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pknowles

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TimestampSince previousGamepknowles's comment
Apr 29 04:00:00 raveGRID took a little while to realise the target wasn't the one right at the start. makes for quite a suspenseful game (if you don't use F to intentionally move enemies out of the way. maybe only the closest few should give chase?)
Apr 29 04:32:00 32m 00s XYZ excellent game! I'd like the shapes to stay for a little while after each success as some I solved by accident and maybe be able to rotate without holding the key down. the style matches the theme really well and I played it all the way through proving it's fun.
Apr 29 05:01:00 29m 00s Robot Hears Kitten I was disappointed when I finished it because I had to stop searching. Great game!!
Apr 29 16:38:00 11h 37m A Simple Circle Very well done! Quite a fun game, good atmosphere with music and tutorial dialogue. You can get away with some rather questionable layouts since placement collision isn't checked for rotations, which imo improves the game.
Apr 29 17:30:00 52m 00s Where therefore we go I really do appreciate having many-button keyboards a whole lot more now
Apr 29 17:42:00 12m 00s One fine morning our machines are gonna cut us down Great core mechanic! I've had a good position go horribly wrong many times just from losing the wrong planet. This would be amazing multiplayer (perhaps a little slower to allow my slow brain to figure out sneaky tactics).
May 5 02:47:00 129h 05m Rebound - Creatively Bankrupt great idea and game! as with many physics based games it can be quite frustrating (especially when you nick the side of a square and lose all your momentum to angular rotation) but very addictive. nicely polished controls. I got 165.4 by taking it slow and trying to keep the pole at a constant angle. The level gets quite hard there and you need a lot of height. Does the level ever end?
May 5 05:27:00 2h 40m Pencil (OUYA) cool idea, but is the web version an older build? I can't see any purpose for erasing or jumping. I can't seem to play for more than 5 seconds or so. Maybe the grey blob shouldn't be able to cross lines, keeping it trapped for its own safety till you've dealt with the black blobs and can erase a gate to the next area?