Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → Nick Cash
Feedback comments for LD26
Nick Cash's games and stats for all events →
| Timestamp | Since previous | Game | Nick Cash's comment |
|---|---|---|---|
| May 6 15:37:00 | Collision | From my Jammate Brian: "Some instructions would have been good. The concept is pretty interesting. I like the simple-choord sound effects." | |
| May 6 15:38:00 | 1m 00s | Unfalling Star | From my Jammate Brian: "Graphics are beautiful, controls are a really unforgiving considering the size of passage ways." |
| May 6 15:39:00 | 1m 00s | Depletion | From my Jammate Brian: "First run I fell through the map floor. Subsequent runs went pretty well. I like the exploring aspect quite a bit. Found myself just wandering around for the heck of it earlier." |
| May 6 15:45:00 | 6m 00s | Squares In Space | The art and the music fit together pretty well. I especially like the spaceship. However, you might try changing the help text color on level 1. Gray on orange is really hard on the eyes. Also, at the end you should add a replay button :) |
| May 6 15:52:00 | 7m 00s | What the fish !! | Good job! This is a nice little game. I actually really like the art style. <br/> <br/>However, as others have said, it would be nice if the potato launcher was more than a pink square, Hitboxes were definitely a little finicky, and some sound would have been nice too. |
| May 6 16:04:00 | 12m 00s | Triquacir | Wow! This game was really interesting. I especially like the bounce on the menu at the end of the level. That is a nice little touch. It is a shame the netcode didn't work out! <br/> <br/>Also, it ran fine for me on Win7 64bit. |
| May 6 16:17:00 | 13m 00s | goldmine | From my Jammate Brian: "The minimal music and style were nice. The scanlines were a nice touch graphically. Fun to play through real quick." |
| May 6 16:21:00 | 4m 00s | Block Run R -First LD- | Great job! This is a nice product for your first LD :) <br/> <br/>I jumped into the abyss to see what would happen and I was happy it restarted me at the beginning. However, if you wipe the score and don't reset the potatoes then I can't win! It could use some music and sound effects. |
| May 6 16:32:00 | 11m 00s | Babel | This was an interesting game. I do wish it had some music and maybe a progress indicator. It would also be nice if combat wasn't entirely random. Maybe each enemy has a tendency to do one attack over the others? Right now it feels like I might as well as just hit the square every time. Regardless of all of that, good work :) |
| May 6 16:44:00 | 12m 00s | H48SJ4, the MINIMIZING robot | Well, it is definitely minimal. I like the animation of the robot and the visual style of the game, but there isn't much content. It could definitely use some sound as well. I also noticed that the robot always turns to face up/north any time I stop moving which is a little obnoxious. In any event, good effort on this one. |
| May 6 16:55:00 | 11m 00s | Princess Chardonnay in Bomb Kingdom | From my Jammate Brian: "Some of these levels are surprisingly tricky. A lot of fun to play, though I've always had a spot in my heart for blowing things to pieces." |
| May 6 17:04:00 | 9m 00s | Rainbow Train | This was a fun game! My fingers are kind of tired now though. So much button pressing! It would definitely be nice of key repeats were on or levels were shorter. Music and sound effects would also be good. |
| May 6 17:37:00 | 33m 00s | Pixel Dominoes | Nice and simple :) |
| May 6 17:44:00 | 7m 00s | Phobius3 | This was a very interesting and very weird game. I mean that in a very nice way :) Good work. |
| May 6 18:00:00 | 16m 00s | Colors | I enjoyed this immensely. It seemed easy at first, so I was happy to see the level design increase in complexity. It was very fun, and the fact that it is built entirely with HTML5 canvas is awesome. |
| May 6 18:20:00 | 20m 00s | Shoot (AAA_FPS_GOTY) | Played in multiplayer just after the submission and had some fun. Very impressive work for 48 hours. I love the sound effects :) |
| May 6 18:26:00 | 6m 00s | IIII | Controls didn't make much sense at first, but with a little practice I got the hang of it. Cool concept with good art. As always, nice to play an entry with music and sound effects. Well done! :) |
| May 7 17:46:00 | 23h 20m | -End- | From my Jammate Brian: "I like the `satori maiden ~ 3rd eye` remix for the first level's music. I completed a playthrough, but only after swapping out my keyboard. I had to swap out my keyboard to allow me to run, jump and move at the same time." |
| May 7 18:01:00 | 15m 00s | Paranoia Painter | Congrats on your first entry! The game was fairly amusing. I felt like it controlled well and looked pretty good. Always nice to rate entries that have music and sound effects, though a longer music loop would be nice. Nice work :) |
| May 7 18:06:00 | 5m 00s | 8-Bit? 4-Bit! | From my Jammate Brian: "The aforementioned collision-jump bugs have thus far prevented me from clearing what I suspect is the last level. The concept is pretty interesting though." |
| May 7 18:11:00 | 5m 00s | Epic Green Cube | I have the same error as 'blasphemous rumours entertainment studios'. Running Win7 64-bit with Oracle's Java 7 |
| May 7 18:28:00 | 17m 00s | Tado Toss | I'm going to have to learn Unity. The stuff you can make with it so quickly is awesome! My friend and I played this for about ten minutes and enjoyed ourselves. The music is fitting and doesn't get annoying, the animations are great, and it has a good aesthetic. One of the few LD games I've played where I was legitimately amused for an extended period of time. Well done! :) |
| May 12 04:10:00 | 105h 42m | Psycho German Shepherd | Could use a little more polish. The difficulty scaling was a bit lacking. Needs some music. Aliens wouldn't hurt. |
| May 12 04:15:00 | 5m 00s | beTween | Nice concept. Could be a little easier at first. It's nice to see unique concepts, this was really enjoyable. In-game instructs are always welcome. No sounds?!? |
| May 12 04:18:00 | 3m 00s | Disposable Rockets | Impressive for the time frame. Certainly embraces the theme. Slightly more dynamic mechanics would be nice (such as momentum). Sounds :( |
| May 12 04:24:00 | 6m 00s | Stem | Wow, a great entry. Audio is outstanding. Difficulty progression is very nice. Clever mechanics. |
| May 12 04:32:00 | 8m 00s | Mondrian | A very clever idea. Games which manage to be interesting with simple mechanics are uncommon. |