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TriBeard

Feedback comments for LD26

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TimestampSince previousGameTriBeard's comment
Apr 29 23:06:00 Just Because I like the look. I feel you have a few too many mechanics going on at once here - dropping one or two and laser focusing on the others would have made a better game IMO. I had fun though!
Apr 30 18:25:00 19h 19m Dark Wayne The layout switching mechanic certainly has potential. I echo the sentiments that a timer / par time would help. Crying out for some ambient music, but I'm sure you know that!
Apr 30 18:36:00 11m 00s S.A.M I see what you were aiming for, but I think you've just got too many mechanics going on at once here. I think the time would've been better spent making one or two of them feel a bit nicer. Still fun though :)
Apr 30 19:17:00 41m 00s Paranoia Painter I liked the colour change towards white as you killed enemies, and the mechanic of the dead paint splashes slowing you down was a potentially interesting mechanic. The game over screen was a nice touch too! I don't think the art or music is particularly strongly tied to the theme however. In particular, I feel the 'bullets' should've been more shaped, and moved faster.
Apr 30 19:21:00 4m 00s Minimal Ammo Interesting idea, but it didn't feel very balanced to me. I think it would've helped to have a specific 'low on ammo' click noise to remind you that you're running. Got potential though!
Apr 30 19:25:00 4m 00s Poor Man's Tower Defense This would've been a lot more user friendly if the mirror had it's pivot point in the middle.
Apr 30 19:44:00 19m 00s Ginnungagap Cool visuals and concept. I'll be honest, I had no idea what I was doing or what the icons represented!
Apr 30 19:52:00 8m 00s Cube Run Personally I would've dropped the shooting and given some more love to the jump mechanic. Jumping off the top of screen is abusable - you can jump over lasers etc. Some indicator to where you were going to land after jumping off the screen could've been useful. I had fun trying to master the jump though!
Apr 30 20:23:00 31m 00s SPACEd out This is really cool! Controls could use some refinement - I like the way the gray background squares could be used to lineup the approach.
May 1 18:23:00 22h 00m Angry Reviewer Nice idea, sadly pretty much every word I could think of wasn't in your list!
May 1 18:27:00 4m 00s Desaturation I just see a grey screen with my mouse input locked?
May 1 18:38:00 11m 00s Road Rage This idea has great potential. I personally think you should drop the repair mechanic and really focus on the stopping traffic/changing traffic light patterns. I think you could've lost the majority of the HUD at the bottom as well - would've helped the minimal aspect to. Good job!
May 1 18:48:00 10m 00s Abduction - finally... I like the risk/reward mechanic of your laser using up energy. Could've done with a bit better balancing imo, but still fun!
May 1 18:54:00 6m 00s Digital H Looked and sounded great, but provided me with 0 feedback as to if I was getting anywhere. I don't want to be hand held, but I feel it needed to give me a little more reinforcement when I was getting somewhere.
May 1 23:02:00 4h 08m Drug Hunt Hahah, this was great! I didn't get it at first, but after a few failed attempts I picked up. Audio and visuals were both perfect.
May 1 23:05:00 3m 00s Conveyor Cool game, liked the mechanic. I'm not even sure you needed to limit boost.