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Feedback comments for LD27
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| Timestamp | Since previous | Game | dkilford's comment |
|---|---|---|---|
| Aug 27 08:52:00 | Mishlike | Nice and simple roguelike. There isn't much to differentiate it from other roguelikes. The time element of it is a little frustrating combined with the random feeling of the game, and it only really kicks in when you start running out of time. <br/> <br/>Because enemies don't seem to attack you unless you attack them first, it's pretty easy to avoid. I would have liked keyboard controls for the game, but it was very playable without them. | |
| Aug 27 09:02:00 | 10m 00s | SoulReaver | I really liked this. It took me a while to understand the game but I found it pretty enjoyable once I got going. Enemies spawning ontop of myself was pretty annoying, but I understood why. |
| Aug 27 09:05:00 | 3m 00s | Bomb Defuse Simulator 2013 | Unfortunately can't rate due to there being no game. Looks interesting though. |
| Aug 27 09:10:00 | 5m 00s | Z-Z-ZEN | I like the graphics. The instructions are pretty terrible and it's incredibly unclear what is happening. There are typos in the interface as well, and the unskippable cutscenes make the game a lot more frustrating than it needs to be. |
| Aug 27 09:18:00 | 8m 00s | Hellish Copter | From what I played of the game it seems fun. The game seems to get very unstable very quickly, which resulted in it crashing twice during the second stage, once with an "out of memory" error which really shouldn't be a problem. <br/> <br/>I love the voice over and the humour, good job! |
| Aug 27 09:51:00 | 33m 00s | Test Subject 13B | Cool game! I got up to level 6-4 before I quit. <br/> <br/>It took me a few playthroughs to understand what was happening but here's my feedback: <br/> <br/>Some kind of animation or visual indicator showing what your attack hitbox is would be good. On my first couple of playthroughs I was unsure it was hitting until I learned what the sound to look for is. <br/> <br/>Spawning the player ontop of the zombies is one of the biggest problems, and caused most of my early deaths. Once I learned to clear the right side and stand to the right of the shop it was fine. <br/> <br/>The game definitely gets easier as you get more powerups, almost allowing me to walk into enemies purposely to mow them down. <br/> <br/>I really liked the concept, and I think with some more work you can make it something pretty entertaining. I managed to unlock all of the items and have a lot of excess gold afterwards. Great work! |
| Aug 27 10:05:00 | 14m 00s | 10 Second Escapes | Good game! Surprisingly large amount of content given the short amount of time you had. The pinging sound is pretty annoying, and I'm not really a fan of the rage-platformer genre (particularly messing up control order). Great first entry! |
| Aug 27 10:08:00 | 3m 00s | Off and On | Just played the windows version and I can confirm it works. <br/> <br/>The game was very simple, too simple for me. It's alright in a small burst but I really would want more content or mechanics added to it, but that's just me. |
| Aug 27 10:19:00 | 11m 00s | Muovt!!! | The jump button doesn't consistently work, which makes it really frustrating. An explanation of you needing to pickup the boxes would be good. The game seemed to crash and not reload several times which made it very frustrating. |
| Aug 27 10:29:00 | 10m 00s | Happy Edii | Overall nice and simple platformer. The time pausing mechanic was interesting but you could have focused on it more rather than some of the more generic platformer levels near the start. I liked the sound and humour of the game. The controls felt a little stiff, particularly around jumping in general. Overall good attempt! |
| Aug 27 10:43:00 | 14m 00s | Usain Bolt Simulator 2013 | I liked the game, I got up to the part that requires a gamepad and then lost because I didn't have mine plugged in. I liked the art and music mixture, worked well together and gave it a good humorous feel to it. Overall good job. |
| Aug 27 10:54:00 | 11m 00s | Whodunit | I really liked this game. It's incredibly difficult and took me a few goes to work out. The music and timing help make the game feel very frantic. Reminds me of "Where's an egg?" By homestarrunner. The art was really good, the interface is confusing, (eg. characters are described by name, but you can only see their images). It's workable. <br/> <br/>Overall very good work. |
| Aug 27 11:14:00 | 20m 00s | Notiempo | Interesting game. I like the controls and movement but it's hard to get a game going. |
| Aug 27 12:04:00 | 50m 00s | Houba | Nice and simple puzzle game. The player's hitbox is far different from what I expected. It seems procedurally generated, and was spitting out levels that seemed impossible. I got one level that only had 2 shards to pickup, making it literally impossible. <br/> <br/>I'm surprised you didn't make a web build considering you're using unity, it often helps to get more plays. |
| Aug 27 12:07:00 | 3m 00s | Astenroids | Overall solid game. Interesting concept (even though I've seen it done before in previous 48h comps). Really good first ludum dare attempt. |
| Aug 27 12:16:00 | 9m 00s | Canvas10 | Interesting concept. After the first 4 pictures the screen just goes black and I'm unable to get any further. Some more features like smoother brushes or a paint bucket would have added a lot more to it. |
| Aug 27 12:36:00 | 20m 00s | Insert Token(s) to Continue | I couldn't really get this to work. The gameplay is very confusing and it's unclear as to what I'm supposed to do after I run out of coins, as flipping the money doesn't seem to do anything. |
| Aug 27 12:40:00 | 4m 00s | Midlands Noire | Interesting idea, I was very confused throughout the game which I assume was the intention. I'm interested to see what you would have done if you were planning to add later on. |
| Aug 27 12:45:00 | 5m 00s | Viral Attack | Cool idea, but weighed down by clunky controls. I wouldn't recommend playing this in the web version because it's easy to click outside of the window. |
