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Feedback comments for LD27
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| Timestamp | Since previous | Game | cardboard's comment |
|---|---|---|---|
| Aug 26 03:17:00 | MY ASS | Butt Victory! I think this is a great game. The controls felt a bit slippery since the player is moved along as the level scrolls, but must move against the level's pushing sometimes. I think the music fit perfectly, the poops in the background filled the space surrounding the player nicely, and the player taking a poo is hilarious. Great work! | |
| Aug 26 05:36:00 | 2h 19m | Diesel May Care: Quest For The Ten-Second Car | Bahahahaha! The graphics were bad in a traditional sense, although the style adds to the wonderful humor in the game (which I will get to later). Some of the text overlays (specifically the winning/losing screens) were overlayed on top of other text, making them difficult to read. I lost the game at first (because I was unsure calling Vin would mean my car gets tested once and for all) and having to watch the intro a second time wasn't as enjoyable. It wasn't annoying, as it was still plenty funny, but just something to consider. It didn't feel to me as though the spacebar didn't do anything. it took me awhile to figure out that I needed to assign the parts after I ripped them. I got a little confused as to why I wasn't getting the parts I ripped. (I wasn't paying attention to the main screen, just rushing to rip parts off of cars!) The interface seemed confusing at first, but it isn't too complicated and made sense after very little time (probably about ten seconds actually). I found the intro very funny. The sound effects were all spectacular. *cricks neck* Failing miserably and listening to a car speed up for over 40 seconds is oddly amusing. The texts telling me what the car owner's were doing were funny, and varied enough to not get too repetitive. Ripping parts off of owners' cars when they were returning could get suspenseful. When I beat the game (with a time of 5.91 seconds) I felt as though I accomplished something. Very nice game. |
| Aug 26 21:50:00 | 16h 14m | Micro Management Simulator 2013 | The clicking madness started to hurt after awhile, but I'm sure managing in real life hurts a lot more, which means this was a good simulator. The clicking gets painful after awhile, but the game was solid enough to get me to play it a bunch and try to better my score. The mood was pretty good, and I felt like a jerk for constantly working my workers, which was nice. I like the graphics as well: simple, but not too simple. The buildings in the back could use a bit more detail to fit in with the rest of the graphics, possibly. Also, nice use of the previous Ludum Dare's secret theme on the building on the left. <br/> <br/>HS: 145.9 seconds, 678 points |
| Aug 27 02:48:00 | 4h 58m | Popping Bubbles | Pretty nice, given how long it took you to make it. This would be better on a multitouch-capable device, but it was still enjoyable with a mouse. The graphics are sleek and the sound effects are perfect. My best score was 176 seconds and 42 points. |
| Aug 27 03:44:00 | 56m 00s | Thorvald | Beautiful! The graphics are very good and unique, the music fits the game and mood very well, and the game mechanic is still interesting by the time the game ends. The game is very polished and very enjoyable. :) |
| Aug 27 04:04:00 | 20m 00s | Ultimate Fighting Game vs. Monocule 1: Dare Edition!!!!!!11!!!!1111one!eOne!~ | Haha. Your games are always a breath of fresh ASCII-art air. :) The keyboard layout was a bit awkward, and I think having the keys laid out horizontally would have been easier to play with. Chuck Norris is pretty much impossible to beat, but I managed get 400 against the second dude. |
| Aug 27 04:29:00 | 25m 00s | YorkTime | I think you utilized the theme very well. The darkness and music (and creepy face) set the mood very nicely. I got stuck at the creepy face actually but might end up trying to beat it later. From a gameplay perspective, the mechanics were neat and unique. It took me a bit to figure everything out, but after I got it, it was very enjoyable. |
| Aug 27 04:46:00 | 17m 00s | Meowfinity and Beyond | I really like the graphics. I think holding down Z to repeatedly jump would have made the large groups of stairs less annoying. Other than that, and the lack of sound effects and music, the game feels pretty solid. The game is puzzling enough to be challenging without being annoying. Great job! |
| Aug 27 04:55:00 | 9m 00s | Worst Gnome at the Factory | I love your sound effects. The little dude is pretty funny. I like the gameplay, but it seems like it is impossible to last super long, since once I use of the Fix-It-All there's not really any way to lower my Frims, Pazzles, or Gonks. The gameplay was still fun though, and I enjoyed my time with your game :) |
