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Feedback comments for LD28
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| Timestamp | Since previous | Game | dkilford's comment |
|---|---|---|---|
| Dec 18 07:53:00 | Lift Up | Cool game! The pixel art looks nice, the game controls nicely, and I enjoyed the couple of minutes it took me to finish the game. The music gets a little repetitive, but it isn't too bad. Overall great job. | |
| Dec 18 08:14:00 | 21m 00s | S A T U | Overall strong effort. It took me a while to get used to the mechanics, and it was kind of annoying when I would accidentally throw the totem onto a wooden board, then would be forced to die. <br/> <br/>I thought while the graphics looked good and all fit, because every piece of the terrain was visually noisey I would often have trouble spotting the paths I would have to go through on first glance, minor complaint though. |
| Dec 18 08:22:00 | 8m 00s | Bannalsulkimbel's Journey | Good entry, nice and simple platformer. I initially didn't understand that damage persisted throughout the different levels, and didn't understand what E did, but after my first test playthrough the game made sense. |
| Dec 18 09:50:00 | 1h 28m | Powerless | Good work, I'll give some feedback on what it feels happened with the game. <br/> <br/>Keeping the world smaller would have given you more time to get the other important things done asap. I personally would have coloured the lights blue/white to keep within your grim colour pallete, them being green just looks a bit off. I would have also turned the unlit light colour to be much darker, and to counteract it I would have changed the unity web window to be black as well, so the contrast isn't so strong. <br/> <br/>Your game has the strongest mood/ambience I've felt in the games I've rated so far, and I genuinely felt tension/pressure as I was being chased by the AI. Awesome work with that. <br/> <br/>Great work getting the models/animations done in such a short space of time as well, it's not something many people could have done given the strong time constraints. |
| Dec 18 12:16:00 | 2h 26m | Walkways of Mind | You need more of an explanation about how to play the game because I was incredibly confused throughout the game, and felt I was only finding things by accident. <br/> <br/>If anyone gets stuck in the room with the gate, the button to unlock the gate can only be found by using the 'R' ability, my bar was filled if it makes a difference. |
| Dec 19 01:44:00 | 13h 28m | YoGo Burger | I really liked the game, the use of the theme is creative and it's different from other entrants. I didn't like how scaled the costs get later in the game, as I managed to lose over $1000 dollars with three people because I got unlucky, but overall good entry! |
| Dec 19 09:12:00 | 7h 28m | Trial | I really liked this game overall. It felt that perseverance is really the only way to play the game because if played properly you can play indefinitely (though with pressure from falling spaces) and get to the end. While I understand why you went with the random bomb mechanic, the way the other abilities were designed, made going other paths get punished greatly for trying something different. <br/> <br/>In terms of other feedback, showing the descriptions of each of the abilities when you first select them would really help picking up the game, as well as a strong explanation of how the red bar is relevant would be great. Overall great effort, I really enjoyed it. |
| Dec 19 10:36:00 | 1h 24m | Alone/Awake | Interesting entry, the games mood was definitely it's strongest point. The art while not technically spectacular fit the game and mood perfectly so I wouldn't worry about that. <br/> <br/>It's a shame you ran out of time, I would have definitely liked to have seen more branches. Overall a solid effort. |
| Dec 21 12:04:00 | 49h 28m | Fishbowl | Good first entry, your first is always the most difficult. In terms of feedback what you had was good, you just needed a more content. <br/> <br/>Being able to do more basically just comes with practice, but starting with a premade engine does definitely help a lot more. I hope you keep on practicing and entering! |