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scriptorum

Feedback comments for LD26

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TimestampSince previousGamescriptorum's comment
Apr 29 03:45:00 Flowf Against the Potatoes I'd like it if you could move diagonally by pressing two keys (up and left, for instance). It takes a little too long to get challenging. The opening music is great. +1 for the potatoes, even though they look like tomatoes.
Apr 29 03:50:00 5m 00s The Only String Rock on! Wooo!
Apr 29 04:12:00 22m 00s BasedBall gg 2u2
Apr 29 05:02:00 50m 00s Wandering Darkness Nicely done. 12:15.
Apr 29 05:23:00 21m 00s Doad I like that you made a game out of trying to unlock menu system secrets, but I wish there was more to it. Also, I set my fly controls to fart and it didn't work.
Apr 29 05:42:00 19m 00s hru Nicely done.
Apr 29 14:46:00 9h 04m Laser Drift This was fun. This is more like piloting a boat, or drifting on ice. I would like tighter steering controls - it's very difficult to drive in a straight line because that requires such a minute key press.
Apr 29 15:31:00 45m 00s Mondrian Click Thanks for the clarification regarding the ripples. I thought the input was just wonky. If you added a sound effect for a failed click due to a ripple that would help clue folks in.
Apr 29 19:38:00 4h 07m Shoodir This goes from very simple for a minute to OMG BLOW THE FAILSAFE!! in a few seconds. For greater difficulty, I'd suggest taking a life for accidentally shooting the box, and a firing delay or recharge cap. Also later enemies should take a less predictable path to the box. Maybe give each type of monster a different type of attack vector.
Apr 29 20:16:00 38m 00s Gut Buster Zombie Dash That is a log freakin way to the chopper! The wall collisions were initially frustrating but later I just adapted to them - walls are sticky, so back up and go around. I like the army of zeds marching in the back. I can see this being more fun with an action key and greater item variety. I didn't quite get the meaning of the ... weight meter? It varied a lot.
Apr 29 20:25:00 9m 00s Save the Potato, Save the world. I love the robot animation! Nice work.
Apr 30 15:40:00 19h 15m ClickStory The interface needs some work. It's difficult to tell that at certain spots you can type in input and where/how you should enter it. I got to the mysterious boss, tried typing "He calms the boss" since I had the calming wand, and it said "suddenly, nothing happened." After this I couldn't do any more data entry or get responses from clicking on anything. (On Chrome.)
Apr 30 19:20:00 3h 40m Game Formerly Known as BlockBuilder Good game. A bit too hard at medium. I can think of two improvements I'd like. When holding a block, add an indication to the face of the block I'm pointing to, so I know I'm in alignment and can release it there. Early on, I thought I was suppose to match the side of the carried box (rather than the pointer) to the side of fixed box. Also, I'd replace RMB free camera movement with fixed - just flip me to the other angle when I tap RMB. It's frustrating to lose because you can't get to the other side quick enough.
Apr 30 20:30:00 1h 10m Timining 1D "Again?" asked the game as it laid the crown of nerdiness upon my head. That was fun. After you craft the best items it gets a little grindy as you go on a long walk hunting for gold, but you knew I'd keep going, didn't you.
Apr 30 20:50:00 20m 00s SDFJKL Really fun and challenging. It really tummy-patting/belly-rubbing skills to control both hooks simultaneously. Nicely done.
May 8 18:56:00 190h 06m MEGAMINIMAL Charming. First level is too easy if you just keep moving in a single direction. Gets tricky quick. Nicely done.
May 8 19:24:00 28m 00s Spike Line Was the noise supposed to be music, or variation on a heart monitor? I'd have preferred you stuck with the traditional beep, but hooked it in when you jump. The jumping feels a little sluggish and sometimes you can get in a jump loop - jumping continuously without break - which feels unfair when it ends in death. I thought the motif was morbid but decent. What if you added three lives, and every death ends with a flatline and Dr. Yorwba yelling, "CLEAR!"
May 8 19:31:00 7m 00s Long live the King Nice one, Lythom. I like the lighting effects, and how you worked that into the gameplay.
May 8 19:49:00 18m 00s Escape the Minimalism Dammit. I couldn't escape the minimalism!
May 8 20:03:00 14m 00s True treasure of Kartoffelschloss But I need my hatred! It makes me stronger!
May 8 20:29:00 26m 00s Mind the Gap Would really love a pause button, even if it were a timed pause, just to re-layout everything. Or give us a way to plan the new tracks while the old ones are running, then switch to the new tracks. Any it's a nice pick up and deliver game.