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wrongcoder

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TimestampSince previousGamewrongcoder's comment
Apr 29 04:56:00 Spheres Installed, then nothing happens when I launch the EXE. Win8 64-bit in VirtualBox.
Apr 29 05:37:00 41m 00s Tri-Forever Neat game. The circle's hitbox seems too big. Thrusting with more power than the keyboard can generate seems unfair.
Apr 29 05:53:00 16m 00s PolyShot The Linux download is a zip file containing lua scripts... not sure what I'm supposed to do with this
Apr 29 06:20:00 27m 00s LDRU Interesting. It reminds me a bit of Antichamber with its whacky randomness; however, I didn't like Antichamber. It would have been neat if it was possible to learn the "bizarre physics" of each level by some sort of system rather than guessing and testing every possibility.
Apr 29 06:31:00 11m 00s Ellipse Madness Wow. This is really cool. I did get motion sick after a short time, though.
Apr 29 06:50:00 19m 00s We Dreamers Neat. Quite unique. Technologically a marvel for the available time. To be honest, though, I don't get the purpose of it.
Apr 29 08:08:00 1h 18m What the fish !! Sorry, I don't get it.
Apr 30 03:11:00 19h 03m Hit The Button Same as john_conder9.
Apr 30 03:20:00 9m 00s Poor Man's Tower Defense Looks like this is linked to the debug version, MSVCP100D.dll
Apr 30 03:56:00 36m 00s Somniphobia Beautiful art and music. Unfortunately, I didn't see any game here. Maybe I missed it while also missing the story.
Apr 30 04:05:00 9m 00s Factorism Crashes on start. Linux 64-bit Oracle JDK 7u21 <br/> <br/>Exception in thread "main" java.lang.RuntimeException: Resource not found: /res/sprites/ProcessorForeground_4x4.png <br/> at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoader.java:69) <br/> at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:273) <br/> at org.newdawn.slick.Image.&lt;init&gt;(Image.java:270) <br/> at org.newdawn.slick.Image.&lt;init&gt;(Image.java:244) <br/> at org.newdawn.slick.Image.&lt;init&gt;(Image.java:232) <br/> at org.newdawn.slick.Image.&lt;init&gt;(Image.java:198) <br/> at ld26_kiasaki_dagothig.helpers.BlockImage.getImage(BlockImage.java:18) <br/> at ld26_kiasaki_dagothig.entity.ProcessorImpl.&lt;init&gt;(ProcessorImpl.java:20)
May 4 05:54:00 97h 49m Minimal Blocks! This is quite refreshing-- it's simple, well-executed, and surprisingly fun!
May 4 06:21:00 27m 00s Way Home Well done! It's not clear to me what the win condition is (it seems I just park harvesters on resources and nuke humans once in a while?) but it looks good and it feels smooth. An excellent first time entry.
May 4 06:44:00 23m 00s Perfection Achieved Very interesting idea. Unfortunately, I couldn't make it past the first painting, and at a certain point it started to feel like a hunt the pixel game. Spot on for theme, great music.
May 6 03:53:00 45h 09m S.A.M Sadly, I get a big white window when I try to run this in Win8 64-bit on VirtualBox. Looked great in the compilation video part 2 though!
May 6 03:59:00 6m 00s Lethal Blow This reminds me that I should play more Castle Crashers.
May 17 04:13:00 264h 14m Dot Fly Bang Nice entry! Quite enjoyable. I found it a bit annoying that it was hard to tell where my ship is, in the towards-screen axis, but maybe that's just part of the game.
May 21 00:49:00 92h 36m <Insert Title Here> Very nice. Unless it was intentional, it would be nice if the game made sure there was enough contrast between the background colour and the squares. Sometimes it was quite hard to see what's going on.