Foon → Ludum Dare Explorer → LD25 → Feedback comment stats → Mase
Feedback comments for LD25
Mase's games and stats for all events →
| Timestamp | Since previous | Game | Mase's comment |
|---|---|---|---|
| Dec 18 02:50:00 | Kill Kong | daaaaaah! got him down to 26. The controls felt good. Kong looked like a giant mutant panda. | |
| Dec 18 13:34:00 | 10h 44m | bad dudes v. bad dude | The little obituaries were a nice touch |
| Dec 18 22:28:00 | 8h 54m | Nature Beat | The park clearly has an infestation. Boris is just doing some necessary wildlife management. |
| Dec 18 23:19:00 | 51m 00s | The Most EVIL Breakfast | Nice simple palette. Charming voice-over. |
| Dec 18 23:28:00 | 9m 00s | Defend Your Treasure | How eagerly they rush to their doom. |
| Dec 18 23:48:00 | 20m 00s | The Villein | -The volume could use some balancing. "herd. WATER! herd. WATER!" <br/>-Nice smartypants interpretation of the theme. I agree that "You are the villain" seemed pretty badly timed. |
| Dec 19 00:02:00 | 14m 00s | The World is Mine! | The music seemed kind of upbeat, as if it was for a game about opening restaurants in cities, instead of conquering them. |
| Dec 19 00:13:00 | 11m 00s | Missile Rider | Really fun concept, effective graphics. I wish the level scrolled infinitely. I was compelled to play it about 15 times, and eventually achieved an impressive high score of 2. |
| Dec 19 00:25:00 | 12m 00s | Cat Licker | I think this needs a Wii-U version. |
| Dec 19 00:46:00 | 21m 00s | Double DeConstruction | The sound became pretty hellish when there were >10 dudes on the screen. <br/>Nice variety of hurled projectiles. |
| Dec 19 01:02:00 | 16m 00s | Korruptor | Pretty compelling stuff. I think it could use some ramps and half-pipes. |
| Dec 19 01:14:00 | 12m 00s | An Barun Rua | Took me a while to realize that holding space builds up his jumping height. It's a little uncomfortable not jumping instantly for this kind of game. <br/>Cool intro and music. |
| Dec 19 01:20:00 | 6m 00s | Evil Monkey | They never seemed to use the left ladder, so just standing over the right one and dropping barrels created an impregnable defense... <br/> <br/>Nice to see an OS X only game though. |
| Dec 19 01:46:00 | 26m 00s | Revenge of the Vampire Goat Killer | The radar is a nice touch. |
| Dec 19 02:17:00 | 31m 00s | Knights of Uruk | It's confusing that the swordsmen carry spears when standing still. Otherwise really nice graphics. |
| Dec 19 02:40:00 | 23m 00s | Under a bloody sky | I dig the hand-drawn look on the textures. Makes me want to do some 3D work. |
| Dec 19 06:03:00 | 3h 23m | LS-MAN | LS-Man needs power pellets. |
| Dec 19 07:53:00 | 1h 50m | The Fall of Mr. Wily | Great pacing, graphics, everything. The attention to detail, such as the variety in the cubicles, is nice. |
| Dec 19 08:24:00 | 31m 00s | Vixen | One of my favorites out of a 100 or so. Really cohesive graphics. It was interesting that the player character had a distinct personality. |
| Dec 20 11:59:00 | 27h 35m | Unhappy Holidays! | Cute ending text; would've been nice to see the events described as a cutscene, even a brief one. |
| Dec 20 15:14:00 | 3h 15m | Land of the Weebums | Would make a great touchscreen game. |
| Dec 20 18:01:00 | 2h 47m | Bug Story | The tricky platforming had me muttering curses, but I dig the graphics. |
| Dec 20 18:11:00 | 10m 00s | Asteroids Backwards | Shame it's unfinished. In my opinion the music should sound more electronic and have less bass, to complement the minimal visual style. |
| Dec 20 18:31:00 | 20m 00s | THE CONDEMNED | The first time I played, I got the keycard before the flashlight, and the flashlight didn't appear in my inventory; so I figured I was stuck and reloaded the page. At that point the direction keys didn't work for some reason, so I couldn't get into the sewer. |
| Dec 20 18:42:00 | 11m 00s | Krampus | Vaguely reminiscent of Moonwalker for Genesis, w/r/t the kids. |
| Dec 20 21:01:00 | 2h 19m | Picker Pocketer | The plaza is a little sparse; it could use some Henry Moore bronzes, to be scrapped for bonus points. |
| Dec 21 01:19:00 | 4h 18m | Kill Ville | Loved the voice balloons. <br/> <br/>I tried clicking on newspapers, expecting them to offer some clue. |
