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Feedback comments for LD26
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| Timestamp | Since previous | Game | pikmin4000's comment |
|---|---|---|---|
| May 1 01:36:00 | there was a knock | I think the game is real fun! It's just a shame it has a harsh intro. A good learning curve into the game, would be great- I had no idea what the controls were and had to look in the description, and it was annoying to download and extract. But once I started playing, I got actually really absorbed and got a highscore of 7700. Great job on the animation btw! | |
| May 1 22:01:00 | 20h 25m | Stomp Space | Graphics and sound effects are done really nicely, but level design feels incomplete and there were many instances where I had shrunk something too much, or got stuck in a pit, or got killed and then did not know what to do, having to close and reopen the game. My suggestion would be to add a checkpoint, add variety to the enemies, and when you die only show a death screen for a short amount of time before putting the player back into the game. It was also frustrating to not know when I was going to die or near death. |
| May 1 22:50:00 | 49m 00s | tequilaJumper | wow I got a highscore of 6263, I was strangely sucked into the game even though it didn't have impressive graphics nor any music. After that first play through though, it doesn't make you have any re playability. I'd suggest perhaps adding new mechanics the player can do after a certain point or powerups of the sort to spice up the repetitive gameplay. |
| May 2 01:02:00 | 2h 12m | Minimal Shifting | Great game! Intuitive controls easy to pick up mechanics and nice graphics/music for strong support. If you'd like to improve it- I'd suggest to add some kind of story as to why you're collecting hearts and/or give the hearts extra indigenous value like you can buy lives/shields with hearts or something |
| May 2 19:46:00 | 18h 44m | Less is More | Mmm, maybe I'm just not skilled enough, but I had trouble completing this. I couldn't find anything red, the game movement was hard to control, and there was no atmospheric music. I did like the graphic style and thought the pink trees really made me seem in a foreign environment, but can't really see how it has anything to do with the theme |
| May 2 20:12:00 | 26m 00s | flee the inevitable | I lived 421! I think that's pretty good. Well anyways I do think you did a good job on the minimalism part, there's barely any elements/controls/story/graphics to the game. I like the player sprite and animation although I thought it was a bit too choppy. Also the graphics for the platforms were a bit too thin and hard to see against the contrast of the background. Other than that, keep up the good work, and with some extra touchings and additions this game could be real fun! |
| May 2 20:17:00 | 5m 00s | Way Home | Wow, here I thought my game had hard controls, this game is super hard! So hard I can't enjoy it. It does have a cool concept although I don't really see how it relates to theme other than it being simple. The graphics are OK, though I really think the clouds add a nice touch of mood and atmosphere to the game. Perhaps a needed addition would be to have some sort of shadow to know where the ball would land. |
| May 3 19:30:00 | 23h 13m | Disk | I got a score of 1270! This game starts off slow but then excuses itself when it starts to get hard with the enemies random path movement and shootings. However, it didn't get much harder after that making the game just way too easy. Some suggestions would be that every bullet you shoot would destroy itself after hitting an enemy, or that their bullets cannot be destroyed by your bullets |
| May 3 19:40:00 | 10m 00s | Hito | Great Mood, Great Theme! I love how the rocks don't tremble until you leave making it a much more thought provoking experience. However, it was too hard after a certain level. I spent a lot of time figuring it out, and almost won but after a short mistake and having to start all over again was too frustrating- I'd suggest to have some sort of save/load or checkpoint system. This is the kind of game that would be on phone, with short levels so that the player can always keep coming back on the hard levels |
| May 3 19:49:00 | 9m 00s | Huoheian | Amazing mood! I'm in love with the music and graphics so much that I got sucked into the game with a highscore of 30969! One important tip about gameplay though, is that it get's a bit repetitive as the player can just spawn camp them from the center. My tip would be to put the doors around the corners. To improve on the controls, I'd suggest moving with the arrow keys and shooting in the direction of something like WASD (like in the Binding of Isaac). Well anyways, I love it nevertheless! 5/5 |
| May 3 22:45:00 | 2h 56m | Chez Angelo | Wow, I honestly didn't think I would see a game this hip and indie in ludum dare! Couldn't find the flower though, no matter how hard I looked and then eventually jumped on some dude's head and started spinning. When I got off, the force just like threw me out of the building lol |
| May 4 04:02:00 | 5h 17m | MinimalFive | Thanks for playing/rating my game! Your game is incredibly unique and creative, I find it hard to believe all of it was made in only 48 hours. Well anyways, great graphics/music, with the exception that your main character doesn't have any walking animation. The games have a good progression system, and could use some tweaking, but other than that- fantastic varied gameplay |
| May 5 16:33:00 | 36h 31m | Color Blind | Simple sweet game. After ten, though I had to zoom in the game (sorry for cheating!) anyways, I had a highscore of like 12. I'm not sure how it could get any smaller- perhaps some sound effects would be an improvement |
| May 6 22:01:00 | 29h 28m | Simplyfy | Amazing concept! Sadly, the level design wasn't made too well. It started off with such a hard piece not allowing the player to learn the mechanics well. I also found myself in mid jump wanting to change direction but couldn't. I liked the music/sound effects and player animations. Perhaps start the player off with a much easier level and give checkpoints now and then. |
| May 6 22:33:00 | 32m 00s | Shrink Shift | Simple but effective style! I really tried to beat the whole game, but it's simply way too long for me (I have no idea how you could fit that many levels in 72 hours). Anyways, I can see you didn't spend much time in graphics/sound and more on level design and gameplay. The only problem would be that you made way too much so that the player has a hard time actually finishing the game. I think I just spent 10-20 minutes on a flash game and only got up to the blue section part. |
| May 8 21:26:00 | 46h 53m | Klobitz | Simple game! I don't have any way to tell how far I went though. Good job on the theme of shrinking and lack of gui/story/graphics. The music got really repetitive and wished there was some way to toggle it off though. |
| May 8 23:54:00 | 2h 28m | Join | creative game! so simple yet fun and full of possibilities. i couldn't keep on playing after the one with the green dots scattered over the room through. |
| May 11 14:35:00 | 62h 41m | save the bunnies | Good job for you first game. Though the controls were confusing, there was no sound, the spikes had a delay reaction time, and I'm not sure of the story other than to save a bunny, and couldn't pass the first level, I think it's an alright game. It's just not complete and I understand you ran out of time |
| May 11 14:43:00 | 8m 00s | Kazimir's Revenge | So I beat the game, not as rewarding as I expected, but at least it had a nice mood to it! The game itself is pretty hard and ended up dying many times. I'm not sure if there were multiple levels or if I kept replaying the same one. Anyways, it had good smooth animations, unique painting humor, and a catchy soundtrack. |