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Feedback comments for LD26
Richard Matey's games and stats for all events →
| Timestamp | Since previous | Game | Richard Matey's comment |
|---|---|---|---|
| Apr 29 13:58:00 | CubeMaster | Great idea, love the effects and really enjoyed the shockwaves. | |
| Apr 29 14:05:00 | 7m 00s | Disposable Rockets | Great job finishing this, love the hard edge art style, great look. It would be fun to have some interesting challenges in the game, like gravity pull on the rocks. Maybe you can use a gravity pull to break through another planets pull! |
| Apr 29 14:26:00 | 21m 00s | MinimalisMan | I really like the humor and the background art style. Hard to find the time to get through the whole prototype while I am bouncing back forth between checking out all the games. |
| Apr 29 22:44:00 | 8h 18m | Atom That Matters | Can you put this on Dropbox or a more reliable download host? Would love to try your game but when site has 5 links on a page of download now, can be confusing. |
| Apr 29 22:50:00 | 6m 00s | Mini Pirates! | Haha Nice game, my entry is very similar in idea / rules http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=16170 |
| Apr 29 22:57:00 | 7m 00s | Don't Freeze | Wow fantastic job of nailing that mood. Immediately from start of game, it felt cold and isolated, I really wanted to huddle close to that fire. Love the looks of the lightmaping hard edge poly and triangles. |
| Apr 29 23:06:00 | 9m 00s | Not Complex | Wow first I want to say how much I love the look of this game. Completely original and kept me in the seat to want to figure out the game. Not a fan of how the controls are and the default isometric view in conjunction with it. Maybe its because the starting area has big holes in it. Ps. I didn't know what Maj, meant before coming back to this page. |
| Apr 29 23:12:00 | 6m 00s | Mnmlsm | Dude, you have to tell me how you got those waves to work in Unity, was looking for some good documentation but didn;t find any. Love the aesthetics, would have liked if the cursor stayed more centered on the screen. |
| Apr 29 23:18:00 | 6m 00s | Million Dollar Manbaby | Haha love the wacky nature of this game. Fun challenge and liked the attaching of severed limbs onto my man baby even if it hindered the play. |
| Apr 29 23:22:00 | 4m 00s | Shaving Quest: The Razor's Edge | For a man that can not grow a proper beard, my dream would be to shave a face with a healthy grow and expose a young fresh face in hiding, even if it is virtually. Please make my dreams come true ;) |
| Apr 29 23:31:00 | 9m 00s | Just Because | I love Just Cause 2 also and when I read your trying to strip that down in 2 days I thought pffttt, but man that is just what you did. Really funny how similar the pace is and lots of fun kudos. I was able to rangle 20 enemies into a group at a time http://img9.imageshack.us/img9/8681/b8acacc838a748079adec60.png |
| Apr 29 23:38:00 | 7m 00s | PHILIP KLAS | That dub step drop was so necessary. Kudos on the potatoes and fries. |
| Apr 29 23:48:00 | 10m 00s | hru | Fantastic, really like the sound mixed in with the pacing, you really nailed it in mood. Very relaxing to play. |
| Apr 30 00:02:00 | 14m 00s | SPACE JAMZ | These are banging space jams! Had to check out Charlee's other music. This stuff is terrific. |
| Apr 30 00:08:00 | 6m 00s | TRANSFER_THEM | Hey there Sayeer, to add the web version put those files into your "Public" folder in dropbox. Then right click and grab the link to the .html file. <br/> <br/>Great music and love the style of the game. Seems like the less I do makes it easier to play the game ? Less spinning transfers more of them ? Kudos on trying something different |
| Apr 30 00:16:00 | 8m 00s | Tamborine Man | Should add a loading bar, nicely designed logo made me think it was part of the site. |
| Apr 30 00:22:00 | 6m 00s | (Follow the) Line | Great execution on this theme and love the design of the aesthetics |
| Apr 30 00:29:00 | 7m 00s | Captain Blowhole | Fantastic Work, one of my favorites games so far. |
| Apr 30 14:29:00 | 14h 00m | Balls! | Great job and fantastic lighting, inspired me to make some better looking games :) |
| Apr 30 14:52:00 | 23m 00s | Road Rage | Love the ideas in this game and great clean on screen UI. |
| Apr 30 15:04:00 | 12m 00s | Arena | Love the design of the UI and putting it around the Arena. |
| Apr 30 15:11:00 | 7m 00s | Mag | Like the hectic nature, would like to see more colors to give new feedback results for the player. |
| Apr 30 15:19:00 | 8m 00s | COLORUS | Love the graphic design in this game and great job coming up with this fresh game design. |
| Apr 30 15:27:00 | 8m 00s | OBASS (one-button-automatic-sidescrolling-shooter) | Great challenge ramp, not a big fan of this type of game but liked what you did with it. |
| Apr 30 15:36:00 | 9m 00s | Ninja Instinct | Great little platforming :) |
| Apr 30 15:41:00 | 5m 00s | omph | Great what have you been able to accomplish with no text, it is really fun trying to figure out something entirely new but I was stuck on this puzzle. http://img443.imageshack.us/img443/7319/e4dd2d6e5267426e9dc085f.png sound effects would be a great touch. Reminded me of The Room. |
| Apr 30 16:09:00 | 28m 00s | Psydude | Great game, reminds me of the MSX |
| Apr 30 16:17:00 | 8m 00s | The Tater Conspiracy | Wow incredible job on the look, lightmapping, and mood of the scene, really love walking around and looking at your world. Kinda reminds me of a Brandon Chung game. <br/> <br/>Embarrassingly I couldn't get past the first clue at the fountain. Arrived there just not sure what to do. |
| Apr 30 16:43:00 | 26m 00s | Mini-Malicious - when the bit bugs byte | I loved that you did the spoken parts for the intro and reactions, really good fun and humor. Not sure the best strategy for the game but keep coming with cool games :) |
| Apr 30 19:59:00 | 3h 16m | Miximal | Couldn't figure out how to affect the mix, pressed all the buttons and never felt like I knew what the game wanted. |
| May 6 15:47:00 | 139h 48m | Simply Escape | Cool idea, would have liked to seen some signs of progression to know the puzzle has changed in the room. Maybe the room gets dirtier and darker ? |
| May 6 16:10:00 | 23m 00s | Chez Angelo | Great work, cant wait to play more experiences like this. The interacting part of picking up keys and necessary actions could use some love, like making the key disappear and maybe a sound effect to know when the player has progressed. |