| Aug 27 12:50:00 | 5m 00s | Mayfly | I like the game. The controls are pretty unwieldy which I guess is the main point or challenge of the game. The level after you introduce the cupcakes is incredibly difficult due to how spread out the level is, and how hard it is to eat the cupcakes to regain time. <br/> <br/>I like the music and art style of it, they suit it really well. |
| Aug 27 13:37:00 | 47m 00s | Until Death! | Overall I really liked the game. The controls were fluid, the art looked pretty good, though it was very busy which made it hard to spot key things out at times. It would have been nice to be able to see the whole grid at once, which would have made the random aspect less punishing. <br/> <br/>The music got pretty repetitive after a while too, having it less busy or have more variation so it doesn't sound like the same 12 seconds endlessly would help. <br/> <br/>Overall though very good! |
| Aug 27 13:44:00 | 7m 00s | Baldaquin | I enjoyed this. It's a game that knows it isn't the best and embraces it. I really liked the humour and the simplicity of it. It took me way too long to figure out to shoot at your face rather than just at the impending apocalypse. <br/> <br/>Overall good first entry, the first entry is always the hardest! |
| Aug 27 13:48:00 | 4m 00s | The Ten Ten Seconders | Interesting game. I played on firefox and the audio is incredibly annoying (due to so many bullets being shot at once). I like the simplicity of it, but the outcomes feel very random depending on whether the AI decides to focus me. |
| Aug 31 07:06:00 | 89h 18m | Timestopper | I really don't understand how to play this. I'm not seeing any enemies, and the timer has gone below 0 several times. |
| Aug 31 07:34:00 | 28m 00s | SWEAT | Good use of the theme, but I felt there were a few things to improve on. <br/> <br/>With creating puzzle games like this, you want to design the levels in a way that leads the player into solving them by how they are structured. You want to show off interesting bits of emergent gameplay within the level, rather than making the player feel lost and like they just stumble upon the answer like how I felt. <br/> <br/>Sandy III for example, it feels like the guard patterns don't make sense, so the only way to solve it is by brute-forcing different paths until you get the way that works. <br/> <br/>You can very easily smooth out the difficulty curve by doing this which I felt would have helped a lot too. Removing mechanics helps improve clarity too, as the player has less 'wrong' choices available to them at times. <br/> <br/>Good attempt at the comp though, the code looks very well written too. |
| Sep 1 13:46:00 | 30h 12m | 10 seconds to Body Transfer | I beat the game without having to use the second dimension. The controls felt a bit stiff, and the key placement is a little awkward. It feels strange to not have flipped sprites when you move backwards. The art didn't feel cohesive too, things didn't have one unified style which helps a lot too. <br/> <br/>Solid first entry, your first jam is nearly always your hardest and you always learn a lot going through it. Keep up the great work! |
| Sep 1 13:54:00 | 8m 00s | Half the Time | Interesting idea. I think if you had made all attacks on enemies 1 shot kills and just simply spawned more enemies per day it would have improved the tension of the game. It isn't very clear that you need to hit enemies multiple times after the first couple of days. |
| Sep 1 14:04:00 | 10m 00s | ReTurtle | Great idea, execution felt a little awkward. Most of the rounds my clones just ended up dying in the first few seconds of the round. Art looks really good, controls felt good. Overall good job! |
| Sep 2 12:06:00 | 22h 02m | In ten seconds can you...? | Nice and simple idea. Having to repeat through all the previous stages when you fail makes the game much more frustrating than it should be. |
| Sep 2 12:09:00 | 3m 00s | Panda Starvation | Nice and simple game. Having a slight delay when you beat the level and playing the eat sound effect when you pick up the final fruit would help make the transition less confusing. |
| Sep 2 12:11:00 | 2m 00s | tricycles of death | The game seems pretty close to having something pretty interesting. It's a shame you ran out of time. Better luck next time! |
| Sep 2 12:18:00 | 7m 00s | Seconds | Solid effort. A controls scheme at the start would have helped initially. Some more variation in levels/level themes or mechanics would have helped keep it exciting for longer. |
| Sep 3 10:32:00 | 22h 14m | 10 seconds to die | You succeeded at making the most frustrating games I have played. Every element of the game feels like it is designed to make you frustrated. The controls are frustrating, with common fps drops that lower your character speed but keep the timer constant. Disguising bad girls as ninjas. Ninjas that randomly don't work for no given reason. Also elements that pop out of the ground with no given warning that kill you. <br/> <br/>The controls felt really stiff, the music got very repetitive quickly, and after I forced myself to play through the thing I was greeted with a blank white screen. <br/> <br/>In terms of theme, because of how you designed the mechanics it really doesn't feel like you're trying to die in the game, falling on spikes apparently isn't good enough for example, you still need to get to the end, after collecting enough coins like most platformers. |
| Sep 4 09:30:00 | 22h 58m | Stay Alive 10 Seconds | Nice game, a bit short for my liking but what you had works. It feels like you ran out of time. |
| Sep 4 13:49:00 | 4h 19m | Tachyon Rupture | Overall really good job. It took me a few attempts to understand how it works, but it's definitely a really use of the theme mixed with a roguelike formula. I think it would be really interesting to see what you can do to extend the theme given more time. |
| Sep 4 13:56:00 | 7m 00s | Breakfast of Champignons | Good game overall. I feel adding in another element of tension so that the player can't just cook the same combinations over and over would help encourage diversity too. Really good music and art. |