Foon → Ludum Dare Explorer → LD25 → Feedback comment stats → Martin Vilcans
Feedback comments for LD25
Martin Vilcans's games and stats for all events →
| Timestamp | Since previous | Game | Martin Vilcans's comment |
|---|---|---|---|
| Dec 17 21:22:00 | Konkey Dong | I have to vote pretty low on innovation, as I had the exact same idea at first. I like the gameplay, but it could use some tweaking. The barrels disappear too quickly, and it's so easy to get hit in the head that the best "strategy" seems to be to pick them up as quickly as possible and throw them away before you get hit in the head. <br/> <br/>Liking the graphics and humour. | |
| Dec 17 21:26:00 | 4m 00s | Villain | Good sound! Nice with something not SFXR/BFXR for a change. |
| Dec 17 21:54:00 | 28m 00s | Revenge of Dr. Green | Good graphics and polish. |
| Dec 17 22:31:00 | 37m 00s | Evil kitten-kidnapping pirates - from SPACE | Nice polish (title screen, shop etc)! (and nice meeting you this weekend) |
| Dec 17 22:43:00 | 12m 00s | ECHO CHAMBER | Great mood, art and audio! <br/> <br/>Not much gameplay though, and it gets boring quickly. It's too easy once you realize the game is just about quickly clicking on the green things. <br/> <br/>Great work and polish anyway. |
| Dec 20 20:18:00 | 69h 35m | Evil Chopper | Playable and polished, and 3D. Good job! I didn't guess the music was generated. |
| Dec 20 21:10:00 | 52m 00s | Dragon Boss | This kept me occupied until I finished it. It is pretty funny, but it turns into a bit of a grind towards the end (pick up, fly up, drop, breathe some fire, pick up, fly, ...). <br/> <br/>The physics could be improved. Try adding inertia to the dragon's x and y positions. That would feel more like you're a heavy dragon. BTW, have you played the old 8-bit game Thanatos, that was similar to this? Although in that game, the dragon was almost as big as the screen and the humans were tiny. Pretty fun to be a villain. <br/> <br/>I'm not that fond of the music. I kept it on while writing this review, and it got pretty annoying. <br/> <br/>But all in all, it's a pretty good game, as I kept on playing for a while. The connection to the theme is obvious. |
| Dec 20 21:30:00 | 20m 00s | Yeah, more like ZomBYE! | Doesn't work for me. <br/> <br/>Sometimes stops with the message "Sound click doesn't exist." <br/> <br/>Sometimes it just hangs in the game. <br/> <br/>When I can move around, it seems like it could be fun, but it's unclear what I'm supposed to do. Perform an "action" with space? What? |
| Dec 20 22:04:00 | 34m 00s | MEMEX | Great mood! At first I didn't understand that you get more of the story the better you finish the level, and I thought the level design was just bad as you could finish a level without pushing all the blocks to their targets. I still think that the puzzles should have been a little bit harder to complete. The connection to the theme is weak in my opinion, even though I understand that it can be explained in the story. The story is intriguing by the way, possibly owing to the music and art direction. |
| Dec 20 22:16:00 | 12m 00s | Blob Revolution | I like the art. Unfortunately the controls make it unplayable. After several attempts I finally managed to reach the exit on the first level, only to get the message that I needed to collect all the items first... This is a shame, as you seem to have put a lot of work into the game. There are several level, enemies and stuff. The story is a bit stupid though. |
| Dec 20 22:36:00 | 20m 00s | Boxy Computer Virus | I love that it uses WebGL, but the graphics are a bit too simplistic. After trying the game once, I saw the screenshot and realized there's a shopping menu in the game. That improved my impression of it a litte, but it's still not that interesting. I was surprised when the level changed the first time, but the gameplay is still a bit dull. The challenge is the limited view. Other than that you can just move in a circle with the mouse button pressed. |
| Dec 20 22:49:00 | 13m 00s | Villain OS 8 | Five stars for theme! Not that fun to PLAY, but great concept and who cares anyway: you get to pat a cat and laugh! |
| Dec 20 22:53:00 | 4m 00s | City Sucker | Oh, that poor goat! |
| Dec 20 23:00:00 | 7m 00s | Comrade Santa | Wee, particles! And that goat sure is scary! +1 on audio for that goat sound. I got to the level with the big moving red thing dropping bombs and had no idea of what to do. |
