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apophenia

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TimestampSince previousGameapophenia's comment
Dec 17 03:31:00 Mad Princess Really solid game, very coherent aesthetic style. <br/> <br/>Minor nitpick: I wish it weren't possible to set traps during transitional states between levels (I kept accidentally clicking on them/setting off bombs during the "you win/try again" phase).
Dec 17 04:08:00 37m 00s Shorty & The Big Deal 2600 Interesting game, but I found it a little difficult/tedious to get to the next level. I refreshed twice after accidentally converting some of my goods the wrong direction and gave up on the third try. It was pretty tough to remember which houses have which deals -- thinking of other games that utilize this mechanic (Suikoden III, etc), there's usually some sort of way you're tipped off as to where you found what trade after it's been discovered.
Dec 17 04:26:00 18m 00s Weapons of Mass Construction Really like this. Haven't gotten all the way through, but one thing I notice is that if you're given two of the blue guys, you can almost always destroy H.E.R.O. just by putting them in the two adjacent squares next to the portal that deploys him. <br/> <br/>Also would be cool if the spikes displayed inverted when hovering underneath a surface to make it easier to visualize.
Dec 17 05:56:00 1h 30m Decommissioner Oh man... I've tried to play this four times, but it keeps crashing during various different points of the robot simulation. I'm not sure what's wrong... I'll have to bookmark it and try again later. :(
Dec 17 06:15:00 19m 00s SOPA V.S. TPB "This is a game where you are The Pirate Bay"... SOLD. <br/>Would be great to have some more "feedback" (via particles, etc) to tell me I'm damaging the SOPA cars. I didn't notice that the SOPA hoods were smoking until I'd already been madly clicking on them for a while.
Dec 17 06:22:00 7m 00s RPS Battle Fun little game. Kinda difficult to rate since I was pretending to play against myself, but I think I got the gist. I wish the sprites were a bit bigger, though... the animations weren't half bad, but the occupied such a small portion of the screen.
Dec 17 06:32:00 10m 00s Enemy of the State 1) Is there supposed to be sound? I'm just hearing some occasional geiger counter-esque clicking. Oh, there was one when I was killed... (I think that's what happened). <br/> <br/>2) Is there a way to see how much you've been injured? Or know when you're nearing death? I can't tell if the game is running in the correct resolution. It seems like I can run into these guys several times without dying, but I don't really know if I'm "taking damage."
Dec 17 06:42:00 10m 00s Villanus Haerfest Enjoyed this a lot. Will probably come back later to finish all the levels. Nice goat cameo!
Dec 17 06:47:00 5m 00s Sir Mastery of Dickery Pretty funny. I also had jumping issues. Couldn't get past the house.
Dec 17 07:03:00 16m 00s Goombah! Cute!
Dec 17 07:06:00 3m 00s You Are The Ghost Beta Mmm, the actual gameplay session is quite short &amp; difficult. Nice take on the theme, though.
Dec 17 07:10:00 4m 00s Totally Unqualified Getaway Driver Cool game with some nice functionality. Like others said, it's worth bringing the engine noise down a bit. Hitting the sidewalk is also a pretty big pain; I got wedged between two of those grey things and it took me ages to maneuver out.
Dec 17 07:21:00 11m 00s ETGA! Dear God, what did I just play? ;P
Dec 17 07:30:00 9m 00s ECHO CHAMBER Difficulty could stand to be raised a bit on subsequent levels. Trying to figure out how damage is actually calculated.
Dec 17 08:02:00 32m 00s Praelia Solus Really fun game, but I found it a little difficult, especially re: the cost of some of the items (some seemed like a way better deal than others). Also, the ship went off the left side of the screen one time, and never came back. o_o;
Dec 17 17:39:00 9h 37m ARM: Alien Research Mission I developed some sort of a QWOP-like rhythm and was able to successfully propel myself forward the first time I played this, but was unable to do anything besides immediately crash and burn on subsequent plays.