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ella guro

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TimestampSince previousGameella guro's comment
Apr 29 08:38:00 sn neat. kind of reminds me of some of increpare's simpler puzzle games. honestly, though, i think this should be a one-button game. using a bunch of keys to do the same action is needlessly confusing and doesn't add much to the game.
Apr 29 08:42:00 4m 00s Down the .exe doesn't seem to work for me. it seems to open fine but the actual game window won't show up.
Apr 29 08:49:00 7m 00s Paranoia Painter i like the name and the painting theme. i also like how the stage gets lighter and lighter as you kill more enemies. the idea didn't strike me as particularly distinctive or fun though.
Apr 29 08:54:00 5m 00s Left & Knight very cute! also yay stencyl! (i used it for my game too). i like the visual style too, and i like how quickly everything moves. i maybe would've liked designed stages or at least more accurate generation, because it makes things feel stale after a bit and sometimes the blobs spawn into an unwinnable situation.
Apr 29 09:08:00 14m 00s OneEighty very cute! kind of feels like a homemade version of N or Jumpman or one of those games. my favorite part was the death messages. the spikes were sometimes a bit hard to get past
Apr 29 09:20:00 12m 00s The Red Circle clever use of audio to frame the game. i really really like the scary noises later on. the idea kind of sounds like the game the stanley parable, though it's hard for this sort of thing to work effectively without much context.
Apr 29 09:29:00 9m 00s John and the Stairway to Zion i realllly like the mood set by the environments. the lighting is really cool. but your character being a big orange-ish rectangle kind of clashes weirdly with the great style.
Apr 29 09:35:00 6m 00s please survive i love the look of the blocks and the gun. i wish more games did stuff like that. in terms of balance - it would've been nice to see the cores turn red a little slower. it doesn't really allow you to renew your resources fast enough before shooting at you. also i wish there was some form of audio (though i def understand time limitations).
Apr 29 09:50:00 15m 00s Minirena fun little game. here i was thinking i the blue guys would help me or heal me or something and then i died =(
Apr 29 09:52:00 2m 00s Duck vs. Balloon i want more balloons! i like the ms painted title/ending screens.
Apr 29 09:57:00 5m 00s Happy Face's Adventure happy face's happy adventure sure involves a lot of spiteful triangles and hostile environments. this seems like a WIP - several things seem kind of broken or out of sync and i'm not sure if that's because they're not fixed or i just don't understand the mechanics. some sound or other kind of player feedback would drastically help
Apr 29 10:05:00 8m 00s The Vale the overall visual presentation in this is reallly cool! i don't mind the small window either, or the fast pace of the game. the jumping and movement felt pretty stiff though, which led to some frustrating deaths.
Apr 29 10:13:00 8m 00s Prism very cool idea! some knowledge of color theory presumably helps a lot, and i would've liked it to not just be a matching game but i really like the general idea!
Apr 29 10:19:00 6m 00s soundscape i like this idea a lot. i had some trouble navigating, though. i'd move a really long time in the direction of the static and i never got anywhere. maybe i'm missing something. though a lot of it was that i had to stop after awhile cause it was hurting my ears
Apr 29 10:25:00 6m 00s DudeJump i really wish you could restart on the current room you die at. that made me stop playing after a few attempts.
Apr 29 10:33:00 8m 00s SquareRoot i was totally confused by the level selection screen, but it figured it out eventually =P. i feel stupid but i can't get past screen 5. don't know how to get past the red zone. what i've seen seems a little rough around the edges, but i also really like it in a lot of ways!
Apr 29 10:41:00 8m 00s Line realllllly awesome cool minimal visual style, but reaaalllllyy stupid sounds. i kinda wish you did more with this idea than just a canabalt-type run until you die thing, but it works alright.
Apr 29 10:45:00 4m 00s BE A CUBE sometimes we must all know what it's like to be a cube. good controls! i also like how your cube changes color. wish there was more there.
Apr 30 00:18:00 13h 33m Pipe Dreams the stick to ceilings mechanic made this a lot less frustrating in places, though i think you should make it more apparent that is an intentional thing you can do. i stopped right at the end of the 4th stage (i think?) when navigating the spikes got super hairy, but it was pretty enjoyable overall
Apr 30 00:24:00 6m 00s Self neat idea (though the symbolism was maybe a bit too heavy-handed for me), but i found it too easy - and consequently kind of boring. i think it's ok to instadeath the first time your character gets hit for this kind of game. it's also probably ok to speed up the red guys a little bit. i did like how the sprites looked a lot.
Apr 30 00:28:00 4m 00s Long Live the King not a bad roguelike style game. the mouseclicking to control your actions and the generation presentation of the game felt kind of clunky though.
Apr 30 00:37:00 9m 00s Destroy the Unnecessary you should use gamemaker 8: http://www.auntiepixelante.com/?p=1240 <br/> <br/>neat little minimal puzzle game. i think the mechanics could be a little simpler, but it works ok.
Apr 30 00:44:00 7m 00s Occam's Razor the "lol u died" song was definitely the best part
Apr 30 00:49:00 5m 00s Refracted i liked the look a whole lot (esp once you go down from the begining), and the way the camera moves. not sure what i was supposed to do, and not sure if this is intentional but it ran unplayably slow for me =(
Apr 30 00:53:00 4m 00s Squeezed Out def makes me think of super hexagon. i'm not super into the idea itself, but it works pretty well.
Apr 30 01:00:00 7m 00s ::.::::::. i loved this! i loved the feel of the movement and the fisheye prespective. i loved it even more when you got hit. the map screen is also really awesome. only complaint is i think it would look much better in a stricter b/w aesthetic.
Apr 30 01:06:00 6m 00s Robot Meditation i tried to relax but there's too much rattling around in my noggin ='(. i'll try again later
Apr 30 01:18:00 12m 00s Minimalizer neat little unity puzzle game. i like how the blocks stick to the walls. i don't like that you recycled the same puzzles and put a instadeath pit under them.
Apr 30 01:23:00 5m 00s Cutris cool idea! the one critical problem with it, though, is it's hard to see on what level the blocks are once they're placed - which makes getting lines difficult. other people have mentioned it but i think it makes a game that requires the a high level of concentration like tetris kind of guessing game
Apr 30 01:31:00 8m 00s MiniCrawler the slidy movement didn't really work for me. it would almost be better as choppy. i like the gameboy visuals quite a bit, but the text/menus are kinda ugly.
Apr 30 01:33:00 2m 00s Aenigma this brought back many memories of doing jigsaw puzzles. i agree that the pieces should be more magnetized
Apr 30 01:39:00 6m 00s Employment i couldn't really get anywhere other than wandering around the building. i like the idea of the game telling you stuff is there when it's not there visably. maybe a map screen would've helped that idea out, though.
Apr 30 01:43:00 4m 00s Block Hat this needs some work gameplay-wise as you said. not a bad idea though. not sure what the hat on the head of a character has to do with anything =P
Apr 30 01:46:00 3m 00s Bliss i liked the feel of sailing =). it crashed when i hit the edge of the world though =(. would like to see this game with the same basic sailing and a larger world.
Apr 30 01:52:00 6m 00s To And Fro cool idea. a few things: i had a hard time keeping off the wave of guys after a bit. maybe i'm just not understanding the mechanics yet, because i don't know what the darker squares seem to do. also i would make the player's square stand out more &amp; (a minor thing but) ingame when it said "L&amp;R to shoot" it confused me.
Apr 30 03:35:00 1h 43m MiniMario i like mario, and the mini version of him looks nice too =). why does mario move on his though? i'd prefer a straight up mario clone.