Foon → Ludum Dare Explorer → LD25 → Feedback comment stats → hissssssssss

hissssssssss

Feedback comments for LD25

LD26 →

hissssssssss's games and stats for all events →

TimestampSince previousGamehissssssssss's comment
Dec 17 09:33:00 The Unforgiven Wanderers I love text adventure-like games. This one had some interesting choices, but I wish that it would display sentences showing the RESULTS of those choices. Often I would do things like exchange advice with survivors, and the game would inform me that I took medicine to ease the pain. Why did I need medicine? Did I get knifed for giving bad advice or something? This made it hard to care about the supplies or the results, when things appeared to happen arbitrarily. <br/> <br/>The interface was nice and clean, I enjoyed the colors, music and sound. <br/> <br/>Bugs(?): <br/>-At one or two points, I was able to give away Ammo that I didn't have, and my ammo dropped to -2, then quickly righted itself to 0.
Dec 17 11:12:00 1h 39m Klause Pringle: Eco Terrorist I couldn't find the goat, but I got everything else, including the stuff in the hard-to-reach area. <br/> <br/>This was fantastic. The text size would fluctuate between large and small, and there was no text box, but other than that there weren't any problems. I would love to see more of this character. Whoever did the face graphic absolutely nailed it.
Dec 17 11:39:00 27m 00s Princess and the Villain This game is deceptively simple. You have to be pretty quick and clever to win, since the longer the door is open, the more heroes can pour out. The level designs aren't lazy, making this fun to play. I would buy this!
Dec 17 11:58:00 19m 00s the Visitor I love the atmosphere in this! And it's an interesting change to see strolling NPCs as hazards. <br/> <br/>A possible bug(?): the bullets from the cannons were behaving a bit oddly. They'd emit from somewhere between a half and whole tile to the right from the barrel of the cannon.
Dec 19 05:57:00 41h 59m Video Games Cause Mass Shootings I want to try this out, but I can't run it. I seem to be missing an essential file? <br/> <br/>------- <br/>Error: <br/>main.lua:18: Cannot create canvas: Not supported by your OpenGL implementation. <br/> <br/>Traceback <br/>[C]:in function 'newCanvas' <br/>main.lua:18: in function 'load' <br/>main.lua:108: in function &lt;main.lua:104&gt; <br/>[C]: in function 'xpcall'
Dec 19 06:02:00 5m 00s I, Goblin As you say, it's pretty incomplete (AI won't do anything but roll mindlessly), but I like the foundations of the board game you seem to have. The idea is that placing Minions in dungeon squares you own makes it harder for other players to take those squares, right? <br/>Are the victory conditions taking the whole board, or just a certain number of dungeon rooms?
Dec 19 06:17:00 15m 00s Real Eyes The zip is corrupt, so I can't play the game.
Dec 19 06:20:00 3m 00s Mischief The applet won't even run or appear on screen for me. (Windows 7 PC, Firefox 9.something)
Dec 19 06:33:00 13m 00s Super'Bad'Man It's possible to kill large numbers of people by "flying" along the ground, so there isn't much incentive to stay in the air! Maybe if you could run into the trees?
Dec 19 07:00:00 27m 00s Legithief I run the game and hear the audio, but I only see a white screen with a cursor. <br/>I'm running a Windows 7 32-bit PC.
Dec 19 07:18:00 18m 00s Super Villains, LLC As others have mentioned, a bit more explanation in-game might go a long way. It was hard to understand why awareness went up or down. If abilities that needed to cooldown turned a different color, I wouldn't have been clicking on numbers and wondering why I couldn't queue them. <br/>Still, I loved the concept.
Dec 19 07:29:00 11m 00s Young Villain I loved the sneaking and running mechanics. Tapping the buttons left and right made it feel way more sneaky than holding down a button to move.
Dec 21 14:16:00 54h 47m Bad Driver! +1 Even after I "finished" everything (hit everything, made all the jumps etc.), I still wanted to keep driving around running over people and smashing things. Does that make me terrible? Something this simple shouldn't be this fun. <br/> <br/>I left to go get soup for a minute and came back to find the car in a never-ending explosion loop in the middle of the sky. Probably a bug?
Dec 26 14:44:00 120h 28m Sealed Evil I absolutely loved this, but as I was getting some of the final upgrades, the Exploding Corpses upgrade caused the framerate to plummet to unplayable levels. I had to abandon the game entirely, so close to the end, which was disappointing. <br/> <br/>Other than that, this was awesome. Easily one of my favorite games so far. I loved how the control upgrades felt. You could immediately tell that those were worth it, and stomping around with great precision was rewarding.
Dec 30 10:51:00 92h 07m The Cards Never Lie This was really polished for a Jam entry! I wish it was possible to see each of the clients more than once and get to know them a bit more, but I was impressed with the amount of content you had anyways.
Dec 31 02:35:00 15h 44m Mansion Massacre The bugs made this one hard to understand: I thought I killed a guy, but he came alive to start coming for me when I killed somebody else, except he kept vanishing and reappearing in the same spot. The gun didn't behave the way I expected it to, so I got caught. Why do I need to stand so close to use the gun, instead of shooting across the room? <br/> <br/>With a bit more bug fixing and visual feedback, this could have been nice and suspenseful.
Dec 31 02:41:00 6m 00s Memories From Darkness "Unexpected error occurred when running the game." <br/> <br/>That's all I get, I can't start it up or anything.
Jan 6 04:48:00 146h 07m MoonRise The moving felt really clumsy, which made it hard to sneak up on humans. Often I'd lose more blood out of an encounter than I'd gain because I couldn't move quickly enough. Still, it's a neat concept.
Jan 6 04:58:00 10m 00s Thievery Really impressive for 48 hours! I would have liked some houses with doors that faced different directions.
Jan 6 05:02:00 4m 00s Mr Pickpocket The timed dragging mechanic for picking pockets is brilliant, and the visual design and palette are perfect. Nice job!
Jan 6 05:20:00 18m 00s HA!HA!HA! I love the idea of managing your henchmen, but I wish there was more that you could do with them. I especially wish there was an easy way to stop the police from shooting your balloon if you have spare henchmen.
Jan 6 05:28:00 8m 00s Super Goon Clever! That moment when you've tried everything and realize that you're doing everything that you can do, and you're fated to watch heroes jump by for the rest of the game was funny.
Jan 6 05:51:00 23m 00s Evil Goat The level design in this game makes me envious. Awesome!