Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → tSwitch
Feedback comments for LD26
tSwitch's games and stats for all events →
| Timestamp | Since previous | Game | tSwitch's comment |
|---|---|---|---|
| Apr 29 05:33:00 | Katana Senpou | Fantastic little game, the rock/paper/scissors element really makes it tense. | |
| Apr 29 05:47:00 | 14m 00s | Minimal Shooter | Not bad, it's a little weird to move with the mouse and shoot with WASD though. Normally it's the other way around. |
| Apr 29 05:52:00 | 5m 00s | Messimalism | I was so incredibly confused at first, because I didn't seem to be doing anything. That's my fault though. After I re-read the instructions I understood. Not bad, but the graphical style doesn't really lend itself to clarity. |
| Apr 29 06:00:00 | 8m 00s | Circles | Fun in an experimental way. |
| Apr 29 06:09:00 | 9m 00s | ColorMeld | It's worth noting that before the game starts, you can make a ball so tiny that it gets larger again, which causes Unity to crash. |
| Apr 29 06:17:00 | 8m 00s | Freedom | It's fun to figure out, well done. |
| Apr 29 06:22:00 | 5m 00s | Blue | The dialogue was so slow it was painful. Good idea, but it felt like a slog. |
| Apr 29 06:59:00 | 37m 00s | Join | Wonderful and entertaining, great use of simplicity in graphics, gameplay and music. |
| Apr 29 16:09:00 | 9h 10m | Cross | I like the mood of the game, and the almost story with the green cube, but it's almost unplayable because of how the aiming is handled. <br/> <br/>When doing a First Person game, you should hide the cursor and every frame re-set it to the center of the game window. Then when you want to move it, check the cursor's offset from the center to get the direction you should rotate the camera in. This will effectively capture the mouse, and give the camera a nice smooth turn, allowing the player to turn full 360 without the cursor leaving the window. |
| Apr 29 19:07:00 | 2h 58m | Only a Keyboard | Absolutely fantastic, great use of simple graphics to convey the hints. It took me a few tries, and I felt exceedingly clever when I figured them out. Bravo. |
| Apr 29 19:16:00 | 9m 00s | Plex | I really like the audio, and the graphics are keen. |
| Apr 29 20:12:00 | 56m 00s | RedShot | Not sure why I lost, what the score means really, but it was fun, and you did the camera well ( which I'm noticing some games aren't ). Great job, scene transition was cool too. 3D Robotron. |
| Apr 29 22:33:00 | 2h 21m | Mix | Not bad, though it's a little clunky to click and drag everything. It would probably play really well on a touch screen device. |
| May 2 02:51:00 | 52h 18m | Formless Reliquary | Not bad, but it wasn't very fun. |
| May 2 02:55:00 | 4m 00s | OCDC | Good game, clever yet punishing. I assume floating/flying was intended. |
| May 2 02:57:00 | 2m 00s | Light the way | Well made, pretty straightforward. |
| May 2 03:05:00 | 8m 00s | Node Hero | I couldn't play for more than 30 seconds, the music was too annoying. |
| May 2 03:10:00 | 5m 00s | nadir | Neat idea, I'm not patient enough right now for it though, haha. |
| May 2 03:41:00 | 31m 00s | Potato Dungeon | Fantastic. |
| May 2 03:56:00 | 15m 00s | Potato The Destroyer | Performance was a bit off, I kept getting frame locks. Otherwise not bad. |
| May 2 17:42:00 | 13h 46m | Root Route! | I like this, neat mechanic. Great job! |