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Feedback comments for LD26
ZeroDivide's games and stats for all events →
| Timestamp | Since previous | Game | ZeroDivide's comment |
|---|---|---|---|
| Apr 29 12:23:00 | Tiny Ninja 26 | The controls behaved weird for me. I use a QWERTZ (European) keyboard, and to me, the alternate left was Q, not A. Also, there seems to be a slight bug that makes the motion-trail shadow images erroneously appear at the center of the screen at times. | |
| Apr 29 12:36:00 | 13m 00s | Tale of MiniMale | How does he take all those potatoes home without making them explode? Did the curse have a secret clause about potatoes? :) |
| Apr 29 12:44:00 | 8m 00s | IN MALI SOMMI | The spiral level is way too hard to get right. Maybe if the mirror turned in increments, not freely? |
| Apr 29 13:08:00 | 24m 00s | Serendipity | I'm... not quite sure what I'm doing. |
| Apr 29 13:23:00 | 15m 00s | SUMOMIMAL | Interesting concept, and the music is nice. The controls, however, are confusing: the rotation directions seem to be reversed (pressing A rotates the cube clockwise, and D counter-clockwise), and there's no indication of which was it's facing. |
| Apr 29 13:28:00 | 5m 00s | One Crate Sokoban In The Dark | Did I do something wrong, or is there no actual win condition? |
| Apr 29 13:32:00 | 4m 00s | Pete Hated Circles | An interesting take on good ol' Xonix. A slight issue that isn't mentioned above is that the sides of the game area are cut off by the frame, so the circles sometimes go out of sight. |
| Apr 29 13:45:00 | 13m 00s | MUBIC | It's a really interesting concept, but in practice, it's terribly hard. I think making the cube semi-transparent would help a lot. |
| Apr 29 14:05:00 | 20m 00s | Disposable Rockets | I like the simple graphics, and having the screen darken as the game progresses is a really nice touch. |
| Apr 29 16:49:00 | 2h 44m | 'moeba | The controls make sense at first, but once you lose a chunk or two, it starts to make no sense. It seems it still depends on the "missing" chunks' weight. |
| Apr 30 11:25:00 | 18h 36m | Buggers! | There seems to be an issue: to me, every sprite just displays as a magenta square, which makes it impossible to tell different kinds of bugs apart, among other things. |
| Apr 30 11:34:00 | 9m 00s | OptiWars | The concept is good, but diminished by the lack of balance: I've beaten the game with a single rocket tank (or whatever it actually is). |
| Apr 30 11:48:00 | 14m 00s | Steam-Cube | An enjoyable platformer, however, I'm going to be a little harsh here: the level "Impossible!?" is a design nightmare. There are several reasons for that: <br/> - the spikes (or their hitboxes) are too large; it's way too easy to slide onto one while simply trying to move to the edge of a platform <br/> - since bullets aren't erased when losing a life, and the spawn point is in one turret's line of fire, dying sometimes spawns you right on top of a bullet, meaning one or more insta-deaths <br/> - and finally, the player's momentum isn't nullified when respawning, either. That, combined with a spike right above the spawn point, meant 4-5 extra deaths each time I died while jumping. |
| Apr 30 12:28:00 | 40m 00s | Newborn | HALP! As many other people, I'm stuck. I found the hammer and the object from the lower room of the tower (I don't know what that was supposed to be), but what then? <br/> <br/>That little detail aside, this game has an excellent(ly unsettling) atmosphere, to the point that my palms began to sweat. Awesome job. |
| Apr 30 18:03:00 | 5h 35m | Infinitesimal | For some reason, the music was really distorted for me, so I can't rate it. Otherwise, it's a fun maze game; I especially liked the illumination effect. |