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Feedback comments for LD27
gravyhands's games and stats for all events →
| Timestamp | Since previous | Game | gravyhands's comment |
|---|---|---|---|
| Aug 26 04:00:00 | Glitch | That jump sound was fantastic. haha | |
| Aug 26 04:11:00 | 11m 00s | ROBO-TIC | Wow, that was good. <br/>Idea was really fantastic, and I liked the animations a lot, rather funny. |
| Aug 26 04:20:00 | 9m 00s | Test Chambers | Controls were fantastic! Very smooth, felt like gliding. <br/>Also, graphics were very nicely done as well. <br/>My only complaint was that it was too easy, I don't think I ever lost any health. |
| Aug 26 04:30:00 | 10m 00s | The Lonely Sentry | This is definitely my favorite game so far. I loved the death effect, I liked the weird text, I liked the controls. Overall, well done. |
| Aug 26 05:15:00 | 45m 00s | Tiny Arena | I really enjoyed it. I liked that the weapon randomization gave it more of a 'try to stay alive' feel (like an arena) more than a 'headshot 360 no-scope' feel. |
| Aug 26 05:44:00 | 29m 00s | Highway Hero | Yeah, this was definitely cool. I'd love to see it expanded. |
| Aug 26 05:51:00 | 7m 00s | Biform | It seemed cool, but sadly I couldn't ever get the guy to jump in clutch scenarios, so I just ended up stuck in walls, here and there. haha |
| Aug 26 06:12:00 | 21m 00s | Flameout | I thought I was supposed to mine something using mechanical arms |
| Aug 26 17:10:00 | 10h 58m | 10 Seconds | Wow, that's harder than you'd think it would be. <br/>I liked it! I would've liked a smaller grid, and the ability to click&drag, but pretty fun regardless. |
| Aug 26 17:18:00 | 8m 00s | Infinite Distance | Controls felt a little slippery for my taste. I really like the main character though |
| Aug 26 17:26:00 | 8m 00s | Ten 10-Second Seconds | I thought it was pretty cool. The graphics look simple, but they make sense for the game. Controls felt responsive, good collision, well done. <br/>Sadly, I was unable to beat it, haha |
| Aug 26 17:30:00 | 4m 00s | Trapped | Ah! I got to a room with 3 locked doors and I chose the left one with all the diamonds. It kind of says something about greed keeping you trapped, hm? <br/> <br/>That's deep. |
| Aug 26 17:40:00 | 10m 00s | Fireworks | Wow, this is ridiculously polished and has great graphics. You made all this in 48 hours by yourself? Ridiculous! |
| Aug 26 17:44:00 | 4m 00s | In10's | I really liked the graphics and the controls. Well done! |
| Aug 26 22:41:00 | 4h 57m | 10 Seconds of Plagues | Controls felt too slippery for me. Cool art style though, and I really like the timer. |
| Aug 26 22:49:00 | 8m 00s | Notiempo | That was a lot of fun! <br/>Cool idea, nice execution. <br/>I only wish bullets traveled faster... |
| Aug 26 23:20:00 | 31m 00s | Coloured Block Swap | Nicely done! <br/>I really liked the concept and animation. |
| Aug 26 23:25:00 | 5m 00s | Time Ball! | Very cool. <br/>I kept having long stretches of land and then I would start to think maybe there won't be any- <br/> *LAVA DEATH* |
| Aug 26 23:48:00 | 23m 00s | Second's Showdown | Ever since the Pokemon Trading Card Game on Game Boy Color, I've always had a soft spot for games with flipping coins... |
| Aug 26 23:58:00 | 10m 00s | ErectServeSnug | 10 seconds... <br/>It's so obvious now... And yet I hadn't even thought of it. <br/>(10.36 seconds - 8 strokes [Apparently I do it efficiently]) |
| Aug 27 00:42:00 | 44m 00s | Duking Germs | I really, really liked this one. The music is the best I've heard in the jam so far. <br/>I had a super cute germ. I almost named him, but then I accidentally spliced him with another one and the results were less than adorable, haha |
| Aug 27 00:51:00 | 9m 00s | Viral Attack | Personally, I thought the controls were pretty cool. Although I had the difficulty on 1 and still got killed a fair amount. But maybe I'm just terrible. |
| Aug 27 01:12:00 | 21m 00s | The Fall | Pretty fun! My setup consisted of clicking my mouse as fast as humanly possible for 10 seconds, haha. No strategic placement whatsoever, but it was good fun and that is what matters |
| Aug 27 01:20:00 | 8m 00s | Kidnap Commander | Wow. Bloodyaugust sure had a crazy time with your game. <br/>Cool game, but holy crap am I bad at it. |
| Aug 27 01:28:00 | 8m 00s | Ultimate Survival Lab | Very fun game! Not a huge fan of the jumping though. |
| Aug 27 02:28:00 | 1h 00m | 10 Seconds Before the World Ends | Super. Double good. |
| Aug 27 02:40:00 | 12m 00s | Haraka | Very colorful, cheerful and clean. |
| Aug 27 02:44:00 | 4m 00s | The Saddest Landscape | Beautiful mood, the music really helped |
| Aug 27 02:54:00 | 10m 00s | Routine decisions (in 10 seconds) | Beautifully minimalist. <br/>I couldn't tell if the thoughts were actually getting dragged in. Feedback of some sort would be cool. A tiny bling sound perhaps. |
| Aug 27 03:02:00 | 8m 00s | Clocked In | Nice color palette. And I liked the subtle stretching. |
| Aug 27 04:19:00 | 1h 17m | 10 Second Planet Destroyer | Exactly the kind of game I wanted to play! |
| Aug 30 01:52:00 | 69h 33m | QuickHunt | Fantastic art! Pretty good sound too. Well done! |
