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Puzzlem00n

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TimestampSince previousGamePuzzlem00n's comment
Dec 19 20:22:00 Holly Jolly Pyromaniac +Graphics are awesome! <br/>+Music is AWESOMER! <br/> <br/>-Gameplay lacks a little in variety <br/>-You can't back out of menus <br/> <br/>Overall, amazing job!
Dec 19 21:39:00 1h 17m An Barun Rua Good work here! Lemme break down my thoughts: <br/> <br/>+It's a funny concept for sure. <br/>+It's in Irish! <br/>+It's got a nicely uniform art style, which I wish I could say for my game. <br/> <br/>-Not jumping immediately after keypress can really through you off. <br/>-The difficulty is a little high. <br/> <br/>But yeah, I like ending on a positive note. So again, good job!
Dec 20 00:21:00 2h 42m MEMEX This. Is. Amazing. <br/> <br/>Maybe I just like you guys, but I loved this a looooot. <br/> <br/>So, lemme get this straight: The dark-eyed girl was in a fight with the blond girl over the guy. So, the dark-eyed girl killed the blond girl, and then stole the guy's memories and made the whole thing like a dream to him, allowing him to think that the dark-eyed girl was the one he'd loved all along. <br/> <br/>How incredibly dark. Beautiful, just beautiful. <br/> <br/>Those path clearing puzzles were also very original, I've never seen anything like that. Same with the story being the incentive for a player to fully beat the level. <br/> <br/>I'm trying to make it a habit to give my criticisms in these comments, but I can't think of anything. Perhaps it could use an "undo move" key?
Dec 20 02:47:00 2h 26m X-Moon I can't make it past the second level, but it's so fun, I'm considering trying to play it again tomorrow. A brilliant example of what Love2D can do. The break-down: <br/> <br/>+Fun, addicting gameplay <br/>+Great visuals <br/>-Tractor beams work strangely sometimes <br/>-A bit difficult, but that's only a minus for some people.
Dec 20 03:07:00 20m 00s Behind Blue Pixels Definitely the kind of thing we've come to expect from an Azure Nimbus game! Fantastic. I love how well the health bar bounce-off worked so that it also shrank as you went, making it harder to get a good shot for the ricochet. You're really good at making these wacky, yet clean sort of games, and I admire you for it. Good-bad breakdown: <br/> <br/>-No diagonal movement <br/>-A bit all over the place <br/>+Quirky Concept <br/>+Great Aesthetics
Dec 21 02:07:00 23h 00m Children : Reverse Slender Ah, funny stuff, dude. You get props by getting good scores for mood and humor, which is not a common sight. Bad and good break-down: <br/> <br/>-Not too much variety, a bit basic <br/>-Throwing off the player with a jump they can't use, but if you really think that's more immersive, ignore this minus. <br/>+Fun Concept <br/>+Very Streamlined, nothing in the way of making the game overly-complex, which I like. :)
Dec 21 02:43:00 36m 00s Crime Scene Very nice take on the theme, I never even thought to play with different contexts in it. Something tells me the sound effects weren't created by you (forgive me if they actually were), but at the end of the day, who cares? I like it. <br/> <br/>Let's do a bad and good breakdown here: <br/>-The play area is a bit small for my tastes, but I guess that makes it easier. <br/>-Sometimes, it's hard to see who got killed until you get close... May I suggest the victim flashing red, or something of that nature? <br/>-The rules are a bit vague. Who gets exclamations over their heads and who doesn't? <br/>+You kept it nice and simple. <br/>+The mechanic was nice and well-balanced. <br/>+Great concept. <br/>+
Dec 21 02:48:00 5m 00s Final Boss Ah, the player controlled boss-fight. I've been looking for something like this, even if it's unfinished. Good stuff, better luck next time.
Dec 21 02:59:00 11m 00s Lumberjack The computer I'm on right now doesn't appear to want to run this... I'll have to find a time when my brother isn't on the other one. Just know I haven't forgotten I have to play this one!
Dec 21 03:18:00 19m 00s ECHO CHAMBER Dude, you are loaded with comments! What more can I say that they all haven't? Well, the story is a bit vague at first, but once I got it, it was pretty good. And there have already been discussions on the lack of difficulty curve. Other than that, fantastic work, really feels complete!
Dec 21 03:38:00 20m 00s My First Ping Pong Massacre Good job here! Let's break this down. <br/> <br/>Bad: <br/>-Not much gameness to it <br/>-Shots sometimes hit some pixels in the way of other buildings, and it's quite annoying when they do. <br/>-Aiming can be a bit off sometimes <br/> <br/>Good: <br/>+I like the overall premise of it. Trial and error cannonading. Yes. <br/>+I've seen the code for these sort of dynamic pixels, and wow, not simple stuff. Good work on putting it all together.
