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Feedback comments for LD26
shohs's games and stats for all events →
| Timestamp | Since previous | Game | shohs's comment |
|---|---|---|---|
| Apr 29 18:50:00 | PATCh | Well executed, although as others have said some ingame instructions may have been helpful. | |
| Apr 29 18:57:00 | 7m 00s | Heart Defence | Good game! Pros: Well executed, and the artwork is very good. <br/>Cons: I did notice a bug that if you pressed the buy tower button more than once without placing the tower, it still detracted from your points. I also didn't care for the heartbeat sound effect |
| Apr 29 19:17:00 | 20m 00s | Maximalism | Pretty challenging, but definitely a fun game. I enjoyed the evolution into maximalism. I agree with a previous comment on the difficulty curve: it took me a lot longer to beat level 2 than level 3. |
| Apr 29 19:28:00 | 11m 00s | Minimal RPG | Interesting take on the RPG genre. I liked the minimalist graphics style, and the monsters floating around the playing field was pretty unique. <br/>I have a few suggestions: it could have used an in-game introduction of some sort for the first battle to get used to the mechanics. Also, the screen was too big vertically, so I had to zoom out to see it all. |
| Apr 29 19:34:00 | 6m 00s | Coin Collector | Pretty good game! It was pretty difficult, but manageable. I enjoyed the soundtrack and thought it was pretty suitable. I felt the controls were a little sluggish, but it didn't compromise playability. |
| Apr 29 22:15:00 | 2h 41m | Colourless: The Deeds Of Evil Mr. Mono! | I wasn't able to play it because of the low frame rate on my computer. Sorry. |
| Apr 29 22:21:00 | 6m 00s | Multiplied Screens | Pretty cool game, and the visuals are pretty clean. I did experience a random collision once, but it seemed like a one-time thing. Pretty difficult, but good. |
| Apr 29 22:39:00 | 18m 00s | Labyrinthine Tower of Misery and Flashing Colors | I enjoyed the game. I liked the long title for some odd reason, and the concept was executed very well. The two things I didn't like were getting stuck in a wall and the music. Otherwise good job. |
| Apr 29 22:49:00 | 10m 00s | winBtn | Well, it's definitely minimal, but it's not much of a game. It also seems like it was giving me mixed messages, my favorite being "You suck!" adjacent to "You're awesome" |
| Apr 29 22:59:00 | 10m 00s | Darkness | Interesting concept, but the execution could have been better. The movement was jittery, and the collision detection was a bit off (although when it did happen, I liked how it was kind of bouncy). Some sound also would have made it more interesting, as others have said. It definitely has potential, though. <br/> <br/>On a side note, it looked like your source code, and it looks like this should be platform independent, though I could be wrong. |
| Apr 29 23:12:00 | 13m 00s | Midimilism | Although it's not really a game, I thought that it was very enjoyable. The visuals were nice, and the audio definitely worked out well. Very relaxing, too. |
| Apr 29 23:29:00 | 17m 00s | # | This is really great! I really liked how the sound was part of the gameplay, and the visuals fit very well. Good job! |
| Apr 29 23:44:00 | 15m 00s | The Call | Pretty interesting story. Great job on the mood, and the audio was fitting without being distracting. |
| Apr 30 00:07:00 | 23m 00s | Pix | Pretty nice game. The only thing that annoyed me about it was the sound, but beside that pretty good game. I beat all 30 level, though some of them took me a lot of tries. |
| Apr 30 00:19:00 | 12m 00s | Hexzilla | Very nice game, it seems very well thought out. The only problem I had with it is that everything seems too cheap - the fact that every upgrade costs $1 made me always have a ton of money, which in turn made it pretty useless to build extra farms. |
| Apr 30 00:59:00 | 40m 00s | CubeMaster | Good game, although it could have used some sound. At first I thought, "Hmm, this is really easy," and then it got crazy. I liked that the blocks emitted light too, it added a nice graphical touch. |
| Apr 30 01:06:00 | 7m 00s | Dragon Drop | That was pretty clever with the interface. |
| Apr 30 01:17:00 | 11m 00s | Fog | I really enjoyed the art direction that you took with this game. I also thought that the fog and then the reveal worked out very nicely. The music was fitting, too |
| Apr 30 01:24:00 | 7m 00s | Zombie Blocks Attack | Cool little game, but I thought it could be a little bit harder. I felt there was no challenge in the first two waves, and the main difficulty of the third was that I ran out of ammo. Otherwise, well done! |
| May 1 05:16:00 | 27h 52m | Twitch 21 | This is actually pretty fun! The only problem I see is that it is sometimes impossible to get to 21 (I got all 1's and 2's once). Other than that, good job. |
| May 1 05:25:00 | 9m 00s | Only One Shot | The bullet splitting was pretty cool. I did run into a problem where it wouldn't let me retry a level after I lost a couple of times (the 'r' key didn't respond at all). |
| May 1 07:03:00 | 1h 38m | Blurr | I really love the atmosphere, and the music really contributed to that. It's a bit short, but I guess that suits the trial and error style gameplay. |
| May 1 20:46:00 | 13h 43m | Colosseum | Pretty cool game! I liked the randomization, it kept things different (and difficult). It would have been cool if there were more weapons and a sound when you got hit, but besides that, good job. |
| May 2 03:13:00 | 6h 27m | Ming Imah Lism the Wizard ! | Pretty good game, I enjoyed the audio and the graphics. As others have said, horizontal aiming is pretty hard. Also, the transition to the boss fight is kind of abrupt. Otherwise, I had fun with this. |
| May 5 22:14:00 | 91h 01m | Scout Droid Bravo 325 Jr | Cool game. The dialog was really well done, and it was my favorite part of the game. The levels weren't too difficult, although 22 was pretty hard. Overall nice job! |
| May 7 05:08:00 | 30h 54m | 360 | Pretty good game, especially since it was made in 12 hours. Good job! |