| Aug 30 01:57:00 | 5m 00s | MegaPunch | Camera didn't seem to be attached to my player, and there was a lot of input lag so I was unable to tell which arrow was me. Was only able to stay on screen for a few seconds before my camera detached again. |
| Aug 30 02:06:00 | 9m 00s | Ghost Pirate's Ship of Treasures | I really liked the controls. The jumping velocity/gravity was very nicely done. |
| Aug 30 02:14:00 | 8m 00s | Royal Defenestrator | Really liked the colors, physics, humor |
| Aug 30 22:44:00 | 20h 30m | Mechanical Madness | Nice controls. Lots of content! |
| Aug 30 22:48:00 | 4m 00s | Invasion of the GooseNappers | Liked the titles, haha |
| Aug 30 22:58:00 | 10m 00s | Railway Rage | I liked that bullet flying sound, even though it got a little annoying at the end. Wasn't immediately aware that I had an ammo limitation and didn't like that explosion sound. <br/>Overall, pretty cool. Liked the controls/concept. |
| Aug 30 23:05:00 | 7m 00s | 10 Seconds Minigames | This was incredibly enjoyable! There were 4 players, including myself which was a good number I thought. Really simple minigames, but the fact that you can push people really added some depth. <br/>I wasn't expecting much from the screenshot, but you impressed me |
| Aug 30 23:11:00 | 6m 00s | Duel | Really nicely presented, though not much reason to keep coming back. |
| Aug 30 23:18:00 | 7m 00s | Adventures of Schrodinger's cat | Great graphical style. Controls could use some polish. Cool concept. |
| Sep 5 02:06:00 | 122h 48m | OKAI | Cool entry, cool concept. Nice mood, very calming. <br/>I thought the collision with fruit could use some tweaking and the difficulty could ramp up some, but it was nicely atmospheric. |
| Sep 5 02:11:00 | 5m 00s | Timespunkers | Incredibly gorgeous, amazing backgrounds and characters. <br/>Not a huge fan of the controls, and the physics felt a bit off. <br/>Really cool world-switching idea too. |
| Sep 5 02:17:00 | 6m 00s | Proletarian Ninja X | Awesome graphics, liked the sounds, cool concept, liked the story, nicely implemented. Well done! <br/>Yeah, not much to gripe about. I just suck at it, haha |
| Sep 5 02:31:00 | 14m 00s | Rascal Ninja | I actually really enjoyed this one. It certainly wasn't much to look at, and it could use more sound effects and level design. <br/>But it had a good core concept, interesting mechanics, and a good difficulty. I think it might be more interesting to have the slide be your attack and you would be able to only hit one person and then it would knock you back. |
| Sep 5 02:37:00 | 6m 00s | Lanterna Cyclum | Audio was pretty cool. Nicely synchronized as a timer and even though it repeated so many times, it was still a nice tune to hear. |
| Sep 5 02:45:00 | 8m 00s | Tachyon Rupture | Cool puzzler idea! Part reflex, part path choice, part not having keys, haha. <br/>But really, I thought it was cool though. |
| Sep 5 03:05:00 | 20m 00s | Here | Cool idea, being stuck with a memory you can't let go of. But since there are no words exchanged between characters in the 10 seconds, I think it would have been more powerful if the environment told the story of what happened. Maybe a fight? Maybe he/she had a drinking problem? <br/>Although, maybe the only interaction being able to look at your watch tells the story - she felt like you didn't have time for her? |
| Sep 5 03:26:00 | 21m 00s | Blanked. | Certainly a nice start. Already intrigued by the story and the graphical style is really nice. |
| Sep 9 22:02:00 | 114h 36m | diGuide | Very cool game, it seems like there's a lot of depth possible with that. It may have been the first game in the compo that I tried to master and completely failed at. |
| Sep 10 02:00:00 | 3h 58m | Gauntlet: A Series of Ten Second Strategies | Pretty fun! I wanted to keep playing until I found the way to exploit it. Basically, just hide under the first staircase to the left and the sniper never seems to move. Could use a better score system, but awesome idea. |
| Sep 10 02:06:00 | 6m 00s | Changer | Whelp, I blew up his head. <br/>I liked the grumblings, not a huge fan of the clock sound. |
| Sep 10 02:17:00 | 11m 00s | My Tenth Adventure | I had no idea what was going on. It was super trippy, and that dude in the beginning sounded straight up crazy. <br/>You're getting 5s. |
| Sep 10 02:38:00 | 21m 00s | The only one | Really nicely done! But at the end it just felt like it was "share your feelings, kids!" and the rest of it was dreary. To me, it should have stayed dreary, but maybe been a tiny bit better. |
| Sep 10 02:42:00 | 4m 00s | Barricade | I have massive carpal tunnel now. |
| Sep 10 03:07:00 | 25m 00s | PROBE TEAM | Holy. Shit. <br/>That totally evoked World of Goo for me. Maybe the second game I've played that truly used the theme. And heaps and bounds of character. Wow. |
| Sep 10 03:13:00 | 6m 00s | 10 Seconds of Grey | LOVE the character design. |
| Sep 10 04:33:00 | 1h 20m | Crazy Genetist | Not enough time! I feel the theme detracts from the game. Each should take a different number of seconds based on the difficulty of the piece position and the starting pieces. |