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Cake_Catastrophe

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TimestampSince previousGameCake_Catastrophe's comment
Apr 29 14:40:00 Circles Nice game, I'd like to see more puzzles like the beat-machine one where it's more about playing with the sound mechanics and less about trying to judge where the waves will end. <br/> <br/>Note: I couldn't get it to work in Firefox, but Chrome ran it fine.
Apr 29 15:04:00 24m 00s Wait for it... NOW! I like the idea of hiding in the zones by matching their colour, and it is quite satisfying when you successfully evade the sweepers. Trying to keep where you are, where the sweepers are, if they are targeting you and where you are going to jump to in mind, all while the map keeps shifting is really difficult right off the bat, though. Starting off easier and then ramping the difficulty up over time would help a lot!
Apr 29 15:38:00 34m 00s Deep Freeze Snap! http://www.ludumdare.com/compo/ludum-dare-26/?action=default <br/> <br/>Obviously, to certain people "minimalism" means "it is cold". <br/> <br/>I liked the sound a lot, the visuals could have done with a little bit of animation. At first I couldn't move for potatoes, then once I managed to harness the powers of fire (after dying once) I could find nothing but sticks for moles. I don't know if this was on purpose, but it felt apt. <br/> <br/>Is there an end point? Third time through I managed to keep going for ages, even getting to a point where there didn't seem to be any more trees, but it seems like the only way to finish it is to die.
Apr 29 16:11:00 33m 00s Missile Operator Interesting. It like the idea, but I got bored repeatedly typing "scan, proximity, city, direction, angle, distance" over and over. A one-line command like "scan moscow 0 100", or even the option to automatically scan an area over several days would have been nice, since effectively that's what I ended up doing. <br/> <br/>High point for me getting two digits mixed up and accidently bombing Volvograd. I should have called Dimitri to apologize.
Apr 29 17:06:00 55m 00s Mini Pirates! I like this a lot. As a big fan of Pirates!, Mount and Blade, Darklands, etc it cool to see that this kind of game is still fun even when stripped down to the bare bones. Only criticism I have it that that, first time through, I spent quite a while staring at some of the stat lines trying remember what "F" or "T" were. Symbols would have been nice! =) <br/> <br/>Regarding the gameplay, pillaging seems to have better returns for cost than attacking ships, and comes up quite often. And you can often go quite a while without seeing a port where you can get more cannonballs. Maybe the cost for attacking ships could be tweaked down, or the benefits improved? <br/> <br/>Also, anyone beat this score? http://img.photobucket.com/albums/v514/Atolm/best_pirate.png
Apr 29 17:27:00 21m 00s Midnight Inertia I am also confused. I was able to bounce, I think, but the game ended with what looked like an error message. Although that may have been a score in units I didn't understand. Looks nice though.
Apr 29 17:44:00 17m 00s Convulx Love the visuals here, the awesome ship sprite (right down to the little blinking consoles in the cockpit) gives it a cool industrial future feel. The gameplay is a bit basic, could have done with more than just asteroids to shoot at, but the way the ship moves is fun.
Apr 30 21:09:00 27h 25m Make Friends Don't Bake Them Nice, I like that I ended up looking at the level and trying to work out where they were going to screw me over when the lights went out. The scrawled messages were a great addition.