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AtkinsSJ

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TimestampSince previousGameAtkinsSJ's comment
Dec 17 10:47:00 Waldo That awkward moment where you forget who your targets are... <br/> <br/>Clever concept, and I like that you added some variety with the settings. :D
Dec 17 10:51:00 4m 00s Cow Stealer Well done for your first Ludum Dare! I'm impressed that you got some sound effects and music in, for your first time. :)
Dec 17 10:59:00 8m 00s Random Adventure I absolutely love the music. :D <br/> <br/>I'm glad I played it twice - the first time the game didn't end after beating the enemies. :/ It's a pity it's not more complete.
Dec 17 11:18:00 19m 00s Tale of Scale I absolutely love this. :D The only problem I'm having is some slightly glitchy physics. I really want to see this made into a full game. :D
Dec 17 11:41:00 23m 00s Quiet man This could have done with more of an explanation of what's going on - I never figured out what adrenaline does. The idea of a shooting gallery which can shoot back at you is cool, though.
Dec 17 11:58:00 17m 00s You ARE The Villain I love the effort put into this - the whole intro sequence, and the banter. However, it did get a little slow by the end, waiting between questions. Some audio might have helped. (eg, drum rolls)
Dec 17 12:06:00 8m 00s Space Restaurant I am the Dark Knight. :D
Dec 17 12:16:00 10m 00s Ino und Rakete I like the idea, but the game itself isn't so great, unfortunately.
Dec 17 12:23:00 7m 00s Multigon: A story about an unloved mesh. Unfortunately, it runs but no window actually appears. :( Using Windows 7, 32-bit.
Dec 18 15:17:00 26h 54m Illegal Crime Game Bizarre, and I love it! <br/> <br/>/me goes off to commit crimes.
Dec 18 15:51:00 34m 00s Terminal Very nicely done. It did confuse me the first couple of attempts, though, because I didn't realise you needed several viruses in each cell - I kept trying to only use one, to be less wasteful. Whoops! <br/> <br/>Otherwise, really nice graphics and atmosphere.
Dec 18 15:56:00 5m 00s Goatocalypse This could have been cool if the different weapons actually had any effect. As far as I could tell, they're the same - also, when it said I unlocked something, I actually unlocked the next one? <br/> <br/>Like others have said, it unfortunately just became "Go to ground, hold fire button".
Dec 18 16:01:00 5m 00s Eaten The sound and animations are brilliant! I love it. :D <br/> <br/>A bit lacking in actual game-ness, maybe? But made-up for it with the humour. The music is just so jolly!
Dec 18 16:18:00 17m 00s Exterminate! Very cool idea - being able to go first-person is especially nice. :) I'd like to see how it can be extended.
Dec 18 18:12:00 1h 54m Bad Kitty This is brilliant! I love it. :D 12101 points on my second attempt. <br/> <br/>Fun story: My parents found a cat poop in their wardrobe several years after we had to have our cats put down... Yum.
Dec 20 15:43:00 45h 31m In good heart I like the idea a lot. :D However, it's so hard! I managed the first level, but while I could figure out what to do in the others, managing it was difficult. Still, I'd like to see what you could do with this idea given more time. :)
Dec 20 16:57:00 1h 14m Conquest Of The Mayans The interface feels nice - having to spin the Earth around so as to try not to miss things adds a nice sense of panic. :) <br/> <br/>However, it is a bit light on choices. Basically, click 'Take action' for everything if you have enough logistics points, otherwise panic. Not sure what to add to it though. <br/> <br/>Also, I saw that there are other building options (the mason training camp) so perhaps there is some depth but it's hidden behind the random number generator, and the difficulty. :)
Dec 29 11:42:00 210h 45m The White Rabbit I loved the atmosphere, and the moments that made me jump. Perhaps it's more of a ride than a game, but it's a very polished ride. :)
Dec 29 11:51:00 9m 00s Vixen I could only play two days. I realised that the player character was going to make Anne's life miserable, and I couldn't be responsible for doing so... which is interesting, I think. Well done!
Jan 5 22:06:00 178h 15m Escuro Occasionally it was difficult to tell if the tiles were one step from white - perhaps there could be some kind of indication? Otherwise, I really like this - especially that it's simple enough that you didn't need instructions, and yet very difficult.
Jan 5 22:31:00 25m 00s Behind Blue Pixels Love the concept. However, I did have a couple of issues: <br/>- The avoidance section often got me in an impossible situation, maybe this could be solved by spawning the ships in a grid with a navigable path? <br/>- The boss battle got ridiculously hard because the game was lagging so much. <br/>- Not being able to move diagonally was also a bit awkward. <br/> <br/>But yeah, I'd like to see this fleshed-out into a full game! Possibly with a less gimmicky boss battle. :P