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Crefossus

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TimestampSince previousGameCrefossus's comment
Apr 29 05:59:00 Metahotel This was pretty fun overall but it sort of gets tedious after a while. The sound effects are really great, especially the level complete. After memorizing red+rightclick goes to grey and green+leftclick goes to grey it became more fun. So while it tries to be minimalist in controls it ends up making it a little over complicated. Perhaps some levels could ease you in- like how you only get one colored portal in portal at first. Very impressive for 48h!
Apr 29 06:12:00 13m 00s Cross The actual platforming/movement wasn't very fun, but the storytelling and initial feelings of exploration were enjoyable. I guess this is a unity thing, but the mouse isn't constrained to the window and gets free even if I go fullscreen.
Apr 29 06:22:00 10m 00s X0RQUE Fun idea, but it needs a win condition or something else to do. The links are broken for me. If you remove the www then you can access the game.
Apr 29 06:38:00 16m 00s Save the potato! The controls could be more responsive or you need more control over the character. It's a little frustrating. Great minimalism though!
Apr 29 06:48:00 10m 00s Lemmings 3d: Yellow Edition Very good. Nice use of humor.
Apr 29 07:21:00 33m 00s Get Gold This is surprisingly fun! At first I was like what do I do? This is it? But conquest and expansion turned out to keep my interest for a while. Slick ui and nice audio (although after you capture all castles and start upgrading the gold collection sound becomes grating).
Apr 29 07:41:00 20m 00s Ellipse Madness Definitely interesting gameplay! It does get repetitive after a while however. I like the wall slam effects. I really wanted to get out of the rectangle and explore at first, which just killed me :). I love the easter egg story.
Apr 29 08:01:00 20m 00s Cyborg Computing Jet Fighting For me the 2nd enemy is actually easier than the first which seems odd. I like how you can use strategy in level 3 because the enemy bullets despawn after a certain distance (circle the group and destroy on that pass). I think it's pretty cool how the ships/everything are in 3d but I'm not sure how you could show it off easily.
Apr 29 08:19:00 18m 00s Where therefore we go Overall amazing! I think this has all been said but here is what I noticed too: The pace is a little slow at times. The slide when you stop makes a few timing puzzles harder than they seem. The black being a goal and death is confusing.
Apr 29 08:33:00 14m 00s Where is my Bone? But what happens do the dog that became the man?
Apr 29 08:43:00 10m 00s Down Great job it's pretty polished for 48 hours. It just needs something to give it replay ability besides score. I only could stand playing a few times. It's not minimalism but challenges/achievements sort of like jetpack joyride games could extend its life.
Apr 29 09:07:00 24m 00s The Forgetful Little Square I like the gameplay premise and music, but I get stuck seemingly early where I can't make a jump. Also the star and level completion particles seem to be the same but might be better if they were different.
Apr 29 09:33:00 26m 00s Cubecatcher It fits the theme fairly well. The yellow/orange bars and corresponding boxes seem to be different colors to me (at first I was like.. there is no orange there are only yellow boxes what am I supposed to do?). I wonder if some kind of warning when it's about to switch colors would help gameplay at all? As Sophie says that potato is OP!
Apr 29 10:07:00 34m 00s Mini Malice Pretty fun, good humor. I like the animations. Smashing the soul cages got a little repetitive although I did actually get better at it after a while which was cool.
Apr 29 17:30:00 7h 23m Wait for it... NOW! I like the visual cue for the different sweeper modes. It wasn't too hard to figure out after I read the directions fully. I skipped over the bottom text the first read through. I got to 50 seconds a few times but don't have any incentive to try harder. Good job with the theme!