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Feedback comments for LD25
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| Timestamp | Since previous | Game | jmk's comment |
|---|---|---|---|
| Dec 17 06:13:00 | Spy Trouble | Nice job! Clever progressive level design, and great all-around package. I love the over-the-top character animation. <br/> <br/>I agree that the screen transitions added some difficulty to otherwise simple moves -- if this was intentional, then it worked. :) If not, scrolling or a larger viewable area would help. | |
| Dec 17 06:33:00 | 20m 00s | Lil Assassin | Nicely done. Much more difficult than it seems at first ... |
| Dec 17 07:14:00 | 41m 00s | Super Space Goat Thief Standoff!! | Ahh, you could hold the space bar? Nice graphics, and like the color palette. <br/> <br/>One very minor gripe, though ... it would be great if you could skip the intro. Nicely done! |
| Dec 17 07:24:00 | 10m 00s | X-Moon | Very nicely done. I really like the high level of polish. Plus, it's super fun (and HARD)! :) |
| Dec 17 07:37:00 | 13m 00s | Soulless Robot Rampage | Haha, very entertaining. It was a little confusing at first ... but I guess that's what I get for instantly going for the cat upgrade. :) |
| Dec 17 07:41:00 | 4m 00s | Superhero Slaugther | (I could've sworn that I rated this already, but maybe I forgot to hit Save ...) <br/> <br/>Great job on your first game! I especially liked that the game didn't explicitly tell you how to win. |
| Dec 17 07:42:00 | 1m 00s | Lunar Frenzy | I found it really interesting that shaking off the mines would often lead to hitting MORE mines. Well played. |
| Dec 17 07:49:00 | 7m 00s | G.O.A.T. | Haha. I played for a LOT longer than I expected. I also love that you make me work to get my next anvil ... really makes me think twice before dropping each one. <br/> <br/>Also, nice logo! (Reminds me of the Airwolf logo ... ahh, my childhood) |
| Dec 17 08:21:00 | 32m 00s | Who is the villain? | Nice and simple. Good job! (I'm relieved that I didn't have to remember what all the faces looked like.) |
| Dec 17 09:20:00 | 59m 00s | Villain OS 8 | Haha, great artwork. Love the dual-handed petting. The game itself is a bit too easy, though -- would've loved a bit of a challenge. Literal, but clever take on the theme. |
| Dec 17 09:26:00 | 6m 00s | Evil Driver | Really clever gameplay idea! The other drivers' movements are very convincing. |
| Dec 17 09:36:00 | 10m 00s | Event Horizon | Really unique gameplay idea! And you're only thirteen? Very impressive; well done. |
| Dec 17 09:40:00 | 4m 00s | Flight of the Abductor | Haha, I actually kind of like the drunken ship effect. It seems oddly appropriate for an alien ship that spends its time abducting goats in the middle of nowhere ... :) |
| Dec 17 09:43:00 | 3m 00s | The Villain - Christmas will not be | Hmm, like Jezzamon, I couldn't get it to run on OS X, either ... I couldn't find a stack trace, but it's probably the same problem. |
| Dec 17 10:04:00 | 21m 00s | Kim Jong Un's Ultimate Childhood Game | Couldn't play the game myself (OS X), but watched your video. It's like Angry Birds: North Korea! :) |
| Dec 17 10:29:00 | 25m 00s | Sunday | Funny, although it's not much of a game yet. But it's a good start. I find myself wishing there were people to set on fire ... you truly have made me the villain. :D |
| Dec 17 10:37:00 | 8m 00s | Dream Chamber | Sweet dnb background music! Nice touch having the upgradeable weapons. <br/> <br/>I would suggest making the player's hitbox smaller, though -- you want it very tight to, or slightly smaller than, the actual sprite. I felt like it was too easy to bump into a projectile or enemy when it didn't feel very close. Nice job! |
| Dec 17 10:44:00 | 7m 00s | Globe Hacker | Very unique idea! Took me a little while to understand, but it was fun once I understood the strategy. Nicely polished music/graphics! |
| Dec 17 10:52:00 | 8m 00s | Escape | Hi there, your download links for Win/Mac/Linux are the same ... looks like the Windows version. Or are there other instructions for launching the game? |
| Dec 17 10:59:00 | 7m 00s | Kollum: The Pressure Valve | Interesting idea. It seems as though the levels can be rigged from the start; either you'll beat Tombo or you won't because you move at the same rate. <br/> <br/>In some cases I decided just to dash for the exit because I couldn't beat him to the valve ... I couldn't tell if there was a consequence to this, but it could make for an interesting gameplay idea: "do you go for the prize, or the exit?" <br/> <br/>I also ran into a level where the exit couldn't be reached, though -- it was completely enclosed by walls. |
| Dec 17 11:03:00 | 4m 00s | Trolls: Where the Sun Don't Shine | Nice! Great animation and motion, really solid control feel. Catchy music, too. <br/> <br/>After a while, I really started to enjoy stomping on flowers ... :O |
| Dec 17 11:13:00 | 10m 00s | Prison Break! | As others have said, the stand-back mechanic is really nifty. But since it was too easy to stand in one place and mow the guards down, I didn't really get to use it. <br/> <br/>I think some improved guard AI could go a long way toward forcing me to use it -- but of course there ought to be some cost to it, as well. <br/> <br/>Also, this must be a pretty nasty prison if every room has a bottomless pit! I kid, I kid. ;) |
| Dec 17 11:22:00 | 9m 00s | Not Space Invaders | Yeah, always great to see a twist on an old classic. The one thing that makes it a bit easy is that the player doesn't move very often, and the offset is somewhat predictable. <br/> <br/>Of course, if the player moved too much, it would be impossible. Maybe it would help if you could somehow fire from more than one invader at once? <br/> <br/>Anyway, nice job! |
| Dec 22 05:15:00 | 113h 53m | None Shall Pass | Ah, great to see that you fixed the problem with capitalization. The graphics are really great! I wish the swords didn't block the character's helmets because the details are really nice. |