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Feedback comments for LD26
TheMightyComp's games and stats for all events →
| Timestamp | Since previous | Game | TheMightyComp's comment |
|---|---|---|---|
| Apr 28 21:56:00 | Communist Adventure | Ending made me laugh - good job. | |
| Apr 28 21:59:00 | 3m 00s | At Least I'm Alive | I like the music and graphics - parallax was a nice touch! |
| Apr 28 22:03:00 | 4m 00s | mal | Overall very good - I love the effect when you are near the red guy. The only suggestions/comments that I have are that <br/> <br/>1)You can jump over walls on the first level (not a huge deal) <br/>2)The Black/White can be quite disorienting if you lose track of which way is up. |
| Apr 29 12:09:00 | 14h 06m | CIRCLE SQUARE TRIANGLE | I really liked this one - very smooth, good minimalistic concept, and very addictive. Great job! |
| Apr 29 12:12:00 | 3m 00s | COLORFORM | Great job - the learning curve is pretty high, put once you get the hang of it, it's a really fun game. Will definitely be coming back to play this in the future. |
| Apr 29 21:56:00 | 9h 44m | Octopia | Interesting concept - loved the visuals. The one downside is the lack of music. |
| Apr 29 22:03:00 | 7m 00s | Departing of the Sensory | I like the concept and the music. I thought the constantly moving art was a little bit hard on the eyes, but overall very good job! |
| Apr 29 22:05:00 | 2m 00s | Nothing is Impossible | I'd love to give this a try, but the Mac version just closes on launch. |
| Apr 29 22:15:00 | 10m 00s | ReTri | Quite a good and solid game. The one thing to note is that the game doesn't prevent you from going offscreen in any direction, allowing you to circumvent quite a few levels. |
| Apr 29 22:30:00 | 15m 00s | Swimming Fool | link doesn't work for me? |
| Apr 29 22:40:00 | 10m 00s | Shoot (AAA_FPS_GOTY) | I gave this one a near-perfect score, and with good reason. It's super ambitious, executed perfectly, in tune with the theme, and (most importantly) incredibly fun. Easily the best LD game that I have reviewed so far! |
| Apr 29 22:44:00 | 4m 00s | Onslaught In Space | Well executed for the direction you chose to go - it's good, but not great. My one big gripe was the sound - I muted the game after 10~ seconds because I couldn't stand that sound effect over and over. |
| Apr 29 22:47:00 | 3m 00s | Words | Nice graphics/concept - very unique, and raises some interesting questions. Good job! |
| Apr 29 22:53:00 | 6m 00s | Rogue Pirates | I was very impressed with the graphics (especially the water - nice job on that), but I don't really see how this fits the theme of minimalism. Also, the physics can be a bit wonky - almost 1/2 of the ports I visited, my ship went flying across the screen for a couple seconds before settling down. It would also be nice to have an explanation of some of the random pickups around the map. |
| Apr 29 23:11:00 | 18m 00s | Platonic Dot Solid | I love the sound effects and art style, but I found the perspective very disorienting. I also died many times due (what I felt was) the overly sensitive controls. Overall, great visuals/audio and core concept, the execution could just use some work. |
| Apr 29 23:15:00 | 4m 00s | Minimal Gravity | i found this one very enjoyable - great job with the gravity physics (especially the interaction of gravity fields between multiple planets), and groovy music. Overall, very polished and well executed. Good job my friend. |
| Apr 29 23:20:00 | 5m 00s | Ninja Instinct | Nice graphics, good minimalistic concept, and the game has a nice difficulty curve - not due to control issues, but level design (which is a good thing). Overall, very good job. |
| Apr 29 23:23:00 | 3m 00s | MiniCave | I like the concept, and the graphics are crisp and well done (as well as the physics - platformer style, but not too floaty). My only complaint is that it does get boring after a short time. |
| Apr 29 23:31:00 | 8m 00s | Single-button Survivor | Nice - a seemingly complex mechanic that is actually quite easy to master and pull of fancy tricks with. Minimalistic in every sense of the word. It was also a nice touch that shooting a zombie in a group causes the other ones to exploded. Great job! |
| Apr 30 21:39:00 | 22h 08m | Bladeless | I love the concept and the art style - overall, very well executed. My one complaint was that no matter what I did, I could never execute a high block. Despite mashing 'R' like a fiend, nothing happened (possibly due to the fact that I'm on Mac?) It was frustrating to be continually disemboweled because of this, but other than that, great game. |