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Feedback comments for LD26
Rialgar's games and stats for all events →
| Timestamp | Since previous | Game | Rialgar's comment |
|---|---|---|---|
| Apr 29 17:01:00 | CubeMaster | Most things allready said, I like how impatient players will never get to see the fun part | |
| Apr 29 17:20:00 | 19m 00s | Balls Balls Balls | Awesome game, I prettymuch agree whith what was allready said. Minor improvements are possible however: <br/> <br/>It took me a while to recognize the particles as a success indicator, maybe make them a little more dense <br/> <br/>I missed the Continue button severall times, once I bounced one ball out of it's circle with that click, maybe give it a border <br/> <br/>My mind kept imagining a "pling" for each click, I would like that <br/> <br/>As said, only minor improvement ideas. Awesome game, really worth playing. |
| Apr 29 17:56:00 | 36m 00s | Pixel Pusher | I do not like that I can create wrong combinations that then seemed to do nothing anymore, also I could not hear the music listed in the credits. I think this concept would work better as a puzzle game, without the player being able to switch colors at will. Also you could make colors mean "you collide with that" instead of "that does not hurt". Of course this would not be as minimalistic, so I have another reason to dislike this theme. |
| Apr 29 18:21:00 | 25m 00s | MSG - Match Set Game | Really had fun with this, I would have liked the numbers in the corner be explained upfront, though. Also I do not like the UI-FONT, but that might just be me. |
| Apr 29 18:52:00 | 31m 00s | Dropblocks | I quite liked the mechanics, but I would prefer some type of designed levelset where you win if you destroy a number of tiles. But that might just be me. |
| Apr 29 19:03:00 | 11m 00s | Atrakt 4096 | It starts but does not react to anything except pressing R which plays the level start sound again, so I think it restarts the level. |
| Apr 29 20:00:00 | 57m 00s | The particle swarm | Interesting concept, but maybe a slower learning curve would be nice. Also I seem to need to place every corner pixel perfect, which can get quite annoying ( played until level 7, looked at the rest though, but level 7 killed my mood ). I like the music. |
| Apr 29 20:41:00 | 41m 00s | Gut Buster Zombie Dash | Neat concept, but it is too long in my opinion. It does not change over time and the possibility of accidently getting sorrounded by zombies shortly after accidently collecting a hammer rises with time. Also sometimes I get gaps where there is no food for a long time, so I need to stop for a while to recover stamina. |
| May 1 16:42:00 | 44h 01m | llab | Very short and simple, I like that. I could imagine a ton of levels utilizing only the mechanics you showed allready. Some sort of "Sonic the Hedgehog" - like rolling with these ramps for example. Great! |
| May 1 16:50:00 | 8m 00s | Lightrail | <3 <br/>Very hard, You could ease the learning curve by letting the player traverse some lighted levels before introducing the darkened ones. That would also have meant more levels. But maybe the steep learning curve was on purpose XD |
| May 1 17:10:00 | 20m 00s | Abstract | Awesome, let me choose my colors is the only thing I could imagine for improvement. |
| May 1 21:27:00 | 4h 17m | Life! | I like it very much, it fits the theme perfectly. Only two little things could be improved I think: <br/> <br/>I had no time to read the events on the right, maybe display them after each level, so the player has time to read them <br/> <br/>I am not quite sure if the music and the opportunities were in sync, sometimes they seemed a little off, but as I said, I am not sure about that |
| May 6 10:01:00 | 108h 34m | Formless Reliquary | Great game, just the sfx where a bit too loud/annoying imo |
| May 6 10:09:00 | 8m 00s | Minimalism | Nice Idea, you can build upon this by creating different images and maybe making one of the colors represent walls/slow down zones, so that you can't see them at the beginning but after collecting some colors, it gets clear |
| May 6 10:53:00 | 44m 00s | SQUARE | I noticed it says "Ludum Dare Warming Up" in the Title Bar XD. Nice Idea and Art, just a little short. |
| May 6 11:08:00 | 15m 00s | Minimalazor | Frikkin amazingly awesome gloriousness! |
| May 6 11:18:00 | 10m 00s | Out Of Light | awesome horror when the light is almost empty and you start searching for a potato, but cant find one. Then you find one and see ZOMBIES ALL AROUND YOU! <br/>Not sure if there are multiple levels or it just restarts after winning. <br/>The bullet sound could use another design iteration. <br/>I found the lowering light quite aprupt, maybe you can make it smoother. |
| May 6 11:27:00 | 9m 00s | Heart Attack | With a heart monitor, this allows for incredible fun. I imagine connecting it to ergometers in schools or the like, so that lazy-ass-nerds (like me) can have some fun in sports class (you would need to switch roles after each round, though). You could also reward keeping the heartrate in the optimal training range (which I forgot) by spawning more hearts there. |