| Dec 20 23:17:00 | 17m 00s | Dr. Maleficent's Doom-Ray | Got the "./doomray: No such file or directory" error. Tried "make". Installed libsdl-dev and other dependencies. Still not working. :-( |
| Dec 21 20:56:00 | 21h 39m | Bad Guy Boot Camp | Wow, that's a hard game. The internal conflict of not wanting to push the trigger, not wanting to be a villain... but still that is the only way to "advance" in the game, forcing yourself to explore your inner darkness. I guess that's what you'd call art. <br/> <br/>I didn't have the guts to do an entry like this, even though it was my first thought. (I felt bad when adding the children in my game, and those are just pixels on a collision map.) Congratulations for not chickening out! |
| Dec 21 22:06:00 | 1h 10m | The Crown Jewels Job | Impressive work, especially with the level editor. The game is annoying in some ways; the physics feel wrong. Too much inertia, and the height of the jumps seem inconsistent. And the problem that it's difficult to see where you can walk and what hurts you. Also the level is too non-linear, so I didn't know where to go. But good graphics and I like the level of ambition! |
| Jan 1 21:06:00 | 263h 00m | Money Manager | Not my cup of tea. |
| Jan 2 19:01:00 | 21h 55m | Crobal and friends | Not much gameplay-wise but I love the narration and graphics. <br/> <br/>I got a java.lang.UnsupportedClassVersionError at first, so I had to install Java 7 to get it to run. Tip: Unless you need Java 7 features, compile the game for Java 6 or earlier. |
| Jan 2 19:19:00 | 18m 00s | Life of the Death | Didn't manage to get it to run in Linux Mint. <br/> <br/>This is as far as I got: <br/> <br/>$ java -Djava.library.path=/usr/lib/jni -jar LifeOfTheDeath.jar <br/>Wed Jan 02 20:18:12 CET 2013 INFO:Slick Build #274 <br/>Wed Jan 02 20:18:12 CET 2013 INFO:LWJGL Version: 2.8.5 <br/>Wed Jan 02 20:18:12 CET 2013 INFO:OriginalDisplayMode: 1600 x 900 x 24 @60Hz <br/>Wed Jan 02 20:18:12 CET 2013 INFO:TargetDisplayMode: 800 x 600 x 0 @0Hz <br/>Wed Jan 02 20:18:12 CET 2013 ERROR:null <br/>java.lang.NullPointerException <br/> at java.lang.String.getBytes(String.java:986) <br/> at org.lwjgl.opengl.LinuxDisplay.nSetTitle(Native Method) <br/> at org.lwjgl.opengl.LinuxDisplay.setTitle(LinuxDisplay.java:760) <br/> at org.lwjgl.opengl.Display.setTitle(Display.java:538) <br/> at org.lwjgl.opengl.Display.createWindow(Display.java:309) <br/> at org.lwjgl.opengl.Display.create(Display.java:845) <br/> at org.lwjgl.opengl.Display.create(Display.java:754) <br/> at org.newdawn.slick.AppGameContainer.tryCreateDisplay(AppGameContainer.java:299) <br/> at org.newdawn.slick.AppGameContainer.access$000(AppGameContainer.java:34) <br/> at org.newdawn.slick.AppGameContainer$2.run(AppGameContainer.java:364) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:345) <br/> at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314) <br/> at com.BitByterStudios.se1by.Game.Game.main(Game.java:95) <br/>Wed Jan 02 20:18:12 CET 2013 INFO:Starting display 800x600 <br/>Exception in thread "main" java.lang.RuntimeException: No OpenGL context found in the current thread. <br/> at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124) <br/> at org.lwjgl.opengl.GL11.glGetString(GL11.java:1770) <br/> at org.newdawn.slick.opengl.renderer.ImmediateModeOGLRenderer.initDisplay(ImmediateModeOGLRenderer.java:32) <br/> at org.newdawn.slick.GameContainer.initGL(GameContainer.java:723) <br/> at org.newdawn.slick.GameContainer.initSystem(GameContainer.java:748) <br/> at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:378) <br/> at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314) <br/> at com.BitByterStudios.se1by.Game.Game.main(Game.java:95) |
| Jan 2 19:28:00 | 9m 00s | Lasers against Humanity | Polar coordinate systems are always refreshing. And it looks great when you have a huge swarm of missiles after you. Apart from that, the game gets a bit boring quickly. Is there a win scenario, or do you just keep on until you're dead? |
| Jan 2 19:48:00 | 20m 00s | Cat Licker | Not only seemingly pointless. Pointless for real. Some points for innovation though. I've never seen a cat licking game before. |
| Jan 2 21:25:00 | 1h 37m | EndNet - A Prisoner's Dilemma | Interesting idea. Unfortunately nobody is online right now. |