Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → Awennor
Feedback comments for LD26
Awennor's games and stats for all events →
| Timestamp | Since previous | Game | Awennor's comment |
|---|---|---|---|
| Apr 29 07:59:00 | QbQbQb | This game is amazing! <br/>Just don't a relation to the theme... | |
| Apr 29 11:38:00 | 3h 39m | The Minimalist Fisherman | Great sound, great graphics when you're underwater, but horrible when you're not. Great mechanics with the movement and bubble water but horrible fish battling mechanics (hard to avoid getting beat up while trying to kill the fish) that downgraded the experience. |
| Apr 29 11:43:00 | 5m 00s | MinimalJump | Interesting game! I actually managed to play it on a Mac! Good job, overall! |
| Apr 29 16:21:00 | 4h 38m | Nod | I like it, but maybe it would've been much better with more feedback, maybe more immediate facial feedback when you do something right or wrong. |
| Apr 30 09:19:00 | 16h 58m | A Mini Adventure | Liked this one, it feels clean and I like the controls, not sure why other people don't. It works quite well. The game's graphics are bad but they enhance the mood somehow. Good work. |
| Apr 30 09:23:00 | 4m 00s | Mass Splitter | Most innovative I have played so far! |
| Apr 30 14:24:00 | 5h 01m | Expander | The music was great, the sounds a bit annoying but did their job, the mechanic was really good and felt unique, spot on! I think this could be quite a hit as a mobile game. Best Overall game so far! |
| Apr 30 17:33:00 | 3h 09m | ...---... (sos) | Our games are kinda similar, I guess, if you take out your Morse coding and my "battle system" ;) nice job! Had a fun time looking at code, like I said I would, I should probably start learning some openGL... |
| May 1 10:01:00 | 16h 28m | Super Sword and Shuriken | May not be the most innovative and doesn't really do much with the theme but... Amazing! Best graphics so far!!! Truly awesome! Will try to borrow some ideas when designing enemies! Thank you for this entry!!! |
| May 2 10:55:00 | 24h 54m | For Victory! | Good take on the theme and on the mechanic, but lack of timer and goal was a pretty big flaw |
| May 3 11:06:00 | 24h 11m | Minimal RPG | I think the actions should be immediate and the delay should be applied later, other than that, pretty cool. |
| May 11 18:38:00 | 199h 32m | 2 Player Breakout | Like color scheme, sounds would be nice, the winning condition is not really necessary but would've liked some sort of variation somewhere on the breakout game itself. |
| May 11 18:52:00 | 14m 00s | Platonic Dot Solid | One of the best overall I've played so far! Though the difficulty balancing did not seduce me... |