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ZeroDivide

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TimestampSince previousGameZeroDivide's comment
Apr 29 12:23:00 Tiny Ninja 26 The controls behaved weird for me. I use a QWERTZ (European) keyboard, and to me, the alternate left was Q, not A. Also, there seems to be a slight bug that makes the motion-trail shadow images erroneously appear at the center of the screen at times.
Apr 29 12:36:00 13m 00s Tale of MiniMale How does he take all those potatoes home without making them explode? Did the curse have a secret clause about potatoes? :)
Apr 29 12:44:00 8m 00s IN MALI SOMMI The spiral level is way too hard to get right. Maybe if the mirror turned in increments, not freely?
Apr 29 13:08:00 24m 00s Serendipity I'm... not quite sure what I'm doing.
Apr 29 13:23:00 15m 00s SUMOMIMAL Interesting concept, and the music is nice. The controls, however, are confusing: the rotation directions seem to be reversed (pressing A rotates the cube clockwise, and D counter-clockwise), and there's no indication of which was it's facing.
Apr 29 13:28:00 5m 00s One Crate Sokoban In The Dark Did I do something wrong, or is there no actual win condition?
Apr 29 13:32:00 4m 00s Pete Hated Circles An interesting take on good ol' Xonix. A slight issue that isn't mentioned above is that the sides of the game area are cut off by the frame, so the circles sometimes go out of sight.
Apr 29 13:45:00 13m 00s MUBIC It's a really interesting concept, but in practice, it's terribly hard. I think making the cube semi-transparent would help a lot.
Apr 29 14:05:00 20m 00s Disposable Rockets I like the simple graphics, and having the screen darken as the game progresses is a really nice touch.
Apr 29 16:49:00 2h 44m 'moeba The controls make sense at first, but once you lose a chunk or two, it starts to make no sense. It seems it still depends on the "missing" chunks' weight.
Apr 30 11:25:00 18h 36m Buggers! There seems to be an issue: to me, every sprite just displays as a magenta square, which makes it impossible to tell different kinds of bugs apart, among other things.
Apr 30 11:34:00 9m 00s OptiWars The concept is good, but diminished by the lack of balance: I've beaten the game with a single rocket tank (or whatever it actually is).
Apr 30 11:48:00 14m 00s Steam-Cube An enjoyable platformer, however, I'm going to be a little harsh here: the level "Impossible!?" is a design nightmare. There are several reasons for that: <br/> - the spikes (or their hitboxes) are too large; it's way too easy to slide onto one while simply trying to move to the edge of a platform <br/> - since bullets aren't erased when losing a life, and the spawn point is in one turret's line of fire, dying sometimes spawns you right on top of a bullet, meaning one or more insta-deaths <br/> - and finally, the player's momentum isn't nullified when respawning, either. That, combined with a spike right above the spawn point, meant 4-5 extra deaths each time I died while jumping.
Apr 30 12:28:00 40m 00s Newborn HALP! As many other people, I'm stuck. I found the hammer and the object from the lower room of the tower (I don't know what that was supposed to be), but what then? <br/> <br/>That little detail aside, this game has an excellent(ly unsettling) atmosphere, to the point that my palms began to sweat. Awesome job.
Apr 30 18:03:00 5h 35m Infinitesimal For some reason, the music was really distorted for me, so I can't rate it. Otherwise, it's a fun maze game; I especially liked the illumination effect.