Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → TriBeard
Feedback comments for LD26
TriBeard's games and stats for all events →
| Timestamp | Since previous | Game | TriBeard's comment |
|---|---|---|---|
| Apr 29 23:06:00 | Just Because | I like the look. I feel you have a few too many mechanics going on at once here - dropping one or two and laser focusing on the others would have made a better game IMO. I had fun though! | |
| Apr 30 18:25:00 | 19h 19m | Dark Wayne | The layout switching mechanic certainly has potential. I echo the sentiments that a timer / par time would help. Crying out for some ambient music, but I'm sure you know that! |
| Apr 30 18:36:00 | 11m 00s | S.A.M | I see what you were aiming for, but I think you've just got too many mechanics going on at once here. I think the time would've been better spent making one or two of them feel a bit nicer. Still fun though :) |
| Apr 30 19:17:00 | 41m 00s | Paranoia Painter | I liked the colour change towards white as you killed enemies, and the mechanic of the dead paint splashes slowing you down was a potentially interesting mechanic. The game over screen was a nice touch too! I don't think the art or music is particularly strongly tied to the theme however. In particular, I feel the 'bullets' should've been more shaped, and moved faster. |
| Apr 30 19:21:00 | 4m 00s | Minimal Ammo | Interesting idea, but it didn't feel very balanced to me. I think it would've helped to have a specific 'low on ammo' click noise to remind you that you're running. Got potential though! |
| Apr 30 19:25:00 | 4m 00s | Poor Man's Tower Defense | This would've been a lot more user friendly if the mirror had it's pivot point in the middle. |
| Apr 30 19:44:00 | 19m 00s | Ginnungagap | Cool visuals and concept. I'll be honest, I had no idea what I was doing or what the icons represented! |
| Apr 30 19:52:00 | 8m 00s | Cube Run | Personally I would've dropped the shooting and given some more love to the jump mechanic. Jumping off the top of screen is abusable - you can jump over lasers etc. Some indicator to where you were going to land after jumping off the screen could've been useful. I had fun trying to master the jump though! |
| Apr 30 20:23:00 | 31m 00s | SPACEd out | This is really cool! Controls could use some refinement - I like the way the gray background squares could be used to lineup the approach. |
| May 1 18:23:00 | 22h 00m | Angry Reviewer | Nice idea, sadly pretty much every word I could think of wasn't in your list! |
| May 1 18:27:00 | 4m 00s | Desaturation | I just see a grey screen with my mouse input locked? |
| May 1 18:38:00 | 11m 00s | Road Rage | This idea has great potential. I personally think you should drop the repair mechanic and really focus on the stopping traffic/changing traffic light patterns. I think you could've lost the majority of the HUD at the bottom as well - would've helped the minimal aspect to. Good job! |
| May 1 18:48:00 | 10m 00s | Abduction - finally... | I like the risk/reward mechanic of your laser using up energy. Could've done with a bit better balancing imo, but still fun! |
| May 1 18:54:00 | 6m 00s | Digital H | Looked and sounded great, but provided me with 0 feedback as to if I was getting anywhere. I don't want to be hand held, but I feel it needed to give me a little more reinforcement when I was getting somewhere. |
| May 1 23:02:00 | 4h 08m | Drug Hunt | Hahah, this was great! I didn't get it at first, but after a few failed attempts I picked up. Audio and visuals were both perfect. |
| May 1 23:05:00 | 3m 00s | Conveyor | Cool game, liked the mechanic. I'm not even sure you needed to limit boost. |