Dec 21 03:47:00 9m 00s Steve vs the Internet So, the idea is that he stops as soon as he hits something when he isn't going fast enough, is that correct? It seems to always bring me back to the title when this happens, so I'll assume so. <br/> <br/>Good: <br/>-Steve's evident backstory is quite awesome. <br/>-The game runs pretty smoothly. <br/>Bad: It's pretty hard to tell what's going on or what you have to do.
Dec 21 17:03:00 13h 16m Robot Revolution Dance Hey, the OS/X build of my game might work for you now! I'd play your entry so this comment wasn't just an advertisement, but I have no mac. But know that I am in no way saying you did something wrong by not making it for the mass populace, you should make games for whatever platform you want. :)
Dec 21 17:13:00 10m 00s Brown Hat, Red Hat Cowboy POW! Funky, bro. Funky. Breakdown: <br/> <br/>Bad: <br/>-It's a bit short and basic. <br/>-Sometimes it's hard to see what's going on. <br/>Good: <br/>+That is one epic shootout, in that bizarre "that part of the internet" way. <br/>+It's very, very fun.
Dec 21 21:39:00 4h 26m Power Grab I definitely like the idea here. Let's give some bad and good comments. <br/> <br/>Bad: <br/>-Graphics are a bit incomplete in areas like the background and title(which has a few typos). <br/>-After a while, having tons of weapons at once starts to not make any sense. Then again, many games don't make sense... <br/>-The enemies get stuck in corners sometimes and behave weird. <br/> <br/>Good: <br/>+It's definitely a brilliant concept, and it isn't too hard to imagine this being really great. <br/>+The weapons choosing system works flawlessly.
Dec 21 22:02:00 23m 00s A Villain's Demise To be honest, I found the whole experience just uninteresting. I'm not trying to be mean here, so know that as you read this. <br/> <br/>Bad: <br/>-The collision is off in some areas. <br/>-The slowdown mechanic isn't strong enough to give the game anything- you may as well play without it. <br/>-It doesn't make you feel any attachment to the game or what it has to offer. It's just blegh. <br/> <br/>Good: <br/>+The graphics are amazing, which I believe everyone can agree on. <br/>+Besides the collision, the thing seems pretty solid. <br/>+You have an intro. Intros make all the difference. ;)
Dec 21 22:30:00 28m 00s Park to Park Ah, nice little gem here, very relaxing. Let's do some analysis. <br/> <br/>Bad: <br/>-The levels don't have much variation in the end other than more enemies. (Which makes me think you should make a post-compo where the player can define how many enemies to spawn so that they can play against however many their computer can stand.) <br/>-The fonts could use some work. <br/> <br/>Good: <br/>+Like I said, nice and relaxing experience. <br/>+Graphics are nice and clean. <br/>+Funny story and title.
Dec 21 22:38:00 8m 00s Revenge Bear Hmm, I'm getting a server error trying to download this: <br/> <br/>"The server encountered an internal error or misconfiguration and was unable to complete your request. <br/> <br/>Please contact the server administrator, webmaster and inform them of the time the error occurred, and anything you might have done that may have caused the error. <br/> <br/>More information about this error may be available in the server error log."
Dec 21 23:13:00 35m 00s Space Restaurant Nice stuff. Graphics are nice and Cell-ish. <br/> <br/>Bad: <br/>-It would be nice if it looked a bit more like a restaurant. <br/>-It seems like it would be more natural to shoot with L-click and grab them with R-click. <br/>-Enemies spawning in the same place over and over seems a little easy for the player. <br/> <br/>Good: <br/>+Again, graphics are awesome. Especially the little dudes squirming around in your omniscient grip... <br/>+The ranking system does a lot to make a simple game more enjoyable. <br/>+The people A.I. seems pretty well-done.
Dec 21 23:22:00 9m 00s Eater Nice work! At first, I wasn't sure if there was any more after that first level, but I never should have doubted you! Let's review. <br/> <br/>Bad: <br/>-Moving backwards is a pain. Does it have to be that slow? <br/>-The game could probably use a background and some other things to feel more complete. <br/>-I personally have no idea what those blue things were... <br/> <br/>Good: <br/>-Level progression flows smoothly, and the messages in between are a nice touch. <br/>-It all feels nice and solid in terms of gameplay.