| Aug 27 05:04:00 | 9m 00s | 10 Seconds to Lava | The mouse wasn't locked to the center of the screen (at least for me), and the sensitivity was crazy. I guess that could be on my end though since my default sensitivity is somewhat high. Very nice spin on the whole "floor is lava" thing. I enjoyed it, but would have enjoyed it more with sound and/or music :) |
| Aug 27 05:13:00 | 9m 00s | 10 Seconds of life | I got about 40 seconds! I like the concept and the game is fun. Sound of some kind would have been nice to help establish a mood. I think it is a bit too difficult to stay alive for long, but it's still an enjoyable game. :) |
| Aug 27 05:20:00 | 7m 00s | 10 Seconds to Save the World | I felt like I was speedrunning a game! My only gripes are the tinyness (which I am not docking score for) and the brevity of the game. A few more levels would have been very nice. :) I like the graphics and the gameplay was very solid. The increasing tempo of the music contributed greatly to the mood. Nice work! |
| Aug 27 05:31:00 | 11m 00s | Lawrence Dare Starring In- 10 Second Psychic | I couldn't figure it out how to guess correctly, so I just picked everybody until I got it. The graphics and animations are excellent and the voices are interesting and good. I also think the overall feel of the game was very nice. |
| Aug 27 05:46:00 | 15m 00s | Usain Bolt Simulator 2013 | I love it! It was just hard enough to keep me playing until I finally beat it. The graphics fit the game wonderfully. Also, the variety in the games is fantastic. Great work. |
| Aug 27 06:04:00 | 18m 00s | 10 Second Tai | Hahahahaha, that was awesome. Your game is unique and interesting. The mechanics vary from level to level which is nice. I love the game's graphical style and all of the game's humor, I just wish there was more to play :D |
| Aug 28 05:52:00 | 23h 48m | Keg Quest | I really enjoyed this game! Figuring out which key corresponds to which dwarf took some time (as in, my hand didn't do what my brain wanted it to at first), but after I got the hang of it it was fantastic. The colors don't blend together very well, but the dwarf pixel art is nice. The main mechanic is neat. The theme is incorporated in a fairly unique way. Having no pauses in the middle of a level made it intense because I would have very little time to think through each move. I would try to think through the level before I started, which helped a lot. The game is difficult enough to provide a challenge without getting me annoyed at the game. Great job! |
| Aug 28 06:06:00 | 14m 00s | 10sion | Very nice! I enjoyed the game. The game mechanics are very interesting. The graphics are pretty good (nice detailed background, cool particle effects). I will probably come back to this later when I have some more time and try to beat it. :) |
| Aug 28 06:16:00 | 10m 00s | Lava Race | Thanks for sharing this with me! First of all, the music is amazing. Yeah the collision is a bit wonky, but I think it added to the fun and challenge of the game. I had to figure out how the collision works and how to use it to my advantage in order to beat it. The game is a bit short, but it's the Ludum Dare, so that is usual. What is with the hearts though? The lava kills you in one hit, haha. The pixel graphics are charming, but I don't think the lava fits in very well with the other artwork. Overall, nice job! |
| Aug 28 06:23:00 | 7m 00s | SpaceSwitch | I think the mechanics of this are very interesting. The pixel art is nice. The audio is good, and the death sound effect is great. And I heard it a lot because I died a whole lot, but eventually I beat the game. :) |
| Aug 28 06:37:00 | 14m 00s | Nelson | The graphics are pretty awesome. All of the different time periods/locations were varied which kept the game interesting for awhile. The only thing I would have liked to see was some sort of change to the character/weapon/bullet as I leveled up. Otherwise everything is sort of the same the whole game. The music fit the game very well and was fun to listen to. Looking forward to the post-comp version! |
| Aug 28 06:46:00 | 9m 00s | Pizza Time | I like the world you've created so far. I can see myself enjoying this game when you finish it, not that I didn't enjoy the little exploration I got to do already. Movement forward and backward is a little awkward when trying to jump from platform to platform, since pressing forward for a second takes a full step rather than just inching the character forward. I hope you keep working on this! |
