slow. <br/> <br/>There is also a bug if you click before the text has finished animating in, it seems to mix the two test streams together. <br/> <br/>Asides from that, I'd take this concept further, it could make a neat adventure game scene.
Aug 26 14:17:00 12m 00s Glitch For all the jokes about programmer art, the graphic style lends itself really well here (particularly in the glitching effect). The Glitch theme permeates the game well. <br/> <br/>That being said, the only criticism I hold against this are the controls, which could stand to be tighter, and the lives system, which I would leave up to you to decide the best course. Going back to the first level in a puzzler feels counter-intuitive, but I appreciate the tension lives build. Perhaps a more forgiving death system? <br/> <br/>None the less, the mood is well set and glitching is cool. Hazards are apparent and challenge is interesting. By far though, the themeing is the coolest part of this game. Having the score display as a pointer address, having bits of menu glitch out, very cool.
Aug 26 14:34:00 17m 00s LagBird Quite, very pretty and bloody frustrating. The good kind though, I kept trying because I felt myself getting better, adding lag bit by bit is a great way to learn a level before being challenged in it!
Aug 28 19:09:00 52h 35m TenSecWep Surprisingly well rounded experience, the end genuinely had me panicking. The graphics and perhaps the dip in difficulty are the only real weak points, but the whole thing comes together with that rather than in spite of that. <br/> <br/>The game play and theme fits together really well, the music was fitting and atmospheric were it was present and the whole game came together nicely, genuinely had fun.
Aug 28 19:24:00 15m 00s Love Your Pets Beautiful game, loved the style and the mood. Audio, even just sound effects would have made the ambience pure gold, definitely something for post Dare. <br/> <br/>Gameplay was tight, but the spinning camera can be disorientating and wall vents are difficult to see. That being said, the theme incorporation was absolutely brilliant, I really loved what you did with this game. Very unique. The tutorial was inspired, the power rebooting was both cool to look and and thrilling to experience, waiting to see if you (or your crew) had survived. Would love to see more of this.
Aug 28 20:03:00 39m 00s B.O.O.B.S Saves the Day This was a really cool and thought provoking game and I look forward to the final product. The writing and mood is excellent, plus it helped me find the boob jam which is a wonderful, wonderful thing. <br/> <br/>Very unique submission, what criticism I can offer is mostly materialistic things like audio, which was wonderful where it was present. Little things like the musical beeps of monitors and equipment or just the teleport sound effect. More of these would only help the atmosphere. The same with graphic doodles. <br/> <br/>I genuinely hope to see more of this, the excellent writing makes this game.
Aug 28 20:18:00 15m 00s 10-Second Switch It's an interesting idea, manually upping the difficulty. Mapping this to a key press would help this idea, but asides from that the concept of "set your own difficulty" as a risk/reward scenario really appeals to me. <br/> <br/>The ships aren't too bad, they work in style with each other and the cavern walls are clearly defined. Other graphical aspects don't hit this standard, like the Game Over screen, but in game it's functional. All I'd change for sake of playability is the bullet colour which blends into the background a little too easily. <br/> <br/>Ultimately, a fun little playable romp into the idea of player set difficulty. The music is good the game enjoyable, if a bit rough.
Aug 28 20:29:00 11m 00s QuickHunt Genuinely pretty game, genuinely fun. I'm struggling to think of criticisms, it was made with excellent scope to a high standard. If I had to push, the red trees block vision but that just adds an interesting challenge: Do I go for this frog that's hidden or risk finding another? <br/> <br/>Brilliantly fun game.
Aug 28 20:35:00 6m 00s Defuse in 10 seconds Brilliant game, pretty and addictive. I didn't expect to get so invested in it. <br/> <br/>The only criticism I can muster is polish issues which barely detriments the whole experience (if at all) <br/> <br/>I'm glad to hear you'll keep working on it! Brilliant idea, simple yet effective.
Aug 28 20:47:00 12m 00s SoulReaver Quite pretty, the colour pallet work very much in it's favour. Nicely done. The game play feels too fast, it's very difficult unless you already know the level and hard to get into. <br/> <br/>That being said, the idea of explore fast, kill faster is a neat one. I'd love to see more work done on this, it feels like I'm on the edge of something brilliant when I play this.
Aug 28 20:55:00 8m 00s LifeSpan Quite fun, and a good play on risk/reward game mechanics. Easy to pick up, which is great, but also easy to master which isn't so great. More challenges or a higher rain rate could help this, but that's your call. <br/> <br/>The graphics are clean and easy to read, I'm not sure how big the hit boxes are or if you are using a grid system but the collision and movement feels a bit clunky. Still easy to control though, so it's not too much of an issue. <br/> <br/>A little romp that could use some polish, but was fun to play none the less.
Aug 28 21:14:00 19m 00s Tactical Mission Introduces concepts brilliantly, but the difficulty spike feel immense. None the less, I loved the mechanics behind this very clever game. It's innovative, unique and fun. <br/> <br/>The sound effects could use more subtly but they get the job done and work as feedback. The improvement I'd like to see post dare are more levels bringing a gentler curve, understandably difficult to in 2 days with such a complex concept but valiantly attempted none the less with two excellent tutorial levels. <br/> <br/>Genuinely brilliant idea and excellent execution, I'd love to see more of this.