Foon → Ludum Dare Explorer → LD24 → Feedback comment stats → spx
Feedback comments for LD24
spx's games and stats for all events →
| Timestamp | Since previous | Game | spx's comment |
|---|---|---|---|
| Aug 27 20:55:00 | EVILUTION | Luckily read the comments after doing the same mistakes a few times (finding the turn keys from the readme and trying to take the wrong exit). <br/> <br/>Really like the "oldschool" rendering and movement style. Could imagine that some matching background track and hit/hurt samples would improve the atmosphere even further. <br/> <br/>For my taste the window is a bit to small but had some kind of "evolution" after finding out how to dodge enemies in front of you within narrow areas. | |
| Aug 27 21:27:00 | 32m 00s | Natural Selection: Travel Agency | Well first played, then read the inscriptions here and then played again. <br/> <br/>Couldn't find a way to prevent extinction through game mechanics. Apparently eating, going to islands and avoiding predators is not enough, or I wasn't good enough at that :). But managed to survive at least 8000 years, guess that's ok. <br/>The relaxed background music somehow fits the game. Feels like vacation.. |
| Aug 28 19:46:00 | 22h 19m | Cuboid Sandbox | Neat. Really like the overall game mechanics and visualization. Some goal/challenge, and probably a bit less sandbox, could really provide some additional motivation (having some kind of RTS in mind :D). However the camera movement is a bit sluggish here. |
| Aug 28 20:47:00 | 1h 01m | Lost Soul | Same issue here with the background image. I like the background and animation style within that. But it can be really frustrating to hit those small things with their super snappy spontaneous movement :). |
| Aug 29 00:31:00 | 3h 44m | Soul Jar | Simply love the visual style, it all fits together pretty nicely. Also can't see anything wrong with the controls, except the climbing behavior is a bit strange at times. <br/> <br/>The only downside for me is that after some time it feels kind of repetitive (or I totally missed the point at using that spaceship). I just kept running, finding food, enemies and edges to climb :). Also found these red things and some hats I couldn't really use. Hope that doesn't sound too negative. For 48 hours there is a whole lot of nifty details in there. |
| Aug 29 14:43:00 | 14h 12m | Obsolete Upgrade | Will have some serious nightmares involving toasters :). Kind of creepy when there are 3 toasters on top of you. |
| Aug 29 23:18:00 | 8h 35m | EVO-001 | I like the graphics and style of the game. Unfortunately apparently I wasn't even good enough the reach the first boss (from the screenshot). Being "one-hit-killed" all the time is pretty hard. |
| Aug 29 23:43:00 | 25m 00s | Beetlefield : The Forecast | That is some really clever interpretation of the theme! In my opinion the fights feel a bit too random due to the movement and shooting behavior; and could also be a bit faster, but that may be in some degree subjective. However the game mechanics is very impressive for 48h. |
| Aug 30 21:39:00 | 21h 56m | Morph, Virus, Morph! | Neat graphics. You should probably concentrate on the camera interaction, it's quite hard to see or react to those things that shoot at you. But made it to the exit :) |
| Aug 30 21:54:00 | 15m 00s | Biotic | I like the way of interaction but some kind of goal or challenge would've been.. motivating :) And seems that the game gets more sluggish with time. |
| Sep 17 03:10:00 | 413h 16m | Octo-Darwin Vs Bat-Monkey | Had fun even despite some regular "Java-lags" (at least within Chrome). The game may be a bit too unforgiving when it comes to missing only very few targets in combination with the small viewport. |
| Sep 17 09:12:00 | 6h 02m | God Called in Sick Today | Really nice and relaxing gameplay. It's motivating to experiment on how to achieve the different effects. Some challenge in achieving even the basic things could add some additional potential. |