Dec 21 23:59:00 37m 00s Happy Little Murder Friends Very, very good stuff. Lemme break this down. <br/> <br/>Bad: <br/>-It's sometimes hard to tell what's going on or why the police did or did not come attack you. <br/>-The collision is a bit weird. <br/>-Car accidents are NOT that often, nor do drivers speed right in to accidents or people on a regular basis. :D <br/>Good: <br/>-Great graphics. <br/>-Great concept taken to the fullest. Feels very complete. <br/>-Some nice A.I. work! <br/> <br/>Oh, and P.S., I've seen a small bug where the faces of some people get replaced by a white rectangle for a few seconds. Reminds me of Slender Man.
Dec 23 03:11:00 27h 12m Conquer The Kingdom Very, very cool. It all feels so fit together, and the art reminds me of Knytt Stories. Thoughts- <br/> <br/>Bad: <br/>-Tiny little glitches here and there that throw you off, but it's not so bad. <br/> <br/>Good: <br/>+Very cool making the title screen part of the level, pretty sweet. <br/>+Graphics are nice and uniform, as well as the fact you made some fantastic choices in sound effects. <br/>+It has a well defined beginning, middle and end, which really brings it together. Good work.
Dec 23 03:27:00 16m 00s Riot! Wow. Nice crowd A.I. there. I didn't realize why there was a huge mob in the center and a circle gathered around them, and I'd thought it was vaguely creepy, and then I realized it was a really hardcore simulation of a riot. Fantastic.
Dec 23 03:45:00 18m 00s Namcap: Reverse Pacman Funny idea here! Let's break down my comments: <br/> <br/>Bad: <br/>-Slightly weird A.I. sometimes. Aside from walking right in to ghosts, one time he just stopped altogether and sat there. <br/>-Ghost selecting is hard... Especially when they're all blue. <br/> <br/>Good: <br/>+It's still a great concept. <br/>+I love how the scoring system works... Really adds some strategy to it.
Dec 23 03:57:00 12m 00s LS-MAN Ah, definitely the answer to what Carahna's reverse Pacman lacks. Far better controls on this one. <br/> <br/>Bad: <br/>-It feels like there isn't too much reward for completing your goal. <br/>-It seems a bit lacking in polish. <br/> <br/>Good: <br/>+Very nice control method. <br/>+Epic opening whistle! <br/>+Superb A.I.
Dec 23 04:04:00 7m 00s 4Goats1Hay Short, but very polished for the time you had. Nice! <br/> <br/>Bad: <br/>-Well, let's be honest, at the end of the day, it would be nice if there were more here. <br/>-It's a bit... easy. <br/> <br/>Good: <br/>+Again, highly polished work here. <br/>+The goats avoid the mud marvelously, with nary a glitch in sight! <br/>+The little additions of text make it quite rewarding.
Dec 23 23:24:00 19h 20m 3vil kill3r r0b0tz Played this when it first came out, but never rated! I like what you have going here. Some feedback- <br/> <br/>Bad: <br/>-There isn't much here in terms of story, and without a goal other than pursuing infinite score, it gets boring after a while. <br/>-Once you find a house, it's incredibly easy to just spam it over and over with attacks. <br/> <br/>Good: <br/>+The manipulating of the characters and them going where you click works flawlessly. <br/>+The blood is an excellent touch.
Dec 23 23:36:00 12m 00s Bad Puppy That there is a bad puppy, yes indeed. My thoughts on the compo version: <br/> <br/>Bad: <br/>-Lacks just a little bit of polish to put it over the top. <br/>-The idea that you have to face someone to bark at them isn't quite clear. <br/> <br/>Good: <br/>+It's kept nice and simple, and the gameplay is charming. <br/>+You have an instructions screen. If you had months to make this game, that'd be a bad thing, but for 48 hours it adds a lot. Quite impressive.
Dec 24 00:22:00 46m 00s Dracula's Treasure Wow. Nice stuff. Thoughts- <br/> <br/>Bad: <br/>-It's slightly short. <br/>-The bat feels a bit unnatural to control, but it could be just me. He might need a bigger hitbox. <br/> <br/>Good: <br/>+Insanely polished. Graphics are nice, and that's a cute little vampire you have there. <br/>+The gameplay is nice and simple.
Dec 28 18:33:00 114h 11m Vixen Wow. I've got to tell you, this really made me look back at some of the girls I know. This is a visual novel, so I can't really give you a good/bad breakdown, because literature is so much more subjective. All I can say is great work.