| Dec 21 03:43:00 | 2h 24m | Critter Criminal | Thanks for porting it. Maybe a brief gory cutscene for the butchering would be a good foil for the pokemon atmosphere. Would be nice if you could get items from the butchering, such as snacks for your critters. <br/> <br/>I liked the talking tree and silent rock; I missed them in the later fields. |
| Dec 21 13:23:00 | 9h 40m | Fuck You, Player | I thought the randomness and lack of strategy made this really funny and fresh. |
| Dec 21 13:41:00 | 18m 00s | The Legend of Sneak Ninja Kill | I was a little disappointed that there were no animations for the "Ninja Kill Strike." Nice environments though. <br/> Maybe reduce the enemies' sight but make them walk around. Add some poison rice and throwing stars for the authentic ninja experience. |
| Dec 22 02:41:00 | 13h 00m | Age of Umpires | The flames were a nice touch. |
| Dec 22 04:27:00 | 1h 46m | hunt | I was confused when I got the "make their hunt a little more difficult" screen even after they were all dead; I finally managed to get the second ending after trying everything. . . the game was really intuitive up until that. I loved discovering new traps in each of my 4 playthroughs. <br/> <br/>The graphics were wonderfully intricate during gameplay, but the 8x8 characters don't look very good enlarged (like on the title screen). I think a little animation of them marching to the mansion or something would be cool, under the title. |
| Dec 22 04:51:00 | 24m 00s | HitlerZilla | I wanted a Churchill-Mothra or something to show up as a last boss. |
| Dec 22 05:08:00 | 17m 00s | You are Bankster! | Maybe the Occupy protesters should stay still and expand, or convert other people, rather than bounce all over the place. Nice voice-over. Graphics leave something to be desired. |
| Dec 22 12:45:00 | 7h 37m | Don't Look At Me | I like the idea of a Terry Cavanagh game remade without goals 'cause I'm bad at tricky platformers. |
| Dec 22 12:48:00 | 3m 00s | Dance Man | I don't have Windows, but this looks amazing. Could you upload a video? |
| Dec 22 16:34:00 | 3h 46m | Goombah! | There's a lot of empty space. . . I think a happy cloud would improve the graphics immensely, and balance the feeling of inevitable doom. |
| Dec 23 16:57:00 | 24h 23m | Flamenco, tapas & siesta | I got up to 159, would've been higher but the Manipulacion didn't work for me when I pushed 4, despite a full green bar. <br/>I think the range is too wide on the scissors. I'd like more precision. <br/>Still quite fun though. |
| Jan 1 19:12:00 | 218h 15m | who wants to be a super villain | Cute music... game was a little short. |
| Jan 1 21:00:00 | 1h 48m | DONUT HEIST: Nom in 60 Seconds | Cute graphics; it would be nice if Boris wasn't just a blob though. |
| Jan 2 01:21:00 | 4h 21m | Villain OS 8 | Nice work on the hands & console. I've thought about that sort of display/interface so it's inspiring to see it done. |
| Jan 2 02:44:00 | 1h 23m | Airship Infiltration | I enjoyed this, and the new levels are a big improvement. The sprite animations are good, but the scenery could use some work; nothing about it really says "airship" to me. I want windows, and moving machinery, maybe some roulette tables. Also, there was never a threat during hacking, so the timer seemed pointless. |
| Jan 2 03:06:00 | 22m 00s | Pineapple Dreams | A few platforms and projectiles would make this more interesting, and give jumping a purpose. |
| Jan 4 19:36:00 | 64h 30m | the BRINK | I enjoyed swatting away enemies and using the dash to move around. I could've used a radar or something. . . I lost 100 seconds backtracking to find a purple orb in the third level, and as a result lost almost instantly when I reached the boss. I realize that radar would lessen the searching/exploration aspect of the game, but maybe some kind of balance could be reached, like if after 20 seconds an arrow points to the nearest orb. |
| Jan 5 04:40:00 | 9h 04m | Love Lines | Some simple two-frame walking animations would really dress this up. I appreciated the sort of faux Philip Glass music. I couldn't win the game because of the graphics bug. |
| Jan 5 05:49:00 | 1h 09m | Nosferatu | This is great. The graphics are very stylish and concise. |
| Jan 5 19:35:00 | 13h 46m | Captain Iago | The bit that is finished has a nice atmosphere; could look pretty cool if you implement the graphic effects you mention on your site. |