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jmk

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TimestampSince previousGamejmk's comment
Dec 17 06:13:00 Spy Trouble Nice job! Clever progressive level design, and great all-around package. I love the over-the-top character animation. <br/> <br/>I agree that the screen transitions added some difficulty to otherwise simple moves -- if this was intentional, then it worked. :) If not, scrolling or a larger viewable area would help.
Dec 17 06:33:00 20m 00s Lil Assassin Nicely done. Much more difficult than it seems at first ...
Dec 17 07:14:00 41m 00s Super Space Goat Thief Standoff!! Ahh, you could hold the space bar? Nice graphics, and like the color palette. <br/> <br/>One very minor gripe, though ... it would be great if you could skip the intro. Nicely done!
Dec 17 07:24:00 10m 00s X-Moon Very nicely done. I really like the high level of polish. Plus, it's super fun (and HARD)! :)
Dec 17 07:37:00 13m 00s Soulless Robot Rampage Haha, very entertaining. It was a little confusing at first ... but I guess that's what I get for instantly going for the cat upgrade. :)
Dec 17 07:41:00 4m 00s Superhero Slaugther (I could've sworn that I rated this already, but maybe I forgot to hit Save ...) <br/> <br/>Great job on your first game! I especially liked that the game didn't explicitly tell you how to win.
Dec 17 07:42:00 1m 00s Lunar Frenzy I found it really interesting that shaking off the mines would often lead to hitting MORE mines. Well played.
Dec 17 07:49:00 7m 00s G.O.A.T. Haha. I played for a LOT longer than I expected. I also love that you make me work to get my next anvil ... really makes me think twice before dropping each one. <br/> <br/>Also, nice logo! (Reminds me of the Airwolf logo ... ahh, my childhood)
Dec 17 08:21:00 32m 00s Who is the villain? Nice and simple. Good job! (I'm relieved that I didn't have to remember what all the faces looked like.)
Dec 17 09:20:00 59m 00s Villain OS 8 Haha, great artwork. Love the dual-handed petting. The game itself is a bit too easy, though -- would've loved a bit of a challenge. Literal, but clever take on the theme.
Dec 17 09:26:00 6m 00s Evil Driver Really clever gameplay idea! The other drivers' movements are very convincing.
Dec 17 09:36:00 10m 00s Event Horizon Really unique gameplay idea! And you're only thirteen? Very impressive; well done.
Dec 17 09:40:00 4m 00s Flight of the Abductor Haha, I actually kind of like the drunken ship effect. It seems oddly appropriate for an alien ship that spends its time abducting goats in the middle of nowhere ... :)
Dec 17 09:43:00 3m 00s The Villain - Christmas will not be Hmm, like Jezzamon, I couldn't get it to run on OS X, either ... I couldn't find a stack trace, but it's probably the same problem.
Dec 17 10:04:00 21m 00s Kim Jong Un's Ultimate Childhood Game Couldn't play the game myself (OS X), but watched your video. It's like Angry Birds: North Korea! :)
Dec 17 10:29:00 25m 00s Sunday Funny, although it's not much of a game yet. But it's a good start. I find myself wishing there were people to set on fire ... you truly have made me the villain. :D
Dec 17 10:37:00 8m 00s Dream Chamber Sweet dnb background music! Nice touch having the upgradeable weapons. <br/> <br/>I would suggest making the player's hitbox smaller, though -- you want it very tight to, or slightly smaller than, the actual sprite. I felt like it was too easy to bump into a projectile or enemy when it didn't feel very close. Nice job!
Dec 17 10:44:00 7m 00s Globe Hacker Very unique idea! Took me a little while to understand, but it was fun once I understood the strategy. Nicely polished music/graphics!
Dec 17 10:52:00 8m 00s Escape Hi there, your download links for Win/Mac/Linux are the same ... looks like the Windows version. Or are there other instructions for launching the game?
Dec 17 10:59:00 7m 00s Kollum: The Pressure Valve Interesting idea. It seems as though the levels can be rigged from the start; either you'll beat Tombo or you won't because you move at the same rate. <br/> <br/>In some cases I decided just to dash for the exit because I couldn't beat him to the valve ... I couldn't tell if there was a consequence to this, but it could make for an interesting gameplay idea: "do you go for the prize, or the exit?" <br/> <br/>I also ran into a level where the exit couldn't be reached, though -- it was completely enclosed by walls.
Dec 17 11:03:00 4m 00s Trolls: Where the Sun Don't Shine Nice! Great animation and motion, really solid control feel. Catchy music, too. <br/> <br/>After a while, I really started to enjoy stomping on flowers ... :O
Dec 17 11:13:00 10m 00s Prison Break! As others have said, the stand-back mechanic is really nifty. But since it was too easy to stand in one place and mow the guards down, I didn't really get to use it. <br/> <br/>I think some improved guard AI could go a long way toward forcing me to use it -- but of course there ought to be some cost to it, as well. <br/> <br/>Also, this must be a pretty nasty prison if every room has a bottomless pit! I kid, I kid. ;)
Dec 17 11:22:00 9m 00s Not Space Invaders Yeah, always great to see a twist on an old classic. The one thing that makes it a bit easy is that the player doesn't move very often, and the offset is somewhat predictable. <br/> <br/>Of course, if the player moved too much, it would be impossible. Maybe it would help if you could somehow fire from more than one invader at once? <br/> <br/>Anyway, nice job!
Dec 22 05:15:00 113h 53m None Shall Pass Ah, great to see that you fixed the problem with capitalization. The graphics are really great! I wish the swords didn't block the character's helmets because the details are really nice.