| Aug 28 07:01:00 | 15m 00s | MegaPunch | Cardboard: 10 <br/>BigBoss: 9 <br/> <br/>I think that says it all. <br/> <br/>But if it doesn't: The graphics are amazing and everything fits together; nothing looks out of place. The animations look exceptional. The music seems a bit odd for a game of this intense, action-packed pace, but it sounds awesome and still fits well with the game. The "hidden" area up top is nice, and I wish the area down below was left in the game. :) Breaking rocks that I throw into the air with an uppercut is great fun, throwing bombs into people's faces is fun, uppercutting rocks through the floor is fun, punching people through walls is great fun, evading multiple times and then landing a punch is fun, getting killed by the blocks when the level changes is fun, etc. I really hope you make a post-comp version with player names (or at least more colors, and only let one person pick each color) and maybe a bigger level or more levels. Thanks for making the game! |
| Aug 28 18:54:00 | 11h 53m | The Last Memory | This game's mood is very nice; the kids jumping around in the puddles with you is a nice touch. The game is pretty laggy on my laptop, but I'll try again on my desktop and see if I can beat the game. The music is nice, but maybe a touch too repetitive. Nice work with this; I enjoyed it. |
| Aug 29 01:14:00 | 6h 20m | Save the Stars! | Nice little game. I started to get really good and then the game crashed on me and reset my phone, haha. I'll play again later to see how well I can do. :) |
| Aug 29 01:40:00 | 26m 00s | You're a fly | I like how minimal this is while still being fun to play multiple times. The best I could do with a handful of plays was 15 generations in 31.714 seconds.. until I edited the source to make the enemy flies super slow. Nice job with this. |
| Aug 29 02:40:00 | 1h 00m | Lepton Epoch | I think the sound was a bit too loud and in your face, and it could have been a bit longer. The levels were pretty good; they got a bit more difficult as the game went on, but I would have liked to see it get a bit harder. The theme interpretation you had was really neat. I think the jumping was a bit too.. linear, if that makes any sense. I enjoyed your game and look forward to your future entries! |
| Aug 29 04:21:00 | 1h 41m | Get Out! | I really like the atmosphere you made with this game. The ghost was a lot scarier when my flashlight ran out than when I saw him in the doorways. The music fits the game very well. It was a bit short, but I enjoyed it while it lasted. :) |
| Sep 3 22:14:00 | 137h 53m | War Horse Of Impeccible Desert Taste And Cannons | I really enjoyed your game. The few things that I didn't like so much are that the squashing was very wonky (sometimes it would flatten the enemies and sometimes it wouldn't) and the background colors (the enemies shots were hard to see on some of the levels. The game stopped working for me after I re-entered the main stage from the blue stage. I think it put me outside the game's boundaries, because I had full hearts, but I couldn't see myself or shoot. The graphics are pretty good, and the smiling enemies are funny. The varied sound effects for each blast are a nice touch. Great work. :) |
| Sep 4 00:42:00 | 2h 28m | Puzzle Dash! | I played this on my phone and it's fun. I'll probably play it some more in the future when a time comes where I have to wait for something. My highest score was a little over 900. The autotracker music is nice. The graphics are very nice and look good whilst not distracting from the gameplay. The powerups make it possible to stray far from the original "spawn", which is very thoughtful. |
| Sep 4 00:54:00 | 12m 00s | Run You Fool, You're Gonna Miss Your Train! | The graphics and player animations are wonderful. The train sound effect is interesting. I wish there were more levels to play, as it was quite entertaining to play and watch. |
| Sep 4 01:06:00 | 12m 00s | Love Your Pets | I love the graphics. Audio would have helped the atmosphere of the game immensely. The world spinning around the player and the game mechanics are neat. Pretty short, but fun nevertheless! |
| Sep 16 07:23:00 | 294h 17m | Richard Was Afraid Of The Dark | I really like the game's atmosphere. The controls felt a bit laggy at times, but not too laggy to where I couldn't finish the game. The story was very cute, and how the text was displayed was unique. The music fits the mood well, and the jumping sound effect fits the music well. Great work! :) |
| Sep 16 07:54:00 | 31m 00s | 00000010 | I really enjoyed your game! I didn't find the walljumping to be annoying at all (for the comp version). The graphics and glitch effects are cool, and I especially like the player's constant smile. The cutscenes are nice, and are a great reward for beating the game. The music and sound effects are nice. I like how you interpreted the theme! Having to wait ten seconds for the platforms to change would have been painful. The game feels polished, and there isn't really anything I can think of that I feel would have made the game better, apart from maybe more levels. :) |
| Sep 16 22:35:00 | 14h 41m | Run with the Revolution | The concept is cool. It was tough to play on a laptop, but I still enjoyed it. The game is pleasant and the music is nice. |