Dec 28 19:44:00 1h 11m hunt Very nice work! Let's see: <br/> <br/>Bad: <br/>-Certain things you can do completely break the outcomes. For example, if you pray to the altar when everyone's dead, but all five gems are found, then instead of the second ending you get the first anyway. Another time is if they reveal your disguise when you're in the crawlspace. <br/>-It's a bit hard to understand what's going on at first, but you may have intended that. <br/>-This one isn't too bad, but it would be nice if you could go off the ladder by pressing left or right rather than having to get to the bottom. <br/> <br/>Good: <br/>-The traps are indeed quite fun to play with, though I prefer the brute, thrashing simplicity of the sword. ;) <br/>-The A.I. works well, it seems. <br/>-The concept is very nice. <br/> <br/>On a sidenote, I like the looks of the little engine you've thrown together for the past few LD's. It seems to be tailored well to your strengths and specifications.
Dec 28 19:52:00 8m 00s The Torture Chamber Wow, this is hilarious. Thoughts: <br/> <br/>Bad: <br/>-Not much to do, but hey, that's cool by me. Just not by ratings. <br/>-This may be just me, but spawning victims so they stick together really creeped me out... <br/> <br/>Good: <br/>+Fun. Quite fun. <br/>+Nice menu there, I recognize the awesomeness of LoveFrames! <br/>+DANCE.
Dec 29 03:51:00 7h 59m Silent night Well, I haven't beaten it yet, but trust me, I will be, it's just that good! I found the experience all the more fulfilling when "You're a mean one..." is hummed whilst playing. =) Thoughts: <br/> <br/>Good: <br/>+It's like you said, "6 levels, dynamic lights, dynamic sound, super cool AI, pixel art and a christmas tree!" Quite the accomplishments! <br/>+The whole thing is greatly polished with just the right amount of little details. <br/> <br/>Bad: <br/>-Perhaps it would be nice for the lights not to go through walls, along with the line of sight. <br/>-The menu is a little less polished than the rest. <br/>-I feel like the whole "shift to run" thing is a slight mistake. Perhaps "shift to slow down" is a better option. <br/> <br/>In the end, 5/5, no doubt.
Dec 29 04:10:00 19m 00s Super Space Goat Thief Standoff!! Wow. That villain you drew is eerily reminiscent of the one in the sort of secret dream project I have off to the side for now. Except mine has a monocle, of course! Thoughts: <br/> <br/>Bad: <br/>-The ship's turning is a bit finicky. <br/>-The intro could use some skippabilty. <br/>-I wish there was a restart button. <br/> <br/>Good: <br/>+The story makes it good, even if it didn't have goats. <br/>+Bullet rebounds are an ingenious concept! (It would be cool if there was a combo counter for them!)
Dec 29 04:31:00 21m 00s And No, I Won't Tell You What It Is Yet Agh, I wish I could beat it before rating, but it doesn't look like I will! Ah, well. <br/> <br/>Bad: <br/>-The whole eating thing seems completely pointless. <br/>-From the graphics, I couldn't tell at first whether hitting the ghosts got me health or took it away. <br/>-It's a little... weird. <br/> <br/>Good: <br/>+It's a little... weird! <br/>+The gameplay works well. I think.
Jan 6 21:38:00 209h 07m Escuro Assuming it ends when 6 blocks come out, I beat it. Thoughts: <br/> <br/>Bad: <br/>-Sometimes, things like these drive me up a wall in frustration, but that could just be me. <br/>-The words on the white screen go by a bit too fast. <br/> <br/>Good: <br/>+It's got that little puzzlely spark your games always seem to have. <br/>+A nice theme interpretation.
Jan 8 01:37:00 27h 59m Path to Death I definitely see some originality here. Thoughts- <br/> <br/>Bad: <br/>-Even with great graphics, without animations for troops, it lacks a bit. <br/>-A lot of things are bugged out, like negative enemy health and really high health gains after you're supposed to be damaged. <br/>-I, personally, had trouble getting immersed in it. <br/> <br/>Good: <br/>+Those graphics are pretty nice. <br/>+The speed up feature is a nice touch. <br/>+The whole thing is pretty original, in a way.
Jan 8 01:53:00 16m 00s The Maze of Evil Actually, pretty fun. Thoughts- <br/> <br/>Bad: <br/>-You explain way too much through the wall of text, expecting the player to read it. You're lucky we all have to play to rate it, otherwise your game window would be shut at the sight of it all. <br/>-The button for buying resources should be more obvious than the green rectangle at the bottom of a bigger one. <br/>(I also got a bug where traps stopped working, though I have no idea what caused it.) <br/> <br/>Good: <br/>+Very fun, from my tastes. <br/>+The hero's A.I. and ramblings are pretty cool.